Decompiled source of LethalHands v22.1.5

plugins/LethalHands.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EmotesAPI;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalEmotesAPI.ImportV2;
using LethalHands;
using LethalHands.NetcodePatcher;
using LethalHands.Patches;
using Microsoft.CodeAnalysis;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalHands")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalHands")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3b5b33b2-35bc-42cf-8244-b7242ac50309")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[Serializable]
public class SyncedInstance<T>
{
	[NonSerialized]
	protected static int IntSize = 4;

	internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager;

	internal static bool IsClient => NetworkManager.Singleton.IsClient;

	internal static bool IsHost => NetworkManager.Singleton.IsHost;

	public static T Default { get; private set; }

	public static T Instance { get; private set; }

	public static bool Synced { get; internal set; }

	protected void InitInstance(T instance)
	{
		Default = instance;
		Instance = instance;
		IntSize = 4;
	}

	internal static void SyncInstance(byte[] data)
	{
		Instance = DeserializeFromBytes(data);
		Synced = true;
	}

	internal static void RevertSync()
	{
		Instance = Default;
		Synced = false;
	}

	public static byte[] SerializeToBytes(T val)
	{
		BinaryFormatter binaryFormatter = new BinaryFormatter();
		using MemoryStream memoryStream = new MemoryStream();
		try
		{
			binaryFormatter.Serialize(memoryStream, val);
			return memoryStream.ToArray();
		}
		catch (Exception arg)
		{
			LethalHandsPlugin.Instance.manualLogSource.LogError((object)$"Error serializing instance: {arg}");
			return null;
		}
	}

	public static T DeserializeFromBytes(byte[] data)
	{
		BinaryFormatter binaryFormatter = new BinaryFormatter();
		using MemoryStream serializationStream = new MemoryStream(data);
		try
		{
			return (T)binaryFormatter.Deserialize(serializationStream);
		}
		catch (Exception arg)
		{
			LethalHandsPlugin.Instance.manualLogSource.LogError((object)$"Error deserializing instance: {arg}");
			return default(T);
		}
	}
}
namespace LethalHands
{
	internal class Animation
	{
		private static HumanBodyBones[] ignoredRootBones = (HumanBodyBones[])(object)new HumanBodyBones[2]
		{
			(HumanBodyBones)1,
			(HumanBodyBones)2
		};

		private static HumanBodyBones[] ignoredSoloBones;

		public static void instantiateAnimations()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Expected O, but got Unknown
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Expected O, but got Unknown
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0243: Expected O, but got Unknown
			CustomEmoteParams val = new CustomEmoteParams();
			val.primaryAnimationClips = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("squareup.anim") };
			val.secondaryAnimationClips = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("squaredupidle.anim") };
			val.visible = false;
			val.audioLevel = 0f;
			val.audioLoops = false;
			val.allowJoining = false;
			val.thirdPerson = false;
			val.forceCameraMode = true;
			val.allowThirdPerson = false;
			val.displayName = " ";
			val.internalName = "squareup";
			val.rootBonesToIgnore = ignoredRootBones;
			val.soloBonesToIgnore = ignoredSoloBones;
			val.useLocalTransforms = true;
			val.animateHealthbar = false;
			CustomEmoteParams val2 = val;
			val = new CustomEmoteParams();
			val.primaryAnimationClips = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("squaredown.anim") };
			val.visible = false;
			val.audioLevel = 0f;
			val.audioLoops = false;
			val.allowJoining = false;
			val.thirdPerson = false;
			val.forceCameraMode = true;
			val.allowThirdPerson = false;
			val.displayName = " ";
			val.internalName = "squaredown";
			val.rootBonesToIgnore = ignoredRootBones;
			val.soloBonesToIgnore = ignoredSoloBones;
			val.useLocalTransforms = true;
			val.animateHealthbar = false;
			CustomEmoteParams val3 = val;
			val = new CustomEmoteParams();
			val.primaryAnimationClips = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("lpunch.anim") };
			val.secondaryAnimationClips = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("squaredupidle.anim") };
			val.primaryAudioClips = (AudioClip[])(object)new AudioClip[2]
			{
				Assets.Load<AudioClip>("swing1.ogg"),
				Assets.Load<AudioClip>("swing2.ogg")
			};
			val.visible = false;
			val.audioLevel = 0f;
			val.audioLoops = false;
			val.allowJoining = false;
			val.thirdPerson = false;
			val.forceCameraMode = true;
			val.allowThirdPerson = false;
			val.displayName = " ";
			val.internalName = "lpunch";
			val.rootBonesToIgnore = ignoredRootBones;
			val.soloBonesToIgnore = ignoredSoloBones;
			val.useLocalTransforms = true;
			val.animateHealthbar = false;
			CustomEmoteParams val4 = val;
			val = new CustomEmoteParams();
			val.primaryAnimationClips = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("rpunch.anim") };
			val.secondaryAnimationClips = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("squaredupidle.anim") };
			val.primaryAudioClips = (AudioClip[])(object)new AudioClip[2]
			{
				Assets.Load<AudioClip>("swing1.ogg"),
				Assets.Load<AudioClip>("swing2.ogg")
			};
			val.visible = false;
			val.audioLevel = 0f;
			val.audioLoops = false;
			val.allowJoining = false;
			val.thirdPerson = false;
			val.forceCameraMode = true;
			val.allowThirdPerson = false;
			val.displayName = " ";
			val.internalName = "rpunch";
			val.rootBonesToIgnore = ignoredRootBones;
			val.soloBonesToIgnore = ignoredSoloBones;
			val.useLocalTransforms = true;
			val.animateHealthbar = false;
			CustomEmoteParams val5 = val;
			EmoteImporter.ImportEmote(val2);
			EmoteImporter.ImportEmote(val3);
			EmoteImporter.ImportEmote(val4);
			EmoteImporter.ImportEmote(val5);
		}

