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Decompiled source of TateBracken v1.0.0
TateBracken.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("0.0.0.0")] namespace TateBracken { [BepInPlugin("TateBracken", "Andrew Tate Bracken Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "TateBracken"; private const string modName = "Andrew Tate Bracken Mod"; private const string modVersion = "1.0.0"; public static AssetBundle tate; public Harmony harmonymain; internal ManualLogSource mls; private void Awake() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown tate = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "TateBracken")); harmonymain = new Harmony("TateBracken"); harmonymain.PatchAll(); mls = Logger.CreateLogSource("TateBracken"); mls.LogInfo((object)"Breathe air"); } } internal class tate { } } namespace TateBracken.Patches { [HarmonyPatch] internal class EnemyTypes { [HarmonyPatch(typeof(FlowermanAI), "Start")] [HarmonyPostfix] public static void SummonTate(FlowermanAI __instance) { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) __instance.creatureAngerVoice.clip = Plugin.tate.LoadAsset<AudioClip>("bugatti.mp3"); __instance.crackNeckSFX = Plugin.tate.LoadAsset<AudioClip>("breathe.mp3"); __instance.crackNeckAudio.clip = Plugin.tate.LoadAsset<AudioClip>("breathe.mp3"); Object.Destroy((Object)((Component)((Component)__instance).gameObject.transform.Find("FlowermanModel").Find("LOD1")).gameObject.GetComponent<SkinnedMeshRenderer>()); GameObject val = Object.Instantiate<GameObject>(Plugin.tate.LoadAsset<GameObject>("tate.prefab"), ((Component)__instance).gameObject.transform); val.transform.localPosition = new Vector3(0f, 1.5f, 0f); } } }