Decompiled source of ConstantSpawning v1.0.4

Constant Spawning.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyTestMod.Component;
using Steamworks.Data;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalCompanyTestMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalCompanyTestMod")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d4f6b961-e8ae-4e4b-950c-37644e42d4ca")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalCompanyTestMod
{
	public static class stuff
	{
		public static bool spawningloop = false;

		public static string enemytype = "blob";

		public static float spawnduration = 20f;

		public static float spawntimer = 0f;

		public static bool inside = true;

		public static bool timerstarted = false;

		public static Stopwatch sw;

		public static float last = 0f;
	}
	[BepInPlugin("Posiedon.GameMaster", "Lethal Company GameMaster", "1.0.0.0")]
	public class TestMod : BaseUnityPlugin
	{
		private const string modGUID = "Posiedon.GameMaster";

		private const string modName = "Lethal Company GameMaster";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Posiedon.GameMaster");

		public static Dictionary<SelectableLevel, List<SpawnableEnemyWithRarity>> levelEnemySpawns;

		public static Dictionary<SpawnableEnemyWithRarity, int> enemyRaritys;

		public static Dictionary<SpawnableEnemyWithRarity, AnimationCurve> enemyPropCurves;

		public static ManualLogSource mls;

		private static ConfigEntry<string> ServerName;

		private static ConfigEntry<string> RoundPost;

		private static ConfigEntry<string> PrefixSetting;

		private static ConfigEntry<bool> ShouldEnemiesSpawnNaturally;

		private static ConfigEntry<float> SpringSpeed;

		private static ConfigEntry<float> PopUpTimer;

		private static ConfigEntry<float> MaxJesterSpeed;

		private static ConfigEntry<float> CrankingTimer;

		private static ConfigEntry<float> JesterResetTimer;

		private static ConfigEntry<int> MinScrap;

		private static ConfigEntry<int> MaxScrap;

		private static ConfigEntry<int> MinScrapValue;

		private static ConfigEntry<int> MaxScrapValue;

		private static ConfigEntry<bool> HideCommandMessages;

		private static ConfigEntry<bool> HideEnemySpawnMessages;

		internal static ConfigEntry<bool> EnableInfiniteSprint;

		private static ConfigEntry<bool> EnableInfiniteCredits;

		private static ConfigEntry<bool> EnableInfiniteDeadline;

		private static ConfigEntry<int> XPChange;

		private static ConfigEntry<bool> CustomCompanyBuyRate;

		private static ConfigEntry<bool> UseRandomBuyRate;

		private static ConfigEntry<float> MinimumCompanyBuyRate;

		private static ConfigEntry<float> MaximumCompanyBuyRate;

		private static ConfigEntry<bool> CustomTimeScale;

		private static ConfigEntry<bool> UseRandomTimeScale;

		private static ConfigEntry<float> MinimumTimeScale;

		private static ConfigEntry<float> MaximumTimeScale;

		private static ConfigEntry<bool> CustomDeadline;

		private static ConfigEntry<bool> UseRandomDeadline;

		private static ConfigEntry<int> MinimumDeadline;

		private static ConfigEntry<int> MaximumDeadline;

		private static ConfigEntry<bool> SpawnSelectedEnemy;

		private static ConfigEntry<string> SelectedEnemy;

		private static ConfigEntry<bool> cfgNightVision;

		private static ConfigEntry<bool> cfgSpeedHack;

		private static ConfigEntry<bool> cfgGodMode;

		private static ConfigEntry<bool> EnableAIModifiers;

		private static ConfigEntry<bool> EnableScrapModifiers;

		public static SelectableLevel currentLevel;

		private static EnemyVent[] currentLevelVents;

		private static RoundManager currentRound;

		private static SpawnableEnemyWithRarity jesterRef;

		internal static GUILoader myGUI;

		private static bool noClipEnabled;

		internal static bool enableGod;

		internal static bool nightVision;

		internal static PlayerControllerB playerRef;

		private static bool speedHack;

		internal static float nightVisionIntensity;

		internal static float nightVisionRange;

		internal static Color nightVisionColor;

		private static bool hasGUISynced;

		internal static bool isHost;

		internal static TestMod Instance;

		private void Awake()
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Expected O, but got Unknown
			Instance = this;
			mls = Logger.CreateLogSource("GameMaster");
			mls.LogInfo((object)"Loaded Posiedon.GameMaster. Patching.");
			harmony.PatchAll(typeof(TestMod));
			mls = ((BaseUnityPlugin)this).Logger;
			enemyRaritys = new Dictionary<SpawnableEnemyWithRarity, int>();
			levelEnemySpawns = new Dictionary<SelectableLevel, List<SpawnableEnemyWithRarity>>();
			enemyPropCurves = new Dictionary<SpawnableEnemyWithRarity, AnimationCurve>();
			GameObject val = new GameObject("GUILoader");
			Object.DontDestroyOnLoad((Object)(object)val);
			((Object)val).hideFlags = (HideFlags)61;
			val.AddComponent<GUILoader>();
			myGUI = (GUILoader)(object)val.GetComponent("GUILoader");
			SetBindings();
			setGUIVars();
			noClipEnabled = false;
			enableGod = false;
			GameObject val2 = new GameObject("My Manager");
			val2.AddComponent<Commandloop>();
			Object.DontDestroyOnLoad((Object)(object)val2);
			((Object)val2).hideFlags = (HideFlags)61;
		}

		private void setGUIVars()
		{
			myGUI.guiHideCommandMessage = HideCommandMessages.Value;
			myGUI.guiHideEnemySpawnMessages = HideEnemySpawnMessages.Value;
			myGUI.guiShouldEnemiesSpawnNaturally = ShouldEnemiesSpawnNaturally.Value;
			myGUI.guiEnableAIModifiers = EnableAIModifiers.Value;
			myGUI.guiEnableInfiniteSprint = EnableInfiniteSprint.Value;
			myGUI.guiEnableInfiniteCredits = EnableInfiniteCredits.Value;
			myGUI.guiEnableGod = cfgGodMode.Value;
			myGUI.guiEnableNightVision = cfgNightVision.Value;
			myGUI.guiEnableSpeedHack = cfgSpeedHack.Value;
			myGUI.guiEnableScrapModifiers = EnableScrapModifiers.Value;
			myGUI.guiEnableCustomBuyRate = CustomCompanyBuyRate.Value;
			myGUI.guiUseRandomBuyRate = UseRandomBuyRate.Value;
			myGUI.guiUseCustomTimeScale = CustomTimeScale.Value;
			myGUI.guiUseRandomTimeScale = UseRandomTimeScale.Value;
			myGUI.guiEnableInfiniteDeadline = EnableInfiniteDeadline.Value;
			myGUI.guiEnableCustomDeadline = CustomDeadline.Value;
			myGUI.guiUseRandomDeadline = UseRandomDeadline.Value;
			myGUI.guiServerName = ServerName.Value;
			myGUI.guiRoundPost = RoundPost.Value;
			myGUI.guiXPChange = XPChange.Value.ToString();
			myGUI.guiSelectedEnemy = SelectedEnemy.Value;
			myGUI.guiPrefix = PrefixSetting.Value;
			myGUI.guiMinScrap = MinScrap.Value;
			myGUI.guiMaxScrap = MaxScrap.Value;
			myGUI.guiMinScrapValue = MinScrapValue.Value;
			myGUI.guiMaxScrapValue = MaxScrapValue.Value;
			myGUI.guiMinimumDeadline = MinimumDeadline.Value;
			myGUI.guiMaximumDeadline = MaximumDeadline.Value;
			myGUI.guiSpringSpeed = SpringSpeed.Value;
			myGUI.guiPopupTimer = PopUpTimer.Value;
			myGUI.guiMaxJesterSpeed = MaxJesterSpeed.Value;
			myGUI.guiCrankingTimer = CrankingTimer.Value;
			myGUI.guiJesterResetTimer = JesterResetTimer.Value;
			myGUI.guiMinTimeScale = MinimumTimeScale.Value;
			myGUI.guiMaxTimeScale = MaximumTimeScale.Value;
			myGUI.guiMinBuyRate = MinimumCompanyBuyRate.Value;
			myGUI.guiMaxBuyRate = MaximumCompanyBuyRate.Value;
			hasGUISynced = true;
		}

