using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCSoundTool;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SlamsBonanzaSoundPack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SlamsBonanzaSoundPack")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("78311B29-FF54-47C3-9E42-BBBF55F0B490")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LC_Soundpack;
[BepInPlugin("Slam.SlamsBonanzaSoundPack", "Slam's Bonanza Sound Pack", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "Slam.SlamsBonanzaSoundPack";
private const string modName = "Slam's Bonanza Sound Pack";
private const string modVersion = "0.1.0";
private readonly Harmony harmony = new Harmony("Slam.SlamsBonanzaSoundPack");
private static Plugin instance;
public ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("modGUID");
mls.LogInfo((object)"Slam's Bonanza Sound Pack!");
AudioClip audioClip = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "JackInTheBoxTheme.mp3");
AudioClip audioClip2 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "Pop1.mp3");
AudioClip audioClip3 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "Chitter1.wav");
AudioClip audioClip4 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "Chitter2.wav");
AudioClip audioClip5 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "Chitter3.wav");
AudioClip audioClip6 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "AngryScreech.wav");
AudioClip audioClip7 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "AngryScreech2.wav");
AudioClip audioClip8 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "BugDie.wav");
AudioClip audioClip9 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "ShovelHitDefault.wav");
AudioClip audioClip10 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "ShovelHitDefault2.wav");
AudioClip audioClip11 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "DropMetalObject3.wav");
AudioClip audioClip12 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "AirHorn1.wav");
AudioClip audioClip13 = SoundTool.GetAudioClip("Slam-SlamsBonanzaSoundPack", "AirHornFar.wav");
SoundTool.ReplaceAudioClip("JackInTheBoxTheme", audioClip);
SoundTool.ReplaceAudioClip("Pop1", audioClip2);
SoundTool.ReplaceAudioClip("Chitter1", audioClip3);
SoundTool.ReplaceAudioClip("Chitter2", audioClip4);
SoundTool.ReplaceAudioClip("Chitter3", audioClip5);
SoundTool.ReplaceAudioClip("AngryScreech", audioClip6);
SoundTool.ReplaceAudioClip("AngryScreech2", audioClip7);
SoundTool.ReplaceAudioClip("BugDie", audioClip8);
SoundTool.ReplaceAudioClip("ShovelHitDefault", audioClip9);
SoundTool.ReplaceAudioClip("ShovelHitDefault2", audioClip10);
SoundTool.ReplaceAudioClip("DropMetalObject3", audioClip11);
SoundTool.ReplaceAudioClip("AirHorn1", audioClip12);
SoundTool.ReplaceAudioClip("AirHornFar", audioClip13);
harmony.PatchAll(typeof(Plugin));
}
}