		static Animation()
		{
			HumanBodyBones[] array = new HumanBodyBones[4];
			RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
			ignoredSoloBones = (HumanBodyBones[])(object)array;
		}
	}
	public static class Assets
	{
		internal static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>();

		private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>();

		public static void LoadAssetBundlesFromFolder(string folderName)
		{
			folderName = Path.Combine(Path.GetDirectoryName(LethalHandsPlugin.PInfo.Location), folderName);
			string[] files = Directory.GetFiles(folderName);
			foreach (string text in files)
			{
				AssetBundle val = AssetBundle.LoadFromFile(text);
				int count = AssetBundles.Count;
				AssetBundles.Add(val);
				string[] allAssetNames = val.GetAllAssetNames();
				foreach (string text2 in allAssetNames)
				{
					string text3 = text2.ToLowerInvariant();
					if (text3.StartsWith("assets/"))
					{
						text3 = text3.Remove(0, "assets/".Length);
					}
					LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)$"paring [{text3}] with [{count}]");
					AssetIndices[text3] = count;
				}
				LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)("Loaded AssetBundle: " + Path.GetFileName(text)));
			}
		}

		public static T Load<T>(string assetName) where T : Object
		{
			try
			{
				assetName = assetName.ToLowerInvariant();
				if (assetName.Contains(":"))
				{
					string[] array = assetName.Split(new char[1] { ':' });
					assetName = array[1].ToLowerInvariant();
				}
				if (assetName.StartsWith("assets/"))
				{
					assetName = assetName.Remove(0, "assets/".Length);
				}
				int index = AssetIndices[assetName];
				return AssetBundles[index].LoadAsset<T>("assets/" + assetName);
			}
			catch (Exception arg)
			{
				LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)$"Couldn't load asset [{assetName}] reason: {arg}");
				return default(T);
			}
		}
	}
	public class EnemyFloatHealth
	{
		public static EnemyFloatHealth Instance;

		private Dictionary<EnemyAI, float> enemyHitCounter;

		public EnemyFloatHealth()
		{
			if (Instance == null)
			{
				Instance = this;
			}
			enemyHitCounter = new Dictionary<EnemyAI, float>();
		}

		public void Reset()
		{
			enemyHitCounter.Clear();
		}

		public int DamageEnemy(EnemyAI enemy)
		{
			if (!enemyHitCounter.ContainsKey(enemy))
			{
				enemyHitCounter.Add(enemy, 0f);
			}
			int num = 0;
			if (enemy is NutcrackerEnemyAI)
			{
				NutcrackerEnemyAI val = (NutcrackerEnemyAI)(object)((enemy is NutcrackerEnemyAI) ? enemy : null);
				FieldInfo field = typeof(NutcrackerEnemyAI).GetField("isInspecting", BindingFlags.Instance | BindingFlags.NonPublic);
				if (!(bool)field.GetValue(val) && ((EnemyAI)val).currentBehaviourStateIndex != 2)
				{
					return 0;
				}
			}
			enemyHitCounter[enemy] += LethalHands.Instance.enemyPunchDamage;
			while (enemyHitCounter[enemy] >= 1f)
			{
				enemyHitCounter[enemy]--;
				num++;
			}
			LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)$"new damage : {num}");
			return num;
		}
	}
	[Serializable]
	public class NetworkConfig : SyncedInstance<NetworkConfig>
	{
		public float punchRange;

		public float punchCooldown;

		public float enemyPunchDamage;

		public int playerPunchDamage;

		public int punchOffClingersChance;

		public bool punchingHaltsStaminaRegen;

		public int punchStaminaRequirement;

		public int staminaDrain;

		public ItemMode itemDropMode;

		public bool allowItems;

		public NetworkConfig()
		{
			InitInstance(this);
			punchRange = LocalConfig.punchRange.Value;
			punchCooldown = LocalConfig.punchCooldown.Value;
			enemyPunchDamage = LocalConfig.enemyPunchDamage.Value;
			playerPunchDamage = LocalConfig.playerPunchDamage.Value;
			punchOffClingersChance = LocalConfig.punchOffClingersChance.Value;
			staminaDrain = LocalConfig.staminaDrain.Value;
			punchStaminaRequirement = LocalConfig.staminaRequirement.Value;
			punchingHaltsStaminaRegen = LocalConfig.punchingHaltsStaminaRegen.Value;
			itemDropMode = LocalConfig.itemDropMode.Value;
			allowItems = LocalConfig.allowItems.Value;
		}