		internal void UpdateCFGVarsFromGUI()
		{
			if (!hasGUISynced)
			{
				setGUIVars();
			}
			HideCommandMessages.Value = myGUI.guiHideCommandMessage;
			HideEnemySpawnMessages.Value = myGUI.guiHideEnemySpawnMessages;
			ShouldEnemiesSpawnNaturally.Value = myGUI.guiShouldEnemiesSpawnNaturally;
			EnableAIModifiers.Value = myGUI.guiEnableAIModifiers;
			EnableInfiniteSprint.Value = myGUI.guiEnableInfiniteSprint;
			EnableInfiniteCredits.Value = myGUI.guiEnableInfiniteCredits;
			cfgGodMode.Value = myGUI.guiEnableGod;
			cfgNightVision.Value = myGUI.guiEnableNightVision;
			cfgSpeedHack.Value = myGUI.guiEnableSpeedHack;
			EnableScrapModifiers.Value = myGUI.guiEnableScrapModifiers;
			CustomCompanyBuyRate.Value = myGUI.guiEnableCustomBuyRate;
			UseRandomBuyRate.Value = myGUI.guiUseRandomBuyRate;
			CustomTimeScale.Value = myGUI.guiUseCustomTimeScale;
			UseRandomTimeScale.Value = myGUI.guiUseRandomTimeScale;
			EnableInfiniteDeadline.Value = myGUI.guiEnableInfiniteDeadline;
			CustomDeadline.Value = myGUI.guiEnableCustomDeadline;
			UseRandomDeadline.Value = myGUI.guiUseRandomDeadline;
			ServerName.Value = myGUI.guiServerName;
			RoundPost.Value = myGUI.guiRoundPost;
			XPChange.Value = int.Parse(myGUI.guiXPChange);
			SelectedEnemy.Value = myGUI.guiSelectedEnemy;
			PrefixSetting.Value = myGUI.guiPrefix;
			MinScrap.Value = myGUI.guiMinScrap;
			MaxScrap.Value = myGUI.guiMaxScrap;
			MinScrapValue.Value = myGUI.guiMinScrapValue;
			MaxScrapValue.Value = myGUI.guiMaxScrapValue;
			MinimumDeadline.Value = myGUI.guiMinimumDeadline;
			MaximumDeadline.Value = myGUI.guiMaximumDeadline;
			SpringSpeed.Value = myGUI.guiSpringSpeed;
			PopUpTimer.Value = myGUI.guiPopupTimer;
			MaxJesterSpeed.Value = myGUI.guiMaxJesterSpeed;
			CrankingTimer.Value = myGUI.guiCrankingTimer;
			JesterResetTimer.Value = myGUI.guiJesterResetTimer;
			MinimumTimeScale.Value = myGUI.guiMinTimeScale;
			MaximumTimeScale.Value = myGUI.guiMaxTimeScale;
			MinimumCompanyBuyRate.Value = myGUI.guiMinBuyRate;
			MaximumCompanyBuyRate.Value = myGUI.guiMaxBuyRate;
		}

		private void Update()
		{
			if (myGUI.guiSpawnButtonPressed)
			{
				SpawnEnemyWithConfigManager(myGUI.guiSelectedEnemy);
			}
		}

		private void SetBindings()
		{
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Expected O, but got Unknown
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Expected O, but got Unknown
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Expected O, but got Unknown
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Expected O, but got Unknown
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Expected O, but got Unknown
			//IL_0480: Unknown result type (might be due to invalid IL or missing references)
			//IL_048a: Expected O, but got Unknown
			//IL_04bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c7: Expected O, but got Unknown
			//IL_053a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0544: Expected O, but got Unknown
			//IL_0577: Unknown result type (might be due to invalid IL or missing references)
			//IL_0581: Expected O, but got Unknown
			//IL_0609: Unknown result type (might be due to invalid IL or missing references)
			//IL_0613: Expected O, but got Unknown
			//IL_063b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0645: Expected O, but got Unknown
			ServerName = ((BaseUnityPlugin)this).Config.Bind<string>("Server Settings", "Server Name", "<color=red>G</color><color=blue>a</color><color=yellow>m</color><color=green>e</color><color=orange>M</color><color=purple>a</color><color=red>s</color><color=blue>t</color><color=yellow>e</color><color=green>r</color>", "Set the server name when creating a server");
			RoundPost = ((BaseUnityPlugin)this).Config.Bind<string>("Server Settings", "Round Comment", "<color=white>Start the spawns by typing '/(enemy internal name) (spawn frequency in seconds)', type /quit to stop the spawns. Good Luck!</color>", "A message that the server sends every round");
			HideCommandMessages = ((BaseUnityPlugin)this).Config.Bind<bool>("Command Settings", "Hide Spawn Messages", true, "Should the server hide your commands? true will hide, false will show");
			HideEnemySpawnMessages = ((BaseUnityPlugin)this).Config.Bind<bool>("Command Settings", "Hide Enemy Spawn Messages", true, "Should the server hide messages an enemy may send when it spawns? true will hide, false will show.");
			PrefixSetting = ((BaseUnityPlugin)this).Config.Bind<string>("Command Settings", "Command Prefix", "/", "An optional prefix for chat commands");
			ShouldEnemiesSpawnNaturally = ((BaseUnityPlugin)this).Config.Bind<bool>("AI Settings", "Natural enemy spawn", true, "If true, enemies will spawn naturally. If false, enemies will spawn only when told to by this script.");
			SpringSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("AI Settings", "Spring Head - Speed", 100f, new ConfigDescription("Base speed for springhead", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 150f), Array.Empty<object>()));
			PopUpTimer = ((BaseUnityPlugin)this).Config.Bind<float>("AI Settings", "Jester - PopUp", 0.5f, new ConfigDescription("How long it takes the jester to popup", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 100f), Array.Empty<object>()));
			MaxJesterSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("AI Settings", "Jester - Max Speed Multiplier", 5f, new ConfigDescription("The maximum speed the jester can go, multiplier", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
			CrankingTimer = ((BaseUnityPlugin)this).Config.Bind<float>("AI Settings", "Jester - Cranking", 0.5f, new ConfigDescription("The time it takes the jester to begin cranking", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 100f), Array.Empty<object>()));
			JesterResetTimer = ((BaseUnityPlugin)this).Config.Bind<float>("AI Settings", "Jester - Reset", 5000f, new ConfigDescription("The time it takes for the jester to reset when no one is in the building", (AcceptableValueBase)(object)new AcceptableValueRange<float>(5f, 5000f), Array.Empty<object>()));
			EnableAIModifiers = ((BaseUnityPlugin)this).Config.Bind<bool>("AI Settings", "Enable AI modifiers", false, "If enabled, the server will override the AI settings, if disabled, it will use default settings.");
			SpawnSelectedEnemy = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemy Spawning", "Spawn Selected enemy", false, "On click, this will spawn the selected enemy then get set back to false. Only to be used with configuration manager.");
			SelectedEnemy = ((BaseUnityPlugin)this).Config.Bind<string>("Enemy Spawning", "Name of Enemy", "Spring", "Enter the name of the enemy you'd like to spawn. Can be partial, use the github or web to find a list of names. Only to be used with configuration manager.");
			XPChange = ((BaseUnityPlugin)this).Config.Bind<int>("Host Settings", "XP Change", 25, "Sets the amount of XP to additionally gain or lose. Can be negative.");
			EnableInfiniteSprint = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable infinite sprint", false, "If true, stamina will never deplete, if false, stamina will work as normal.");
			EnableInfiniteCredits = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable infinite credits", false, "If true, credits will always revert back to the preset value.  If false, they will work as normal.");
			cfgGodMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable God Mode", false, "If true, you cannot die. *note if you fall down into a pit you may not be able to get out. Disabling will not kill you immediately.");
			cfgNightVision = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable Night Vision", false, "If true, you will be able to see in the dark");
			cfgSpeedHack = ((BaseUnityPlugin)this).Config.Bind<bool>("Host Settings", "Enable Speed Hack", false, "If true, will enable the built in speed hack, it's very fast.");
			cfgGodMode.SettingChanged += godModeCFGChanged;
			cfgNightVision.SettingChanged += nightVisionCFGChanged;
			cfgSpeedHack.SettingChanged += speedHackCFGChanged;
			EnableScrapModifiers = ((BaseUnityPlugin)this).Config.Bind<bool>("Scrap Settings", "Enable Scrap mofifiers", false, "If enabled, will use our scrap modifiers, if disabled, will use the game generated scrap settings");
			MinScrap = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap Settings", "Minimum Scap", 20, "Set the minimum pieces of scrap in the level");
			MaxScrap = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap Settings", "Maximum Scap", 45, "Set the maximum pieces of scrap in the level");
			MinScrapValue = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap Settings", "Minimum Scap value", 3000, "Set the minimum value of scrap in the level");
			MaxScrapValue = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap Settings", "Maximum Scap value", 8000, "Set the maximum value of scrap in the level");
			CustomCompanyBuyRate = ((BaseUnityPlugin)this).Config.Bind<bool>("Company Scrap Buying Settings", "Override Company Buying Rate", false, "Recommended if using infinite deadline, overrides in game calculation of the company buy rate if true to use our method.");
			UseRandomBuyRate = ((BaseUnityPlugin)this).Config.Bind<bool>("Company Scrap Buying Settings", "Make custom buying rate Random", false, "If true, will pick a random value in between your minimum and maximum buy rate every day. If false, will use your MAXIMUM buying rate settting.");
			MinimumCompanyBuyRate = ((BaseUnityPlugin)this).Config.Bind<float>("Company Scrap Buying Settings", "Minimum buying rate", 0.1f, new ConfigDescription("Minimum buy rate for random", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-1f, 10f), Array.Empty<object>()));
			MaximumCompanyBuyRate = ((BaseUnityPlugin)this).Config.Bind<float>("Company Scrap Buying Settings", "Maximum buying rate", 1f, new ConfigDescription("Maximum buy rate for random, OR if random is off, the buy rate used every day", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-1f, 10f), Array.Empty<object>()));
			CustomTimeScale = ((BaseUnityPlugin)this).Config.Bind<bool>("Time Settings", "Override day speed", false, "If true, will use either random speed multiplier between min and max, or if random is turned off, the maximum");
			UseRandomTimeScale = ((BaseUnityPlugin)this).Config.Bind<bool>("Time Settings", "Make day speed random", false, "If true, will pick a random multiplier between the minimum and maximum, if false, will use maximum");
			MinimumTimeScale = ((BaseUnityPlugin)this).Config.Bind<float>("Time Settings", "Minimum day speed", 0.1f, new ConfigDescription("Minimum speed for random day length", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
			MaximumTimeScale = ((BaseUnityPlugin)this).Config.Bind<float>("Time Settings", "Maximum day speed", 1f, new ConfigDescription("Maximum speed for random day length, or the set value if not random", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
			EnableInfiniteDeadline = ((BaseUnityPlugin)this).Config.Bind<bool>("Deadline settings", "Enable infinite deadline", false, "If true, the deadline will never go down and will always stay at 8 days. If false, it will drop like normal. Overrides custom deadline.");
			CustomDeadline = ((BaseUnityPlugin)this).Config.Bind<bool>("Deadline settings", "Override deadline", false, "If true, will use either a random deadline between the min and max, or if random is truned off, the maximum.");
			UseRandomDeadline = ((BaseUnityPlugin)this).Config.Bind<bool>("Deadline settings", "Use random deadline", false, "If true, will use a randomy deadline between the minimum and maximum. If false, will use maximum.");
			MinimumDeadline = ((BaseUnityPlugin)this).Config.Bind<int>("Deadline settings", "Minimum deadline", 1, new ConfigDescription("Minimum amount of days for random deadline", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			MaximumDeadline = ((BaseUnityPlugin)this).Config.Bind<int>("Deadline settings", "Maximum deadline", 3, new ConfigDescription("Maximum amount of days for random deadline, or the set value if not random", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
		}

