CHANGELOG

1.6.0

  • Changed text on ship to make a little more sense (FAUNA to SURFACE)
  • Added a little cart to help get to the main entrance without the need of a cruiser. Still takes a little less than 2 minutes to get to and from the entrance and ship. I'd still recommend having someone drive a cruiser along side to pick up anyone that falls out

1.5.1

  • Changed the timescale to 1x to fix a bug where two days would pass. (Having any modified timescale causes this to happen)
  • Reduced Barber spawn chance by a little bit

1.5.0

  • Added a chance for the new interior
  • Updated dependencies
  • Fixed spawnable map objects not spawning (Landmines, turrets, and the spike traps)
  • Added chances for the new scrap to spawn
  • Added chances for the new enemy to spawn
  • Added a chance for the Barber to spawn
  • Adjusted chances for most of the scraps and other enemies

1.4.0

  • Fixed terrain near the ship so it no longer clips into the ship when leaving
  • Moved the fire exit to the top of a hill to the left of the main entrance

1.3.0

  • Fixed scan being off center to the main entrance
  • Fixed wrong position when leaving through the main entrance and fire exit
  • Disabled the Flooding weather
  • Adjusted timescale to 0.7 (prev. 0.75)
  • Adjusted fog height
  • Updated mod icon
  • Added some lights along the road and at the entrances

1.2.0

  • Increased the fog
  • Increased scrap and monster spawns
  • Fixed terrain clipping into ship when leaving
  • Increased the chance for Facility and decreased the chance for Manor

1.1.0

  • Added a road
  • Added some hills so you can't drive off
  • Added a few more trees
  • Added some actual buildings (cubes)
  • Changed the timescale to 1.25x

1.0.0

  • Inital release