		public static void RequestSync()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (!SyncedInstance<NetworkConfig>.IsClient)
			{
				return;
			}
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(SyncedInstance<NetworkConfig>.IntSize, (Allocator)2, -1);
			try
			{
				SyncedInstance<NetworkConfig>.MessageManager.SendNamedMessage("SlapitNow.LethalHands_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public static void OnRequestSync(ulong clientId, FastBufferReader _)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			if (!SyncedInstance<NetworkConfig>.IsHost)
			{
				return;
			}
			LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)$"Config sync request received from client: {clientId}");
			byte[] array = SyncedInstance<NetworkConfig>.SerializeToBytes(SyncedInstance<NetworkConfig>.Instance);
			int num = array.Length;
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(num + SyncedInstance<NetworkConfig>.IntSize, (Allocator)2, -1);
			try
			{
				((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
				((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
				SyncedInstance<NetworkConfig>.MessageManager.SendNamedMessage("SlapitNow.LethalHands_OnReceiveConfigSync", clientId, val, (NetworkDelivery)3);
			}
			catch (Exception arg)
			{
				LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)$"Error occurred syncing config with client: {clientId}\n{arg}");
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public static void OnReceiveSync(ulong _, FastBufferReader reader)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (!((FastBufferReader)(ref reader)).TryBeginRead(SyncedInstance<NetworkConfig>.IntSize))
			{
				LethalHandsPlugin.Instance.manualLogSource.LogError((object)"Config sync error: Could not begin reading buffer.");
				return;
			}
			int num = default(int);
			((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
			if (!((FastBufferReader)(ref reader)).TryBeginRead(num))
			{
				LethalHandsPlugin.Instance.manualLogSource.LogError((object)"Config sync error: Host could not sync.");
				return;
			}
			byte[] data = new byte[num];
			((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
			SyncedInstance<NetworkConfig>.SyncInstance(data);
			LethalHands.Instance.LoadConfigValues();
			LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)"Successfully synced config with host.");
		}
	}
	internal class Input
	{
		public class SquareUpInput : LcInputActions
		{
			public static SquareUpInput Instance = new SquareUpInput();

			[InputAction("<Keyboard>/j", Name = "Square up")]
			public InputAction SquareUpKey { get; set; }
		}
	}
	public class LethalHands : MonoBehaviour
	{
		public bool isSquaredUp = false;

		private static int shovelMask = 11012424;

		public PlayerControllerB playerControllerInstance = GameNetworkManager.Instance.localPlayerController;

		private static readonly string[] controlTips = new string[2] { "Left Punch : [Left Click]", "Right Punch : [Right Click]" };

		private AudioClip[] hitSounds = (AudioClip[])(object)new AudioClip[2]
		{
			Assets.Load<AudioClip>("hit1.ogg"),
			Assets.Load<AudioClip>("hit2.ogg")
		};

		public float recordedStamina = 1f;

		public bool freezeStaminaRegen = false;

		private Coroutine punchingCoroutine = null;

		private Coroutine unfreezeStaminaRegenCoroutine = null;

		private float punchRange = SyncedInstance<NetworkConfig>.Default.punchRange;

		private float punchDelay = SyncedInstance<NetworkConfig>.Default.punchCooldown;

		public float enemyPunchDamage = SyncedInstance<NetworkConfig>.Default.enemyPunchDamage;

		public int playerPunchDamage = SyncedInstance<NetworkConfig>.Default.playerPunchDamage;

		private int punchOffClingersChance = SyncedInstance<NetworkConfig>.Default.punchOffClingersChance;

		private float staminaDrain = (float)SyncedInstance<NetworkConfig>.Default.staminaDrain * 0.01f;

		public bool punchingHaltsStaminaRegen = SyncedInstance<NetworkConfig>.Default.punchingHaltsStaminaRegen;

		private float punchStaminaRequirement = (float)SyncedInstance<NetworkConfig>.Default.punchStaminaRequirement * 0.01f;

		private ItemMode itemMode = SyncedInstance<NetworkConfig>.Default.itemDropMode;

		public bool allowItems = SyncedInstance<NetworkConfig>.Default.allowItems;

		private float punchConnectTime = Mathf.Min(0.1f * SyncedInstance<NetworkConfig>.Default.punchCooldown, 0.1f);

		private float punchFinishingTime = Mathf.Min(0.9f * SyncedInstance<NetworkConfig>.Default.punchCooldown, 0.9f);

		public static LethalHands Instance { get; private set; }

		public void Awake()
		{
			if (!((Object)(object)Instance != (Object)null))
			{
				Instance = this;
				Input.SquareUpInput.Instance.SquareUpKey.performed += SquareUpPerformed;
			}
		}