		private void speedHackCFGChanged(object sender, EventArgs e)
		{
			if (isHost)
			{
				toggleSpeedHack();
			}
		}

		private void nightVisionCFGChanged(object sender, EventArgs e)
		{
			if (isHost)
			{
				nightVision = cfgNightVision.Value;
			}
		}

		private void godModeCFGChanged(object sender, EventArgs e)
		{
			if (isHost)
			{
				enableGod = cfgGodMode.Value;
			}
		}

		public void EnableNoClip()
		{
			if (!isHost)
			{
				return;
			}
			noClipEnabled = !noClipEnabled;
			mls.LogInfo((object)"noclip function called");
			if (noClipEnabled)
			{
				Collider[] array = Object.FindObjectsByType<Collider>((FindObjectsInactive)0, (FindObjectsSortMode)0);
				Collider[] array2 = array;
				foreach (Collider val in array2)
				{
					val.enabled = false;
				}
			}
		}

		private static bool toggleNightVision()
		{
			if (isHost)
			{
				nightVision = !nightVision;
				cfgNightVision.Value = nightVision;
			}
			return nightVision;
		}

		private static bool toggleGodMode()
		{
			if (isHost)
			{
				enableGod = !enableGod;
				cfgGodMode.Value = enableGod;
			}
			return enableGod;
		}

		private static void toggleSpeedHack()
		{
			if (isHost)
			{
				speedHack = !playerRef.isSpeedCheating;
				playerRef.isSpeedCheating = speedHack;
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "SteamMatchmaking_OnLobbyCreated")]
		[HarmonyPrefix]
		private static void UpdateServerSettings(ref HostSettings ___lobbyHostSettings, ref Lobby lobby)
		{
			if (ServerName.Value != "")
			{
				___lobbyHostSettings.lobbyName = ServerName.Value;
			}
		}

		[HarmonyPatch(typeof(RoundManager), "Start")]
		[HarmonyPrefix]
		private static void setIsHost()
		{
			mls.LogInfo((object)("Host Status: " + ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost));
			isHost = ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost;
		}

		[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
		[HarmonyPrefix]
		private static bool ModifyLevel(ref SelectableLevel newLevel)
		{
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0216: Expected O, but got Unknown
			currentRound = RoundManager.Instance;
			if (!levelEnemySpawns.ContainsKey(newLevel))
			{
				List<SpawnableEnemyWithRarity> list = new List<SpawnableEnemyWithRarity>();
				foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies)
				{
					list.Add(enemy);
				}
				levelEnemySpawns.Add(newLevel, list);
			}
			levelEnemySpawns.TryGetValue(newLevel, out var value);
			newLevel.Enemies = value;
			foreach (SpawnableEnemyWithRarity enemy2 in newLevel.Enemies)
			{
				mls.LogInfo((object)("Inside: " + enemy2.enemyType.enemyName));
				if (!enemyRaritys.ContainsKey(enemy2))
				{
					enemyRaritys.Add(enemy2, enemy2.rarity);
				}
				int value2 = 0;
				enemyRaritys.TryGetValue(enemy2, out value2);
				enemy2.rarity = value2;
			}
			foreach (SpawnableEnemyWithRarity outsideEnemy in newLevel.OutsideEnemies)
			{
				mls.LogInfo((object)("Outside: " + outsideEnemy.enemyType.enemyName));
				if (!enemyRaritys.ContainsKey(outsideEnemy))
				{
					enemyRaritys.Add(outsideEnemy, outsideEnemy.rarity);
				}
				int value3 = 0;
				enemyRaritys.TryGetValue(outsideEnemy, out value3);
				outsideEnemy.rarity = value3;
			}
			foreach (SpawnableEnemyWithRarity enemy3 in newLevel.Enemies)
			{
				if (!enemyPropCurves.ContainsKey(enemy3))
				{
					enemyPropCurves.Add(enemy3, enemy3.enemyType.probabilityCurve);
				}
				AnimationCurve value4 = new AnimationCurve();
				enemyPropCurves.TryGetValue(enemy3, out value4);
				enemy3.enemyType.probabilityCurve = value4;
			}
			HUDManager.Instance.AddTextToChatOnServer("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", -1);
			if (RoundPost.Value != "")
			{
				HUDManager.Instance.AddTextToChatOnServer(RoundPost.Value, -1);
			}
			SelectableLevel val = newLevel;
			if (EnableScrapModifiers.Value)
			{
				val.minScrap = MinScrap.Value;
				val.maxScrap = MaxScrap.Value;
				val.minTotalScrapValue = MinScrapValue.Value;
				val.maxTotalScrapValue = MaxScrapValue.Value;
			}
			SpawnableMapObject[] spawnableMapObjects = val.spawnableMapObjects;
			foreach (SpawnableMapObject val2 in spawnableMapObjects)
			{
				if ((Object)(object)val2.prefabToSpawn.GetComponentInChildren<Landmine>() != (Object)null)
				{
				}
			}
			newLevel = val;
			return true;
		}

