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CHANGELOG
1.6.0
- Changed text on ship to make a little more sense (FAUNA to SURFACE)
- Added a little cart to help get to the main entrance without the need of a cruiser. Still takes a little less than 2 minutes to get to and from the entrance and ship. I'd still recommend having someone drive a cruiser along side to pick up anyone that falls out
1.5.1
- Changed the timescale to 1x to fix a bug where two days would pass. (Having any modified timescale causes this to happen)
- Reduced Barber spawn chance by a little bit
1.5.0
- Added a chance for the new interior
- Updated dependencies
- Fixed spawnable map objects not spawning (Landmines, turrets, and the spike traps)
- Added chances for the new scrap to spawn
- Added chances for the new enemy to spawn
- Added a chance for the Barber to spawn
- Adjusted chances for most of the scraps and other enemies
1.4.0
- Fixed terrain near the ship so it no longer clips into the ship when leaving
- Moved the fire exit to the top of a hill to the left of the main entrance
1.3.0
- Fixed scan being off center to the main entrance
- Fixed wrong position when leaving through the main entrance and fire exit
- Disabled the Flooding weather
- Adjusted timescale to 0.7 (prev. 0.75)
- Adjusted fog height
- Updated mod icon
- Added some lights along the road and at the entrances
1.2.0
- Increased the fog
- Increased scrap and monster spawns
- Fixed terrain clipping into ship when leaving
- Increased the chance for Facility and decreased the chance for Manor
1.1.0
- Added a road
- Added some hills so you can't drive off
- Added a few more trees
- Added some actual buildings (cubes)
- Changed the timescale to 1.25x
1.0.0
- Inital release