		public void LoadConfigValues()
		{
			punchRange = SyncedInstance<NetworkConfig>.Instance.punchRange;
			punchDelay = SyncedInstance<NetworkConfig>.Instance.punchCooldown * 4f;
			enemyPunchDamage = SyncedInstance<NetworkConfig>.Instance.enemyPunchDamage;
			playerPunchDamage = SyncedInstance<NetworkConfig>.Instance.playerPunchDamage;
			punchOffClingersChance = SyncedInstance<NetworkConfig>.Instance.punchOffClingersChance;
			staminaDrain = (float)SyncedInstance<NetworkConfig>.Instance.staminaDrain * 0.01f;
			punchingHaltsStaminaRegen = SyncedInstance<NetworkConfig>.Instance.punchingHaltsStaminaRegen;
			punchStaminaRequirement = (float)SyncedInstance<NetworkConfig>.Instance.punchStaminaRequirement * 0.01f;
			itemMode = SyncedInstance<NetworkConfig>.Instance.itemDropMode;
			allowItems = SyncedInstance<NetworkConfig>.Instance.allowItems;
			punchConnectTime = Mathf.Min(0.2f * SyncedInstance<NetworkConfig>.Instance.punchCooldown, 0.1f);
		}

		public void SquareUpPerformed(CallbackContext context)
		{
			if (((CallbackContext)(ref context)).performed && !playerControllerInstance.quickMenuManager.isMenuOpen && ((((NetworkBehaviour)playerControllerInstance).IsOwner && playerControllerInstance.isPlayerControlled && (!((NetworkBehaviour)playerControllerInstance).IsServer || playerControllerInstance.isHostPlayerObject)) || playerControllerInstance.isTestingPlayer) && !playerControllerInstance.inSpecialInteractAnimation && !playerControllerInstance.isTypingChat)
			{
				if (isSquaredUp)
				{
					SquareDown(animate: true);
				}
				else
				{
					SquareUp();
				}
			}
		}

		public void LeftPunchPerformed(CallbackContext context)
		{
			if (((CallbackContext)(ref context)).performed && isSquaredUp && playerControllerInstance.sprintMeter >= punchStaminaRequirement && punchingCoroutine == null)
			{
				punchingCoroutine = ((MonoBehaviour)this).StartCoroutine(LeftPunch());
			}
		}

		public void RightPunchPerformed(CallbackContext context)
		{
			if (((CallbackContext)(ref context)).performed && isSquaredUp && playerControllerInstance.sprintMeter >= punchStaminaRequirement && punchingCoroutine == null)
			{
				punchingCoroutine = ((MonoBehaviour)this).StartCoroutine(RightPunch());
			}
		}

		public void SquareUp()
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			if (isSquaredUp || playerControllerInstance.inSpecialInteractAnimation)
			{
				return;
			}
			switch (itemMode)
			{
			case ItemMode.All:
				playerControllerInstance.DropAllHeldItemsAndSync();
				break;
			case ItemMode.Current:
				if (playerControllerInstance.isHoldingObject)
				{
					playerControllerInstance.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
				}
				break;
			}
			playerControllerInstance.performingEmote = false;
			playerControllerInstance.StopPerformingEmoteServerRpc();
			playerControllerInstance.timeSinceStartingEmote = 0f;
			isSquaredUp = true;
			CustomEmotesAPI.PlayAnimation("SlapitNow.LethalHands__squareup", -2);
			IngamePlayerSettings.Instance.playerInput.actions.FindAction("ActivateItem", false).performed += LeftPunchPerformed;
			IngamePlayerSettings.Instance.playerInput.actions.FindAction("PingScan", false).performed += RightPunchPerformed;
			HUDManager.Instance.ClearControlTips();
			HUDManager.Instance.ChangeControlTipMultiple(controlTips, false, (Item)null);
			LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)("Squaring up " + isSquaredUp));
		}

		public void SquareDown(bool animate)
		{
			if (isSquaredUp)
			{
				IngamePlayerSettings.Instance.playerInput.actions.FindAction("ActivateItem", false).performed -= LeftPunchPerformed;
				IngamePlayerSettings.Instance.playerInput.actions.FindAction("PingScan", false).performed -= RightPunchPerformed;
				if (animate)
				{
					CustomEmotesAPI.PlayAnimation("SlapitNow.LethalHands__squaredown", -2);
				}
				else
				{
					CustomEmotesAPI.PlayAnimation("none", -2);
				}
				HUDManager.Instance.ClearControlTips();
				isSquaredUp = false;
				LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)("Squaring down " + isSquaredUp));
			}
		}