		[HarmonyPatch(typeof(RoundManager), "AdvanceHourAndSpawnNewBatchOfEnemies")]
		[HarmonyPrefix]
		private static void updateCurrentLevelInfo(ref EnemyVent[] ___allEnemyVents, ref SelectableLevel ___currentLevel)
		{
			currentLevel = ___currentLevel;
			currentLevelVents = ___allEnemyVents;
		}

		private static void SetSpawnTimer()
		{
			stuff.spawningloop = true;
		}

		private static void TurnOffTimer()
		{
			stuff.spawntimer = 0f;
			stuff.spawningloop = false;
			stuff.timerstarted = false;
			stuff.sw.Stop();
		}

		[HarmonyPatch(typeof(HUDManager), "SubmitChat_performed")]
		[HarmonyPrefix]
		private static void GameMasterCommands(HUDManager __instance)
		{
			//IL_09f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a36: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a7a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0aeb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b2f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b73: Unknown result type (might be due to invalid IL or missing references)
			string text = __instance.chatTextField.text;
			string text2 = "/";
			mls.LogInfo((object)text);
			if (PrefixSetting.Value != "")
			{
				text2 = PrefixSetting.Value;
			}
			if (!text.ToLower().StartsWith(text2.ToLower()))
			{
				return;
			}
			string text3 = "Default Title";
			string text4 = "Default Body";
			if (!isHost)
			{
				text3 = "Command";
				text4 = "Unable to send command since you are not host.";
				HUDManager.Instance.DisplayTip(text3, text4, false, false, "LC_Tip1");
				if (HideCommandMessages.Value)
				{
					__instance.chatTextField.text = "";
				}
				return;
			}
			if (text.ToLower().StartsWith(text2 + "stop"))
			{
				TurnOffTimer();
			}
			if (text.ToLower().StartsWith(text2 + "loop"))
			{
				stuff.spawningloop = true;
				text3 = "Loop Started with:";
				string[] array = text.Split(new char[1] { ' ' });
				text4 = array[1].ToLower();
				if (array.Length == 2)
				{
					bool flag = false;
					string text5 = "";
					foreach (SpawnableEnemyWithRarity enemy in currentLevel.Enemies)
					{
						if (enemy.enemyType.enemyName.ToLower().Contains(array[1].ToLower()))
						{
							try
							{
								stuff.enemytype = array[1].ToLower();
								stuff.inside = true;
								SetSpawnTimer();
							}
							catch
							{
								mls.LogInfo((object)"Could not spawn enemy");
							}
							break;
						}
					}
					if (!flag)
					{
						foreach (SpawnableEnemyWithRarity outsideEnemy in currentLevel.OutsideEnemies)
						{
							if (outsideEnemy.enemyType.enemyName.ToLower().Contains(array[1].ToLower()))
							{
								try
								{
									stuff.enemytype = array[1].ToLower();
									stuff.inside = false;
									SetSpawnTimer();
								}
								catch (Exception ex)
								{
									mls.LogInfo((object)"Could not spawn enemy");
									mls.LogInfo((object)("The game tossed an error: " + ex.Message));
								}
								break;
							}
						}
					}
				}
				if (array.Length > 2)
				{
					bool flag2 = false;
					text3 = "Loop Started with:";
					text4 = array[1].ToLower();
					if (int.TryParse(array[2], out var result))
					{
						string text6 = "";
						foreach (SpawnableEnemyWithRarity enemy2 in currentLevel.Enemies)
						{
							if (enemy2.enemyType.enemyName.ToLower().Contains(array[1].ToLower()))
							{
								stuff.enemytype = array[1].ToLower();
								stuff.spawnduration = result;
								stuff.inside = true;
								SetSpawnTimer();
							}
						}
						if (!flag2)
						{
							foreach (SpawnableEnemyWithRarity outsideEnemy2 in currentLevel.OutsideEnemies)
							{
								if (outsideEnemy2.enemyType.enemyName.ToLower().Contains(array[1].ToLower()))
								{
									try
									{
										stuff.enemytype = array[1].ToLower();
										stuff.spawnduration = result;
										stuff.inside = false;
										SetSpawnTimer();
									}
									catch
									{
										mls.LogInfo((object)"Failed to spawn enemies, check your command.");
									}
									if (flag2)
									{
										text4 = "Spawned " + result + " " + text6 + "s";
										break;
									}
								}
							}
						}
					}
					else
					{
						mls.LogInfo((object)"Failed to spawn enemies, check your command.");
					}
					mls.LogInfo((object)("Length of input array: " + array.Length));
				}
			}
			if (text.ToLower().StartsWith(text2 + "spawn"))
			{
				text3 = "Spawned Enemies";
				string[] array2 = text.Split(new char[1] { ' ' });
				if (array2.Length == 2)
				{
					bool flag3 = false;
					string text7 = "";
					foreach (SpawnableEnemyWithRarity enemy3 in currentLevel.Enemies)
					{
						if (enemy3.enemyType.enemyName.ToLower().Contains(array2[1].ToLower()))
						{
							try
							{
								flag3 = true;
								text7 = enemy3.enemyType.enemyName;
								SpawnEnemy(enemy3, 1, inside: true);
								mls.LogInfo((object)("Spawned " + enemy3.enemyType.enemyName));
							}
							catch
							{
								mls.LogInfo((object)"Could not spawn enemy");
							}
							text4 = "Spawned: " + text7;
							break;
						}
					}
					if (!flag3)
					{
						foreach (SpawnableEnemyWithRarity outsideEnemy3 in currentLevel.OutsideEnemies)
						{
							if (outsideEnemy3.enemyType.enemyName.ToLower().Contains(array2[1].ToLower()))
							{
								try
								{
									flag3 = true;
									text7 = outsideEnemy3.enemyType.enemyName;
									mls.LogInfo((object)outsideEnemy3.enemyType.enemyName);
									mls.LogInfo((object)("The index of " + outsideEnemy3.enemyType.enemyName + " is " + currentLevel.OutsideEnemies.IndexOf(outsideEnemy3)));
									SpawnEnemy(outsideEnemy3, 1, inside: false);
									mls.LogInfo((object)("Spawned " + outsideEnemy3.enemyType.enemyName));
								}
								catch (Exception ex2)
								{
									mls.LogInfo((object)"Could not spawn enemy");
									mls.LogInfo((object)("The game tossed an error: " + ex2.Message));
								}
								text4 = "Spawned: " + text7;
								break;
							}
						}
					}
				}
				if (array2.Length > 2)
				{
					bool flag4 = false;
					if (int.TryParse(array2[2], out var result2))
					{
						string text8 = "";
						foreach (SpawnableEnemyWithRarity enemy4 in currentLevel.Enemies)
						{
							if (enemy4.enemyType.enemyName.ToLower().Contains(array2[1].ToLower()))
							{
								flag4 = true;
								text8 = enemy4.enemyType.enemyName;
								SpawnEnemy(enemy4, result2, inside: true);
								if (flag4)
								{
									text4 = "Spawned " + result2 + " " + text8 + "s";
									break;
								}
							}
						}
						if (!flag4)
						{
							foreach (SpawnableEnemyWithRarity outsideEnemy4 in currentLevel.OutsideEnemies)
							{
								if (outsideEnemy4.enemyType.enemyName.ToLower().Contains(array2[1].ToLower()))
								{
									flag4 = true;
									text8 = outsideEnemy4.enemyType.enemyName;
									try
									{
										mls.LogInfo((object)("The index of " + outsideEnemy4.enemyType.enemyName + " is " + currentLevel.OutsideEnemies.IndexOf(outsideEnemy4)));
										SpawnEnemy(outsideEnemy4, result2, inside: false);
										mls.LogInfo((object)("Spawned another " + outsideEnemy4.enemyType.enemyName));
									}
									catch
									{
										mls.LogInfo((object)"Failed to spawn enemies, check your command.");
									}
									if (flag4)
									{
										text4 = "Spawned " + result2 + " " + text8 + "s";
										break;
									}
								}
							}
						}
					}
					else
					{
