Changed text on ship to make a little more sense (FAUNA to SURFACE)
Added a little cart to help get to the main entrance without the need of a cruiser. Still takes a little less than 2 minutes to get to and from the entrance and ship. I'd still recommend having someone drive a cruiser along side to pick up anyone that falls out
1.5.1
Changed the timescale to 1x to fix a bug where two days would pass. (Having any modified timescale causes this to happen)
Reduced Barber spawn chance by a little bit
1.5.0
Added a chance for the new interior
Updated dependencies
Fixed spawnable map objects not spawning (Landmines, turrets, and the spike traps)
Added chances for the new scrap to spawn
Added chances for the new enemy to spawn
Added a chance for the Barber to spawn
Adjusted chances for most of the scraps and other enemies
1.4.0
Fixed terrain near the ship so it no longer clips into the ship when leaving
Moved the fire exit to the top of a hill to the left of the main entrance
1.3.0
Fixed scan being off center to the main entrance
Fixed wrong position when leaving through the main entrance and fire exit
Disabled the Flooding weather
Adjusted timescale to 0.7 (prev. 0.75)
Adjusted fog height
Updated mod icon
Added some lights along the road and at the entrances
1.2.0
Increased the fog
Increased scrap and monster spawns
Fixed terrain clipping into ship when leaving
Increased the chance for Facility and decreased the chance for Manor