		private IEnumerator LeftPunch()
		{
			LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)"Left Punch");
			playerControllerInstance.sprintMeter = Mathf.Max(playerControllerInstance.sprintMeter - staminaDrain, 0f);
			recordedStamina = playerControllerInstance.sprintMeter;
			freezeStaminaRegen = true;
			CustomEmotesAPI.PlayAnimation("SlapitNow.LethalHands__lpunch", -2);
			yield return (object)new WaitForSeconds(punchConnectTime);
			PunchThrow();
			yield return (object)new WaitForSeconds(punchFinishingTime);
			punchingCoroutine = null;
			if (unfreezeStaminaRegenCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(unfreezeStaminaRegenCoroutine);
			}
			unfreezeStaminaRegenCoroutine = ((MonoBehaviour)this).StartCoroutine(UnfreezeStaminaRegen());
		}

		private IEnumerator RightPunch()
		{
			LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)"Right Punch");
			playerControllerInstance.sprintMeter = Mathf.Max(playerControllerInstance.sprintMeter - staminaDrain, 0f);
			recordedStamina = playerControllerInstance.sprintMeter;
			freezeStaminaRegen = true;
			CustomEmotesAPI.PlayAnimation("SlapitNow.LethalHands__rpunch", -2);
			yield return (object)new WaitForSeconds(punchConnectTime);
			PunchThrow();
			yield return (object)new WaitForSeconds(punchFinishingTime);
			punchingCoroutine = null;
			if (unfreezeStaminaRegenCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(unfreezeStaminaRegenCoroutine);
			}
			unfreezeStaminaRegenCoroutine = ((MonoBehaviour)this).StartCoroutine(UnfreezeStaminaRegen());
		}

		private IEnumerator UnfreezeStaminaRegen()
		{
			yield return (object)new WaitForSeconds(0.5f);
			freezeStaminaRegen = false;
		}

		public void PunchThrow()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0377: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit[] source = Physics.SphereCastAll(((Component)playerControllerInstance.gameplayCamera).transform.position, 0.8f, ((Component)playerControllerInstance.gameplayCamera).transform.forward, punchRange, shovelMask, (QueryTriggerInteraction)2);
			List<RaycastHit> list = source.OrderBy((RaycastHit raycast) => ((RaycastHit)(ref raycast)).distance).ToList();
			bool flag = false;
			int terrainIndex = -1;
			IHittable val = default(IHittable);
			RaycastHit val2 = default(RaycastHit);
			foreach (RaycastHit item in list)
			{
				RaycastHit current = item;
				if ((((Component)((RaycastHit)(ref current)).transform).gameObject.layer == 8 || ((Component)((RaycastHit)(ref current)).transform).gameObject.layer == 11) && !((RaycastHit)(ref current)).collider.isTrigger)
				{
					flag = true;
					string tag = ((Component)((RaycastHit)(ref current)).collider).gameObject.tag;
					for (int i = 0; i < StartOfRound.Instance.footstepSurfaces.Length; i++)
					{
						if (StartOfRound.Instance.footstepSurfaces[i].surfaceTag == tag)
						{
							terrainIndex = i;
							break;
						}
					}
				}
				else
				{
					if (!((Component)((RaycastHit)(ref current)).transform).TryGetComponent<IHittable>(ref val) || (!(((RaycastHit)(ref current)).point == Vector3.zero) && Physics.Linecast(((Component)playerControllerInstance.gameplayCamera).transform.position, ((RaycastHit)(ref current)).point, ref val2, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) || (Object)(object)((RaycastHit)(ref current)).transform == (Object)(object)((Component)playerControllerInstance).transform)
					{
						continue;
					}
					flag = true;
					Vector3 forward = ((Component)playerControllerInstance.gameplayCamera).transform.forward;
					bool flag2 = punchOffClingersChance > 0 && Random.Range(0, 100) < punchOffClingersChance;
					if (!flag2)
					{
						BushWolfTongueCollider val3 = (BushWolfTongueCollider)(object)((val is BushWolfTongueCollider) ? val : null);
						if (val3 != null && (Object)(object)val3.bushWolfScript.draggingPlayer == (Object)(object)playerControllerInstance)
						{
							continue;
						}
					}
					EnemyAICollisionDetect val4 = (EnemyAICollisionDetect)(object)((val is EnemyAICollisionDetect) ? val : null);
					if (val4 != null)
					{
						EnemyAI mainScript = val4.mainScript;
						if (mainScript.isEnemyDead)
						{
							continue;
						}
						if (!flag2)
						{
							CentipedeAI val5 = (CentipedeAI)(object)((mainScript is CentipedeAI) ? mainScript : null);
							if (val5 != null && (Object)(object)val5.clingingToPlayer == (Object)(object)playerControllerInstance)
							{
								continue;
							}
						}
						if (!flag2)
						{
							FlowerSnakeEnemy val6 = (FlowerSnakeEnemy)(object)((mainScript is FlowerSnakeEnemy) ? mainScript : null);
							if (val6 != null && (Object)(object)val6.clingingToPlayer == (Object)(object)playerControllerInstance)
							{
								continue;
							}
						}
						val4.onlyCollideWhenGrounded = false;
					}
					try
					{
						val.Hit(-22, forward, playerControllerInstance, true, -1);
					}
					catch
					{
					}
					break;
				}
			}
			if (flag)
			{
				int soundIndex = Random.Range(0, hitSounds.Length);
				LethalHandsNetworker.Instance.PunchHitSoundServerRpc((int)playerControllerInstance.playerClientId, soundIndex, terrainIndex);
				RoundManager.PlayRandomClip(playerControllerInstance.movementAudio, hitSounds, true, 1f, 0, 1000);
				RoundManager.Instance.PlayAudibleNoise(((Component)playerControllerInstance).transform.position, 10f, 0.5f, 0, false, 0);
			}
		}