						mls.LogInfo((object)"Failed to spawn enemies, check your command.");
					}
					mls.LogInfo((object)("Length of input array: " + array2.Length));
				}
			}
			if (text.ToLower().StartsWith(text2 + "weather"))
			{
				text3 = "Weather Change";
				string[] array3 = text.Split(new char[1] { ' ' });
				if (array3.Length > 1)
				{
					if (array3[1].ToLower().Contains("rain"))
					{
						currentRound.timeScript.currentLevelWeather = (LevelWeatherType)1;
						mls.LogInfo((object)("tried to change the weather to " + array3[1]));
					}
					if (array3[1].ToLower().Contains("eclipse"))
					{
						currentRound.timeScript.currentLevelWeather = (LevelWeatherType)5;
						mls.LogInfo((object)("tried to change the weather to " + array3[1]));
					}
					if (array3[1].ToLower().Contains("flood"))
					{
						currentRound.timeScript.currentLevelWeather = (LevelWeatherType)4;
						mls.LogInfo((object)("tried to change the weather to " + array3[1]));
					}
					if (array3[1].ToLower().Contains("dust") || array3[1].ToLower().Contains("fog") || array3[1].ToLower().Contains("mist"))
					{
						currentRound.timeScript.currentLevelWeather = (LevelWeatherType)0;
						mls.LogInfo((object)("tried to change the weather to " + array3[1]));
					}
					if (array3[1].ToLower().Contains("storm"))
					{
						currentRound.timeScript.currentLevelWeather = (LevelWeatherType)2;
						mls.LogInfo((object)("tried to change the weather to " + array3[1]));
					}
					if (array3[1].ToLower().Contains("none"))
					{
						currentRound.timeScript.currentLevelWeather = (LevelWeatherType)(-1);
						mls.LogInfo((object)("tried to change the weather to " + array3[1]));
					}
					text4 = "tried to change the weather to " + array3[1];
				}
			}
			if (text.ToLower().StartsWith(text2 + "togglelights"))
			{
				BreakerBox val = Object.FindObjectOfType<BreakerBox>();
				if ((Object)(object)val != (Object)null)
				{
					text3 = "Light Change";
					if (val.isPowerOn)
					{
						currentRound.TurnBreakerSwitchesOff();
						currentRound.TurnOnAllLights(false);
						val.isPowerOn = false;
						text4 = "Turned the lights off";
					}
					else
					{
						currentRound.PowerSwitchOnClientRpc();
						text4 = "Turned the lights on";
					}
				}
			}
			if (text.ToLower().StartsWith(text2 + "buy"))
			{
				text3 = "Item Buying";
				Terminal val2 = Object.FindObjectOfType<Terminal>();
				if ((Object)(object)val2 != (Object)null)
				{
					List<string> list = new List<string>
					{
						"Walkie-Talkie", "Pro Flashlight", "Normal Flashlight", "Shovel", "Lockpicker", "Stun Grenade", "Boom Box", "Inhaler", "Stun Gun", "Jet Pack",
						"Extension Ladder", "Radar Booster"
					};
					Dictionary<string, int> dictionary = new Dictionary<string, int>
					{
						{ "Walkie-Talkie", 0 },
						{ "Pro Flashlight", 4 },
						{ "Normal Flashlight", 1 },
						{ "Shovel", 2 },
						{ "Lockpicker", 3 },
						{ "Stun Grenade", 5 },
						{ "Boom Box", 6 },
						{ "Inhaler", 7 },
						{ "Stun Gun", 8 },
						{ "Jet Pack", 9 },
						{ "Extension Ladder", 10 },
						{ "Radar Booster", 11 }
					};
					string[] array4 = text.Split(new char[1] { ' ' });
					if (array4.Length > 1)
					{
						bool flag5 = false;
						if (array4.Length > 2)
						{
							if (!int.TryParse(array4[2], out var result3))
							{
								mls.LogInfo((object)("Couldn't parse command [ " + array4[2] + " ]"));
								if (HideCommandMessages.Value)
								{
									__instance.chatTextField.text = "";
								}
								return;
							}
							foreach (string item in list)
							{
								if (item.ToLower().Contains(array4[1]))
								{
									flag5 = true;
									List<int> list2 = new List<int>();
									for (int i = 0; i < result3; i++)
									{
										list2.Add(dictionary[item]);
									}
									mls.LogInfo((object)list2.Count());
									val2.BuyItemsServerRpc(list2.ToArray(), val2.groupCredits, 0);
									text4 = "Bought " + result3 + " " + item + "s";
									break;
								}
							}
							if (!flag5)
							{
								mls.LogInfo((object)("Couldn't figure out what [ " + array4[1] + " ] was."));
								if (HideCommandMessages.Value)
								{
									__instance.chatTextField.text = "";
								}
								return;
							}
						}
						if (!flag5)
						{
							bool flag6 = false;
							foreach (string item2 in list)
							{
								if (item2.ToLower().Contains(array4[1]))
								{
									flag6 = true;
									int[] array5 = new int[1] { dictionary[item2] };
									val2.BuyItemsServerRpc(array5, val2.groupCredits, 0);
									text4 = "Bought " + 1 + " " + item2;
								}
							}
							if (!flag6)
							{
								mls.LogInfo((object)("Couldn't figure out what [ " + array4[1] + " ] was. Trying via int parser."));
							}
							if (!int.TryParse(array4[1], out var result4))
							{
								mls.LogInfo((object)("Couldn't figure out what [ " + array4[1] + " ] was. Int parser failed, please try again."));
								if (HideCommandMessages.Value)
								{
									__instance.chatTextField.text = "";
								}
								return;
							}
							int[] array6 = new int[1] { result4 };
							val2.BuyItemsServerRpc(array6, val2.groupCredits, 0);
							text4 = "Bought item with ID [" + result4 + "]";
						}
					}
				}
			}
			if (text.ToLower().Contains("god"))
			{
				cfgGodMode.Value = !cfgGodMode.Value;
				hasGUISynced = false;
				text3 = "God Mode";
				text4 = "God Mode set to: " + enableGod;
			}
			if (text.ToLower().Contains("night") || text.ToLower().Contains("vision"))
			{
				text4 = ((!toggleNightVision()) ? "Disabled Night Vision" : "Enabled Night Vision");
				text3 = "Night Vision";
				hasGUISynced = false;
			}
			if (text.ToLower().Contains("speed"))
			{
				cfgSpeedHack.Value = !cfgSpeedHack.Value;
				hasGUISynced = false;
				text4 = "Speed hack set to: " + speedHack;
				text3 = "Speed hack";
			}
			HUDManager.Instance.DisplayTip(text3, text4, false, false, "LC_Tip1");
			if (HideCommandMessages.Value)
			{
				__instance.chatTextField.text = "";
			}
		}

		private static void SpawnEnemyWithConfigManager(string enemyName)
		{
			if (!isHost)
			{
				return;
			}
			mls.LogInfo((object)"CFGMGR tried to spawn an enemy");
			bool flag = false;
			string text = "";
			foreach (SpawnableEnemyWithRarity enemy in currentLevel.Enemies)
			{
				if (enemy.enemyType.enemyName.ToLower().Contains(enemyName.ToLower()))
				{
					try
					{
						flag = true;
						text = enemy.enemyType.enemyName;
						SpawnEnemy(enemy, 1, inside: true);
						mls.LogInfo((object)("Spawned " + enemy.enemyType.enemyName));
					}
					catch
					{
						mls.LogInfo((object)"Could not spawn enemy");
					}
					break;
				}
			}
			if (flag)
			{
				return;
			}
			foreach (SpawnableEnemyWithRarity outsideEnemy in currentLevel.OutsideEnemies)
			{
				if (outsideEnemy.enemyType.enemyName.ToLower().Contains(enemyName.ToLower()))
				{
					try
					{
						flag = true;
						text = outsideEnemy.enemyType.enemyName;
						mls.LogInfo((object)outsideEnemy.enemyType.enemyName);
						mls.LogInfo((object)("The index of " + outsideEnemy.enemyType.enemyName + " is " + currentLevel.OutsideEnemies.IndexOf(outsideEnemy)));
						SpawnEnemy(outsideEnemy, 1, inside: false);
						mls.LogInfo((object)("Spawned " + outsideEnemy.enemyType.enemyName));
						break;
					}
					catch (Exception ex)
					{
						mls.LogInfo((object)"Could not spawn enemy");
						mls.LogInfo((object)("The game tossed an error: " + ex.Message));
						break;
					}
				}
			}
		}

