using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Lethal_Enhance;
using Lethal_Enhanced.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Lethal Enhanced")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Lethal Enhanced")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6b777bb9-ad73-4418-b39b-e5188fd56d44")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Lethal_Enhance
{
[BepInPlugin("Poseidon.Lethal_Enhance", "Lethal Enhance", "1.2.1")]
public class TutorialModBase : BaseUnityPlugin
{
private const string modGUID = "Poseidon.Lethal_Enhance";
private const string modName = "Lethal Enhance";
private const string modVersion = "1.2.1";
private readonly Harmony harmony = new Harmony("Poseidon.Lethal_Enhance");
private static TutorialModBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Poseidon.Lethal_Enhance");
harmony.PatchAll(typeof(TutorialModBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
harmony.PatchAll(typeof(JesterAudioPatch));
harmony.PatchAll(typeof(StartOfRoundPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("Lethal Enhanced.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "audio");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"All Sound Effects Have Been Loaded.");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Oh noes the sound no work.");
}
}
}
}
namespace Lethal_Enhanced.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(StartOfRound __instance)
{
__instance.shipIntroSpeechSFX = TutorialModBase.SoundFX[1];
}
}
[HarmonyPatch(typeof(JesterAI))]
internal class JesterAudioPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(JesterAI __instance)
{
__instance.popUpSFX = TutorialModBase.SoundFX[0];
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void patchUpdate(ref bool ___isFallingFromJump, ref float ___sprintMeter, ref bool ___isFallingNoJump, ref float ___playerSlidingTimer, ref float ___slideFriction, ref bool ___isJumping, ref bool ___isSprinting, ref float ___movementSpeed)
{
___sprintMeter = 1f;
___isFallingNoJump = false;
___playerSlidingTimer = 0f;
___slideFriction = 0f;
if (___isFallingFromJump | ___isJumping)
{
if (___isSprinting)
{
___movementSpeed = 10f;
}
else
{
___movementSpeed = 5f;
}
}
else
{
___movementSpeed = 5f;
}
}
}
}