		public void PunchHitSound(int playerID, int soundIndex, int terrainIndex)
		{
			AudioSource movementAudio = StartOfRound.Instance.allPlayerScripts[playerID].movementAudio;
			movementAudio.PlayOneShot(hitSounds[soundIndex]);
			WalkieTalkie.TransmitOneShotAudio(movementAudio, hitSounds[soundIndex], 1f);
			if (terrainIndex != -1)
			{
				movementAudio.PlayOneShot(StartOfRound.Instance.footstepSurfaces[terrainIndex].hitSurfaceSFX);
				WalkieTalkie.TransmitOneShotAudio(movementAudio, StartOfRound.Instance.footstepSurfaces[terrainIndex].hitSurfaceSFX, 1f);
			}
		}

		public void Sleep()
		{
			Input.SquareUpInput.Instance.SquareUpKey.performed -= SquareUpPerformed;
			if (isSquaredUp)
			{
				IngamePlayerSettings.Instance.playerInput.actions.FindAction("ActivateItem", false).performed -= LeftPunchPerformed;
				IngamePlayerSettings.Instance.playerInput.actions.FindAction("PingScan", false).performed -= RightPunchPerformed;
			}
			Instance = null;
		}
	}
	internal class LethalHandsNetworker : NetworkBehaviour
	{
		public static LethalHandsNetworker Instance { get; private set; }

		public override void OnNetworkSpawn()
		{
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				LethalHandsNetworker instance = Instance;
				if (instance != null)
				{
					((Component)instance).gameObject.GetComponent<NetworkObject>().Despawn(true);
				}
			}
			Instance = this;
			((NetworkBehaviour)this).OnNetworkSpawn();
		}

		[ServerRpc(RequireOwnership = false)]
		public void PunchHitSoundServerRpc(int playerID, int soundIndex, int terrainIndex)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3916256545u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerID);
					BytePacker.WriteValueBitPacked(val2, soundIndex);
					BytePacker.WriteValueBitPacked(val2, terrainIndex);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3916256545u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					PunchHitSoundClientRpc(playerID, soundIndex, terrainIndex);
				}
			}
		}

		[ClientRpc]
		public void PunchHitSoundClientRpc(int playerID, int soundIndex, int terrainIndex)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3644235124u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerID);
					BytePacker.WriteValueBitPacked(val2, soundIndex);
					BytePacker.WriteValueBitPacked(val2, terrainIndex);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3644235124u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					LethalHands.Instance.PunchHitSound(playerID, soundIndex, terrainIndex);
				}
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_LethalHandsNetworker()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3916256545u, new RpcReceiveHandler(__rpc_handler_3916256545));
			NetworkManager.__rpc_func_table.Add(3644235124u, new RpcReceiveHandler(__rpc_handler_3644235124));
		}

		private static void __rpc_handler_3916256545(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerID = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerID);
				int soundIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref soundIndex);
				int terrainIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref terrainIndex);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((LethalHandsNetworker)(object)target).PunchHitSoundServerRpc(playerID, soundIndex, terrainIndex);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3644235124(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerID = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerID);
				int soundIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref soundIndex);
				int terrainIndex = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref terrainIndex);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((LethalHandsNetworker)(object)target).PunchHitSoundClientRpc(playerID, soundIndex, terrainIndex);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "LethalHandsNetworker";
		}
	}
	public class LocalConfig
	{
		public static ConfigEntry<float> punchRange;

		public static ConfigEntry<float> punchCooldown;

		public static ConfigEntry<float> enemyPunchDamage;

		public static ConfigEntry<int> playerPunchDamage;

		public static ConfigEntry<int> punchOffClingersChance;

		public static ConfigEntry<int> staminaDrain;

		public static ConfigEntry<int> staminaRequirement;

		public static ConfigEntry<bool> punchingHaltsStaminaRegen;

		public static ConfigEntry<ItemMode> itemDropMode;

		public static ConfigEntry<bool> allowItems;

		public static NetworkConfig networkConfig;