		public static void SpawnEnemy(SpawnableEnemyWithRarity enemy, int amount, bool inside)
		{
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			if (!isHost)
			{
				return;
			}
			mls.LogInfo((object)"Got to the main SpawnEnemy function");
			if (inside)
			{
				try
				{
					for (int i = 0; i < amount; i++)
					{
						currentRound.SpawnEnemyOnServer(currentRound.allEnemyVents[Random.Range(0, currentRound.allEnemyVents.Length)].floorNode.position, currentRound.allEnemyVents[i].floorNode.eulerAngles.y, currentLevel.Enemies.IndexOf(enemy));
					}
					return;
				}
				catch
				{
					mls.LogInfo((object)"Failed to spawn enemies, check your command.");
					return;
				}
			}
			for (int j = 0; j < amount; j++)
			{
				mls.LogInfo((object)("Spawned an enemy. Total Spawned: " + j));
				GameObject val = Object.Instantiate<GameObject>(currentLevel.OutsideEnemies[currentLevel.OutsideEnemies.IndexOf(enemy)].enemyType.enemyPrefab, GameObject.FindGameObjectsWithTag("OutsideAINode")[Random.Range(0, GameObject.FindGameObjectsWithTag("OutsideAINode").Length - 1)].transform.position, Quaternion.Euler(Vector3.zero));
				val.gameObject.GetComponentInChildren<NetworkObject>().Spawn(true);
			}
		}

		[HarmonyPatch(typeof(RoundManager), "SpawnEnemyFromVent")]
		[HarmonyPrefix]
		private static void logSpawnEnemyFromVent()
		{
			mls.LogInfo((object)"Attempting to spawn an enemy");
		}

		[HarmonyPatch(typeof(RoundManager), "EnemyCannotBeSpawned")]
		[HarmonyPrefix]
		private static bool OverrideCannotSpawn()
		{
			return false;
		}

		[HarmonyPatch(typeof(DressGirlAI), "Start")]
		[HarmonyPrefix]
		private static void IncreaseHaunt(ref float ___hauntInterval)
		{
			if (isHost && EnableAIModifiers.Value)
			{
				___hauntInterval = 2f;
				if (!HideEnemySpawnMessages.Value)
				{
					HUDManager.Instance.AddTextToChatOnServer("<color=red>Demon spawned.</color>", -1);
				}
			}
		}

		[HarmonyPatch(typeof(DressGirlAI), "BeginChasing")]
		[HarmonyPostfix]
		private static void IncreaseChaseTimer(ref int ___currentBehaviourStateIndex, ref float ___chaseTimer)
		{
			if (isHost && EnableAIModifiers.Value)
			{
				___chaseTimer = 60f;
			}
		}

		[HarmonyPatch(typeof(SpringManAI), "Update")]
		[HarmonyPrefix]
		private static void IncreaseSpring(ref float ___currentChaseSpeed, ref float ___currentAnimSpeed)
		{
			if (isHost && !EnableAIModifiers.Value)
			{
				___currentChaseSpeed = SpringSpeed.Value;
			}
		}

		[HarmonyPatch(typeof(JesterAI), "SetJesterInitialValues")]
		[HarmonyPostfix]
		private static void JesterDangerous(ref float ___popUpTimer, ref float ___beginCrankingTimer, ref float ___noPlayersToChaseTimer, ref float ___maxAnimSpeed)
		{
			if (EnableAIModifiers.Value && isHost)
			{
				___popUpTimer = PopUpTimer.Value;
				___beginCrankingTimer = CrankingTimer.Value;
				___noPlayersToChaseTimer = JesterResetTimer.Value;
				___maxAnimSpeed = MaxJesterSpeed.Value;
				if (!HideEnemySpawnMessages.Value)
				{
					HUDManager.Instance.AddTextToChatOnServer("<color=blue>Boing.</color>", -1);
				}
			}
		}

		[HarmonyPatch(typeof(JesterAI), "Update")]
		[HarmonyPrefix]
		private static void RemoveRewind(ref float ___noPlayersToChaseTimer)
		{
			if (EnableAIModifiers.Value && isHost)
			{
				___noPlayersToChaseTimer = JesterResetTimer.Value;
			}
		}

		[HarmonyPatch(typeof(CrawlerAI), "HitEnemy")]
		[HarmonyPrefix]
		private static void PatchThumperDeath()
		{
		}

		[HarmonyPatch(typeof(CrawlerAI), "Start")]
		[HarmonyPrefix]
		private static void ThumperSpeed(ref float ___agentSpeedWithNegative, ref float ___maxSearchAndRoamRadius)
		{
			if (EnableAIModifiers.Value && isHost)
			{
				___maxSearchAndRoamRadius = 300f;
				if (!HideEnemySpawnMessages.Value)
				{
					HUDManager.Instance.AddTextToChatOnServer("<color=red> >:) </color>", -1);
				}
			}
		}
	}
	public class Commandloop : MonoBehaviour
	{
		private static void Spawnthing()
		{
			bool flag = false;
			foreach (SpawnableEnemyWithRarity enemy in TestMod.currentLevel.Enemies)
			{
				if (enemy.enemyType.enemyName.ToLower().Contains(stuff.enemytype))
				{
					try
					{
						flag = true;
						TestMod.SpawnEnemy(enemy, 1, inside: true);
					}
					catch
					{
						TestMod.mls.LogInfo((object)"Could not spawn enemy");
					}
					break;
				}
			}
			if (flag)
			{
				return;
			}
			foreach (SpawnableEnemyWithRarity outsideEnemy in TestMod.currentLevel.OutsideEnemies)
			{
				if (outsideEnemy.enemyType.enemyName.ToLower().Contains(stuff.enemytype))
				{
					TestMod.SpawnEnemy(outsideEnemy, 1, inside: false);
					break;
				}
			}
		}

		private void Update()
		{
			if (!stuff.spawningloop)
			{
				return;
			}
			if (!stuff.timerstarted)
			{
				stuff.timerstarted = true;
				return;
			}
			stuff.spawntimer += Time.deltaTime;
			if (stuff.spawntimer >= stuff.spawnduration)
			{
				HUDManager.Instance.DisplayTip("Spawning thing", stuff.enemytype.ToString(), false, false, "LC_Tip1");
				stuff.spawntimer = 0f;
				Spawnthing();
			}
		}
	}
}
namespace LethalCompanyTestMod.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void patchControllerUpdate()
		{
			TestMod.myGUI.guiIsHost = TestMod.isHost;
			TestMod.Instance.UpdateCFGVarsFromGUI();
		}

		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void getNightVision(ref PlayerControllerB __instance)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			TestMod.playerRef = __instance;
			TestMod.nightVision = ((Behaviour)TestMod.playerRef.nightVision).enabled;
			TestMod.nightVisionIntensity = TestMod.playerRef.nightVision.intensity;
			TestMod.nightVisionColor = TestMod.playerRef.nightVision.color;
			TestMod.nightVisionRange = TestMod.playerRef.nightVision.range;
			TestMod.playerRef.nightVision.color = Color.green;
			TestMod.playerRef.nightVision.intensity = 1000f;
			TestMod.playerRef.nightVision.range = 10000f;
		}

		[HarmonyPatch("SetNightVisionEnabled")]
		[HarmonyPostfix]
		private static void updateNightVision()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			if (TestMod.nightVision)
			{
				TestMod.playerRef.nightVision.color = Color.green;
				TestMod.playerRef.nightVision.intensity = 1000f;
				TestMod.playerRef.nightVision.range = 10000f;
			}
			else
			{
				TestMod.playerRef.nightVision.color = TestMod.nightVisionColor;
				TestMod.playerRef.nightVision.intensity = TestMod.nightVisionIntensity;
				TestMod.playerRef.nightVision.range = TestMod.nightVisionRange;
			}
			((Behaviour)TestMod.playerRef.nightVision).enabled = true;
		}

