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Decompiled source of LethalEnhanced v1.2.1
Lethal Enhanced.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Lethal_Enhance; using Lethal_Enhanced.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Lethal Enhanced")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Lethal Enhanced")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6b777bb9-ad73-4418-b39b-e5188fd56d44")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Lethal_Enhance { [BepInPlugin("Poseidon.Lethal_Enhance", "Lethal Enhance", "1.2.1")] public class TutorialModBase : BaseUnityPlugin { private const string modGUID = "Poseidon.Lethal_Enhance"; private const string modName = "Lethal Enhance"; private const string modVersion = "1.2.1"; private readonly Harmony harmony = new Harmony("Poseidon.Lethal_Enhance"); private static TutorialModBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Poseidon.Lethal_Enhance"); harmony.PatchAll(typeof(TutorialModBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); harmony.PatchAll(typeof(JesterAudioPatch)); harmony.PatchAll(typeof(StartOfRoundPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("Lethal Enhanced.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "audio"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"All Sound Effects Have Been Loaded."); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Oh noes the sound no work."); } } } } namespace Lethal_Enhanced.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(StartOfRound __instance) { __instance.shipIntroSpeechSFX = TutorialModBase.SoundFX[1]; } } [HarmonyPatch(typeof(JesterAI))] internal class JesterAudioPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(JesterAI __instance) { __instance.popUpSFX = TutorialModBase.SoundFX[0]; } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void patchUpdate(ref bool ___isFallingFromJump, ref float ___sprintMeter, ref bool ___isFallingNoJump, ref float ___playerSlidingTimer, ref float ___slideFriction, ref bool ___isJumping, ref bool ___isSprinting, ref float ___movementSpeed) { ___sprintMeter = 1f; ___isFallingNoJump = false; ___playerSlidingTimer = 0f; ___slideFriction = 0f; if (___isFallingFromJump | ___isJumping) { if (___isSprinting) { ___movementSpeed = 10f; } else { ___movementSpeed = 5f; } } else { ___movementSpeed = 5f; } } } }