		public LocalConfig(ConfigFile cfg)
		{
			punchRange = cfg.Bind<float>("Balancing", "PunchRange", 1.2f, "Range of the punch (for reference, shovels are 1.5 and knives are 0.75)");
			punchCooldown = cfg.Bind<float>("Balancing", "PunchCooldown", 1f, "Cooldown (in seconds) between punches");
			enemyPunchDamage = cfg.Bind<float>("Balancing", "EnemyPunchDamage", 0.5f, "Damage dealt by a punch to enemies");
			playerPunchDamage = cfg.Bind<int>("Balancing", "PlayerPunchDamage", 10, "Damage dealt by a punch to other players");
			punchOffClingersChance = cfg.Bind<int>("Balancing", "PunchOffClingersChance", 100, "How likely (%) your own punches are to hit snarefleas/tulip snakes/fox tongues that are attached to yourself");
			staminaDrain = cfg.Bind<int>("Stamina Balancing", "StaminaDrain", 0, "Max stamina drained (%) per punch");
			staminaRequirement = cfg.Bind<int>("Stamina Balancing", "StaminaRequirement", 0, "Max stamina required (%) to punch");
			punchingHaltsStaminaRegen = cfg.Bind<bool>("Stamina Balancing", "PunchingHaltsStaminaRegen", false, "Whether punching should halt stamina regeneration for a brief period");
			itemDropMode = cfg.Bind<ItemMode>("Item Interaction", "ItemDropMode", ItemMode.All, "Whether to drop all items, only the current item, or no items upon squaring up");
			allowItems = cfg.Bind<bool>("Item Interaction", "AllowItems", false, "Whether to allow items to be held while squared up");
			networkConfig = new NetworkConfig();
		}
	}
	public enum ItemMode
	{
		All,
		Current,
		None
	}
	[BepInPlugin("SlapitNow.LethalHands", "Lethal Hands", "22.1.5")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class LethalHandsPlugin : BaseUnityPlugin
	{
		private const string modGUID = "SlapitNow.LethalHands";

		private const string modName = "Lethal Hands";

		private const string modVersion = "22.1.5";

		public static LethalHandsPlugin Instance;

		private readonly Harmony harmony = new Harmony("SlapitNow.LethalHands");

		public ManualLogSource manualLogSource;

		public static LocalConfig MyConfig { get; internal set; }

		public static PluginInfo PInfo { get; private set; }

		private static void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}

		private void Awake()
		{
			Instance = this;
			PInfo = ((BaseUnityPlugin)this).Info;
			manualLogSource = Logger.CreateLogSource("SlapitNow.LethalHands");
			Assets.LoadAssetBundlesFromFolder("assetbundles");
			MyConfig = new LocalConfig(((BaseUnityPlugin)this).Config);
			harmony.PatchAll(typeof(LethalHandsPlugin));
			harmony.PatchAll(typeof(NetworkingPatches));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			harmony.PatchAll(typeof(TerminalPatch));
			harmony.PatchAll(typeof(StartMatchLeverPatch));
			harmony.PatchAll(typeof(HudManagerPatch));
			harmony.PatchAll(typeof(InteractTriggerPatch));
			harmony.PatchAll(typeof(EnemyAIPatch));
			harmony.PatchAll(typeof(StartOfRoundPatch));
			harmony.PatchAll(typeof(VehicleControllerPatch));
			Animation.instantiateAnimations();
			NetcodePatcher();
			manualLogSource.LogInfo((object)"Successfully caught these hands");
		}
	}
}
namespace LethalHands.Patches
{
	[HarmonyPatch(typeof(HUDManager))]
	internal class HudManagerPatch
	{
		[HarmonyPatch("CanPlayerScan")]
		[HarmonyPostfix]
		private static void CanPlayerScanPostfix(ref bool __result)
		{
			if ((Object)(object)LethalHands.Instance != (Object)null)
			{
				__result = __result && !LethalHands.Instance.isSquaredUp;
			}
		}
	}
	internal class EnemyAIPatch
	{
		[HarmonyPatch(typeof(EnemyAI), "HitEnemyOnLocalClient")]
		[HarmonyPrefix]
		private static bool PreHitEnemyOnLocalClient(EnemyAI __instance, int force, PlayerControllerB playerWhoHit, bool playHitSFX, int hitID)
		{
			if (force != -22)
			{
				return true;
			}
			__instance.HitEnemy(EnemyFloatHealth.Instance.DamageEnemy(__instance), playerWhoHit, playHitSFX, hitID);
			__instance.HitEnemyServerRpc(force, (int)playerWhoHit.playerClientId, playHitSFX, hitID);
			return false;
		}

		[HarmonyPatch(typeof(EnemyAI), "HitEnemyClientRpc")]
		[HarmonyPrefix]
		private static void PreHitEnemyClientRpc(EnemyAI __instance, ref int force, int playerWhoHit)
		{
			if (force == -22 && playerWhoHit != (int)GameNetworkManager.Instance.localPlayerController.playerClientId)
			{
				force = EnemyFloatHealth.Instance.DamageEnemy(__instance);
			}
		}
	}
	[HarmonyPatch(typeof(InteractTrigger))]
	internal class InteractTriggerPatch
	{
		[HarmonyPatch("SetUsingLadderOnLocalClient")]
		[HarmonyPrefix]
		private static void PreSetUsingLadderOnLocalClient()
		{
			LethalHands.Instance.SquareDown(animate: false);
		}
	}
	internal class NetworkingPatches
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static HandleNamedMessageDelegate <0>__OnRequestSync;

			public static HandleNamedMessageDelegate <1>__OnReceiveSync;
		}

		private static GameObject networkPrefab;