		[HarmonyPatch("AllowPlayerDeath")]
		[HarmonyPrefix]
		private static bool OverrideDeath()
		{
			if (!TestMod.isHost)
			{
				return true;
			}
			return !TestMod.enableGod;
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void InfiniteSprint(ref float ___sprintMeter)
		{
			if (TestMod.EnableInfiniteSprint.Value && TestMod.isHost)
			{
				Mathf.Clamp(___sprintMeter += 0.02f, 0f, 1f);
			}
		}
	}
}
namespace LethalCompanyTestMod.Component
{
	internal class GUILoader : MonoBehaviour
	{
		private KeyboardShortcut openCloseMenu;

		private bool isMenuOpen;

		public bool noClipButton;

		internal bool wasKeyDown;

		private int toolbarInt = 0;

		private string[] toolbarStrings = new string[4] { "AI Modification/Spawning", "Host Settings", "Time Settings", "Scrap Settings" };

		private int MENUWIDTH = 600;

		private int MENUHEIGHT = 800;

		private int MENUX;

		private int MENUY;

		private int ITEMWIDTH = 300;

		private int CENTERX;

		public bool guiHideCommandMessage;

		public bool guiHideEnemySpawnMessages;

		public bool guiShouldEnemiesSpawnNaturally;

		public bool guiEnableAIModifiers;

		public bool guiEnableInfiniteSprint;

		public bool guiEnableInfiniteCredits;

		public bool guiEnableGod;

		public bool guiEnableNightVision;

		public bool guiEnableSpeedHack;

		public bool guiEnableScrapModifiers;

		public bool guiEnableCustomBuyRate;

		public bool guiUseRandomBuyRate;

		public bool guiUseCustomTimeScale;

		public bool guiUseRandomTimeScale;

		public bool guiEnableInfiniteDeadline;

		public bool guiEnableCustomDeadline;

		public bool guiUseRandomDeadline;

		public bool guiSpawnButtonPressed;

		public string guiServerName;

		public string guiRoundPost;

		public string guiXPChange;

		public string guiSelectedEnemy;

		public string guiPrefix;

		public int guiMinScrap;

		public int guiMaxScrap;

		public int guiMinScrapValue;

		public int guiMaxScrapValue;

		public int guiMinimumDeadline;

		public int guiMaximumDeadline;

		public float guiSpringSpeed;

		public float guiPopupTimer;

		public float guiMaxJesterSpeed;

		public float guiCrankingTimer;

		public float guiJesterResetTimer;

		public float guiMinTimeScale;

		public float guiMaxTimeScale;

		public float guiMinBuyRate;

		public float guiMaxBuyRate;

		private GUIStyle menuStyle;

		private GUIStyle buttonStyle;

		private GUIStyle labelStyle;

		private GUIStyle toggleStyle;

		private GUIStyle hScrollStyle;

		public bool guiIsHost;

		private void Awake()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			TestMod.mls.LogInfo((object)"GUILoader loaded.");
			openCloseMenu = new KeyboardShortcut((KeyCode)277, Array.Empty<KeyCode>());
			isMenuOpen = false;
			MENUX = Screen.width / 2;
			MENUY = Screen.height / 2;
			CENTERX = MENUX + (MENUWIDTH / 2 - ITEMWIDTH / 2);
		}

		private Texture2D MakeTex(int width, int height, Color col)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			Color[] array = (Color[])(object)new Color[width * height];
			for (int i = 0; i < array.Length; i++)
			{
				array[i] = col;
			}
			Texture2D val = new Texture2D(width, height);
			val.SetPixels(array);
			val.Apply();
			return val;
		}

		private void intitializeMenu()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			if (menuStyle == null)
			{
				menuStyle = new GUIStyle(GUI.skin.box);
				buttonStyle = new GUIStyle(GUI.skin.button);
				labelStyle = new GUIStyle(GUI.skin.label);
				toggleStyle = new GUIStyle(GUI.skin.toggle);
				hScrollStyle = new GUIStyle(GUI.skin.horizontalSlider);
				menuStyle.normal.textColor = Color.white;
				menuStyle.normal.background = MakeTex(2, 2, new Color(0.01f, 0.01f, 0.1f, 0.9f));
				menuStyle.fontSize = 18;
				((Object)menuStyle.normal.background).hideFlags = (HideFlags)61;
				buttonStyle.normal.textColor = Color.white;
				buttonStyle.fontSize = 18;
				labelStyle.normal.textColor = Color.white;
				labelStyle.normal.background = MakeTex(2, 2, new Color(0.01f, 0.01f, 0.1f, 0.9f));
				labelStyle.fontSize = 18;
				labelStyle.alignment = (TextAnchor)4;
				((Object)labelStyle.normal.background).hideFlags = (HideFlags)61;
				toggleStyle.normal.textColor = Color.white;
				toggleStyle.fontSize = 18;
				hScrollStyle.normal.textColor = Color.white;
				hScrollStyle.normal.background = MakeTex(2, 2, new Color(0f, 0f, 0.2f, 0.9f));
				((Object)hScrollStyle.normal.background).hideFlags = (HideFlags)61;
			}
		}

		public void OnDestroy()
		{
			TestMod.mls.LogInfo((object)"The GUILoader was destroyed :(");
		}

		public void Update()
		{
			if (((KeyboardShortcut)(ref openCloseMenu)).IsDown() && !wasKeyDown)
			{
				wasKeyDown = true;
			}
			if (((KeyboardShortcut)(ref openCloseMenu)).IsUp() && wasKeyDown)
			{
				wasKeyDown = false;
				isMenuOpen = !isMenuOpen;
				if (isMenuOpen)
				{
					Cursor.visible = true;
					Cursor.lockState = (CursorLockMode)2;
				}
				else
				{
					Cursor.visible = false;
				}
			}
		}

