Decompiled source of Auto Switch v0.1.1

AutoSwitch.dll

Decompiled 5 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AutoSwitch.ASPatch;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AutoSwitch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AutoSwitch")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5c1c60c2-938d-464e-99d1-105c23f21e31")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AutoSwitch
{
	[BepInPlugin("Slam.AutoSwitch", "Auto Switch", "0.1.0")]
	public class AutoSwitchMain : BaseUnityPlugin
	{
		private const string modGUID = "Slam.AutoSwitch";

		private const string modName = "Auto Switch";

		private const string modVersion = "0.1.0";

		private readonly Harmony harmony = new Harmony("Slam.AutoSwitch");

		private static AutoSwitchMain instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("Slam.AutoSwitch");
			mls.LogInfo((object)"Auto Switch Mod has loaded!");
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			harmony.PatchAll(typeof(AutoSwitchMain));
		}
	}
}
namespace AutoSwitch.ASPatch
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("DiscardHeldObject")]
		[HarmonyPostfix]
		private static void autoSwitchPatch(PlayerControllerB __instance, ref GrabbableObject[] ___ItemSlots, ref bool ___isHoldingObject)
		{
			MethodInfo method = typeof(PlayerControllerB).GetMethod("NextItemSlot", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method2 = typeof(PlayerControllerB).GetMethod("SwitchToItemSlot", BindingFlags.Instance | BindingFlags.NonPublic);
			if (!(method != null) || !(method2 != null))
			{
				return;
			}
			int currentItemSlot = __instance.currentItemSlot;
			for (int num = (int)method.Invoke(__instance, new object[1] { true }); num != currentItemSlot; num = (num + 1) % ___ItemSlots.Length)
			{
				if (___ItemSlots[num] != null)
				{
					method2.Invoke(__instance, new object[2] { num, null });
					break;
				}
			}
		}
	}
}