		public void OnGUI()
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_027f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0305: Unknown result type (might be due to invalid IL or missing references)
			//IL_034c: Unknown result type (might be due to invalid IL or missing references)
			//IL_038c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_040f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0443: Unknown result type (might be due to invalid IL or missing references)
			//IL_0475: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0523: Unknown result type (might be due to invalid IL or missing references)
			//IL_0563: Unknown result type (might be due to invalid IL or missing references)
			//IL_059a: Unknown result type (might be due to invalid IL or missing references)
			//IL_05cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_0606: Unknown result type (might be due to invalid IL or missing references)
			//IL_063c: Unknown result type (might be due to invalid IL or missing references)
			//IL_067d: Unknown result type (might be due to invalid IL or missing references)
			//IL_06be: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0740: Unknown result type (might be due to invalid IL or missing references)
			//IL_0786: Unknown result type (might be due to invalid IL or missing references)
			//IL_07c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0802: Unknown result type (might be due to invalid IL or missing references)
			//IL_0842: Unknown result type (might be due to invalid IL or missing references)
			//IL_0889: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_0911: Unknown result type (might be due to invalid IL or missing references)
			//IL_0953: Unknown result type (might be due to invalid IL or missing references)
			//IL_0994: Unknown result type (might be due to invalid IL or missing references)
			//IL_09d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a1b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a5a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0aa1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ae3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b21: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b5e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ba5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0be4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c2b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c6b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cab: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cf2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d33: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d7a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dbb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e02: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e43: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e8a: Unknown result type (might be due to invalid IL or missing references)
			if (!guiIsHost)
			{
				return;
			}
			if (menuStyle == null)
			{
				intitializeMenu();
			}
			if (isMenuOpen)
			{
				GUI.Box(new Rect((float)MENUX, (float)MENUY, (float)MENUWIDTH, (float)MENUHEIGHT), "GameMaster", menuStyle);
				toolbarInt = GUI.Toolbar(new Rect((float)MENUX, (float)(MENUY - 30), (float)MENUWIDTH, 30f), toolbarInt, toolbarStrings, buttonStyle);
				switch (toolbarInt)
				{
				case 0:
					guiSelectedEnemy = GUI.TextField(new Rect((float)(MENUX + (MENUWIDTH / 2 - ITEMWIDTH)), (float)(MENUY + 30), (float)ITEMWIDTH, 30f), guiSelectedEnemy);
					guiSpawnButtonPressed = GUI.Button(new Rect((float)(MENUX + MENUWIDTH / 2), (float)(MENUY + 30), (float)ITEMWIDTH, 30f), "Spawn Enemy", buttonStyle);
					guiSpringSpeed = GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 160), (float)ITEMWIDTH, 30f), guiSpringSpeed, 0.1f, 150f);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 130), (float)ITEMWIDTH, 30f), "Speed of the CoilHead " + guiSpringSpeed, labelStyle);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 200), (float)ITEMWIDTH, 30f), "Jester Popup speed " + guiPopupTimer, labelStyle);
					guiPopupTimer = GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 230), (float)ITEMWIDTH, 30f), guiPopupTimer, 0.1f, 100f);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 270), (float)ITEMWIDTH, 30f), "Jester cranking speed " + guiCrankingTimer, labelStyle);
					guiCrankingTimer = GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 300), (float)ITEMWIDTH, 30f), guiCrankingTimer, 0.1f, 10f);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 340), (float)ITEMWIDTH, 30f), "Jester reset speed " + guiJesterResetTimer, labelStyle);
					guiJesterResetTimer = GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 370), (float)ITEMWIDTH, 30f), guiJesterResetTimer, 5f, 5000f);
					guiEnableAIModifiers = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 410), (float)ITEMWIDTH, 30f), guiEnableAIModifiers, "Enable AI Modifications", toggleStyle);
					guiShouldEnemiesSpawnNaturally = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 440), (float)ITEMWIDTH, 30f), guiShouldEnemiesSpawnNaturally, "Should Enemies Spawn Naturally", toggleStyle);
					break;
				case 1:
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 30), (float)ITEMWIDTH, 30f), "Server Name", labelStyle);
					guiServerName = GUI.TextField(new Rect((float)CENTERX, (float)(MENUY + 60), (float)ITEMWIDTH, 30f), guiServerName);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 100), (float)ITEMWIDTH, 30f), "Server Message", labelStyle);
					guiRoundPost = GUI.TextField(new Rect((float)CENTERX, (float)(MENUY + 130), (float)ITEMWIDTH, 30f), guiRoundPost);
					guiHideCommandMessage = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 170), (float)ITEMWIDTH, 30f), guiHideCommandMessage, "Hide Command Messages", toggleStyle);
					guiHideEnemySpawnMessages = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 200), (float)ITEMWIDTH, 30f), guiHideEnemySpawnMessages, "Hide Enemy Spawn Messages", toggleStyle);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 230), (float)ITEMWIDTH, 30f), "Command Prefix", labelStyle);
					guiPrefix = GUI.TextField(new Rect((float)CENTERX, (float)(MENUY + 260), (float)ITEMWIDTH, 30f), guiPrefix);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 300), (float)ITEMWIDTH, 30f), "XP Change", labelStyle);
					guiXPChange = GUI.TextField(new Rect((float)CENTERX, (float)(MENUY + 330), (float)ITEMWIDTH, 30f), guiXPChange);
					guiEnableInfiniteSprint = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 360), (float)ITEMWIDTH, 30f), guiEnableInfiniteSprint, "Infinite Sprint", toggleStyle);
					guiEnableInfiniteCredits = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 390), (float)ITEMWIDTH, 30f), guiEnableInfiniteCredits, "Infinite Credits", toggleStyle);
					guiEnableGod = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 420), (float)ITEMWIDTH, 30f), guiEnableGod, "God Mode", toggleStyle);
					guiEnableNightVision = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 450), (float)ITEMWIDTH, 30f), guiEnableNightVision, "NightVision", toggleStyle);
					guiEnableSpeedHack = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 480), (float)ITEMWIDTH, 30f), guiEnableSpeedHack, "SpeedHack", toggleStyle);
					break;
				case 2:
					guiEnableInfiniteDeadline = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 30), (float)(ITEMWIDTH + 100), 30f), guiEnableInfiniteDeadline, "Infinite Deadline(overrides all deadline settings)", toggleStyle);
					guiEnableCustomDeadline = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 60), (float)ITEMWIDTH, 30f), guiEnableCustomDeadline, "Custom Deadline", toggleStyle);
					guiUseRandomDeadline = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 90), (float)ITEMWIDTH, 30f), guiUseRandomDeadline, "Random Deadline", toggleStyle);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 130), (float)ITEMWIDTH, 30f), "Minimum Deadline " + guiMinimumDeadline, labelStyle);
					guiMinimumDeadline = (int)GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 160), (float)ITEMWIDTH, 30f), (float)guiMinimumDeadline, 1f, 20f);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 200), (float)ITEMWIDTH, 30f), "Maximum Deadline " + guiMaximumDeadline, labelStyle);
					guiMaximumDeadline = (int)GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 230), (float)ITEMWIDTH, 30f), (float)guiMaximumDeadline, 1f, 20f);
					guiUseCustomTimeScale = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 270), (float)ITEMWIDTH, 30f), guiUseCustomTimeScale, "Custom Timescale", toggleStyle);
					guiUseRandomTimeScale = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 300), (float)ITEMWIDTH, 30f), guiUseRandomTimeScale, "Random Timescale", toggleStyle);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 330), (float)ITEMWIDTH, 30f), "Minimum Timescale " + guiMinTimeScale, labelStyle);
					guiMinTimeScale = GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 360), (float)ITEMWIDTH, 30f), guiMinTimeScale, 0.1f, 10f);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 400), (float)ITEMWIDTH, 30f), "Maximum Timescale " + guiMaxTimeScale, labelStyle);
					guiMaxTimeScale = GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 430), (float)ITEMWIDTH, 30f), guiMaxTimeScale, 0.1f, 10f);
					break;
				case 3:
					guiEnableCustomBuyRate = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 30), (float)ITEMWIDTH, 30f), guiEnableCustomBuyRate, "Custom Buyrate", toggleStyle);
					guiUseRandomBuyRate = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 60), (float)ITEMWIDTH, 30f), guiUseRandomBuyRate, "Random Buyrate", toggleStyle);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 110), (float)ITEMWIDTH, 30f), "Min Buy Rate " + guiMinBuyRate, labelStyle);
					guiMinBuyRate = GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 140), (float)ITEMWIDTH, 30f), guiMinBuyRate, -1f, 10f);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 180), (float)ITEMWIDTH, 30f), "Max Buy Rate " + guiMaxBuyRate, labelStyle);
					guiMaxBuyRate = GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 210), (float)ITEMWIDTH, 30f), guiMaxBuyRate, -1f, 10f);
					guiEnableScrapModifiers = GUI.Toggle(new Rect((float)CENTERX, (float)(MENUY + 260), (float)ITEMWIDTH, 30f), guiEnableScrapModifiers, "Enable Scrap Modifiers", toggleStyle);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 310), (float)ITEMWIDTH, 30f), "Minimum Amount of Scrap " + guiMinScrap, labelStyle);
					guiMinScrap = (int)GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 340), (float)ITEMWIDTH, 30f), (float)guiMinScrap, 0f, 500f);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 380), (float)ITEMWIDTH, 30f), "Maximum Amount of Scrap " + guiMaxScrap, labelStyle);
					guiMaxScrap = (int)GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 410), (float)ITEMWIDTH, 30f), (float)guiMaxScrap, 0f, 500f);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 450), (float)ITEMWIDTH, 30f), "Min Scrap Value " + guiMinScrapValue, labelStyle);
					guiMinScrapValue = (int)GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 480), (float)ITEMWIDTH, 30f), (float)guiMinScrapValue, 0f, 100000f);
					GUI.Label(new Rect((float)CENTERX, (float)(MENUY + 520), (float)ITEMWIDTH, 30f), "Max Scrap Value " + guiMaxScrapValue, labelStyle);
					guiMaxScrapValue = (int)GUI.HorizontalSlider(new Rect((float)CENTERX, (float)(MENUY + 550), (float)ITEMWIDTH, 30f), (float)guiMaxScrapValue, 0f, 100000f);
					break;
				}
			}
		}
	}
}