		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		[HarmonyPostfix]
		public static void Init()
		{
			if (!((Object)(object)networkPrefab != (Object)null))
			{
				networkPrefab = Assets.Load<GameObject>("lethalhandsnetworker.prefab");
				networkPrefab.AddComponent<LethalHandsNetworker>();
				NetworkManager.Singleton.AddNetworkPrefab(networkPrefab);
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPostfix]
		private static void SpawnLethalHandsNetworker()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				GameObject val = Object.Instantiate<GameObject>(networkPrefab, Vector3.zero, Quaternion.identity);
				val.GetComponent<NetworkObject>().Spawn(false);
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		public static void InitializeLocalPlayer()
		{
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			if ((Object)(object)LethalHands.Instance == (Object)null)
			{
				LethalHands lethalHands = ((Component)GameNetworkManager.Instance.localPlayerController).gameObject.AddComponent<LethalHands>();
			}
			if (EnemyFloatHealth.Instance == null)
			{
				new EnemyFloatHealth();
			}
			LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)"Player initialized, setting up config...");
			if (SyncedInstance<NetworkConfig>.IsHost)
			{
				CustomMessagingManager messageManager = SyncedInstance<NetworkConfig>.MessageManager;
				object obj = <>O.<0>__OnRequestSync;
				if (obj == null)
				{
					HandleNamedMessageDelegate val = NetworkConfig.OnRequestSync;
					<>O.<0>__OnRequestSync = val;
					obj = (object)val;
				}
				messageManager.RegisterNamedMessageHandler("SlapitNow.LethalHands_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
				SyncedInstance<NetworkConfig>.Synced = true;
				return;
			}
			SyncedInstance<NetworkConfig>.Synced = false;
			CustomMessagingManager messageManager2 = SyncedInstance<NetworkConfig>.MessageManager;
			object obj2 = <>O.<1>__OnReceiveSync;
			if (obj2 == null)
			{
				HandleNamedMessageDelegate val2 = NetworkConfig.OnReceiveSync;
				<>O.<1>__OnReceiveSync = val2;
				obj2 = (object)val2;
			}
			messageManager2.RegisterNamedMessageHandler("SlapitNow.LethalHands_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
			NetworkConfig.RequestSync();
		}

		[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
		[HarmonyPostfix]
		public static void PlayerLeave()
		{
			LethalHandsPlugin.Instance.manualLogSource.LogInfo((object)"Player disconnected, restoring config...");
			LethalHands.Instance.Sleep();
			SyncedInstance<NetworkConfig>.RevertSync();
			EnemyFloatHealth.Instance = null;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("GrabObject")]
		[HarmonyPrefix]
		private static void PreGrabObject()
		{
			if (!LethalHands.Instance.allowItems)
			{
				LethalHands.Instance.SquareDown(animate: false);
			}
		}

		[HarmonyPatch("BeginGrabObject")]
		[HarmonyPostfix]
		private static void PostBeginGrabObject()
		{
			if (!LethalHands.Instance.allowItems && LethalHands.Instance.playerControllerInstance.isGrabbingObjectAnimation)
			{
				LethalHands.Instance.SquareDown(animate: false);
			}
		}

		[HarmonyPatch("SwitchToItemSlot")]
		[HarmonyPostfix]
		private static void PostSwitchToItemSlot()
		{
			if (!LethalHands.Instance.allowItems && LethalHands.Instance.playerControllerInstance.isHoldingObject)
			{
				LethalHands.Instance.SquareDown(animate: false);
			}
		}

		[HarmonyPatch("PerformEmote")]
		[HarmonyPrefix]
		private static void PrePerformEmote()
		{
			LethalHands.Instance.SquareDown(animate: false);
		}

		[HarmonyPatch("KillPlayer")]
		[HarmonyPostfix]
		private static void PostKillPlayer()
		{
			if (LethalHands.Instance.playerControllerInstance.isPlayerDead)
			{
				LethalHands.Instance.SquareDown(animate: false);
			}
		}

		[HarmonyPatch("CancelSpecialTriggerAnimations")]
		[HarmonyPrefix]
		private static void PreCancelSpecialTriggerAnimations()
		{
			LethalHands.Instance?.SquareDown(animate: false);
		}

		[HarmonyPatch("LateUpdate")]
		[HarmonyPostfix]
		private static void PostLateUpdate()
		{
			if (!((Object)(object)LethalHands.Instance == (Object)null) && LethalHands.Instance.punchingHaltsStaminaRegen && LethalHands.Instance.freezeStaminaRegen)
			{
				LethalHands.Instance.playerControllerInstance.sprintMeter = Mathf.Clamp(LethalHands.Instance.playerControllerInstance.sprintMeter, 0f, LethalHands.Instance.recordedStamina);
				LethalHands.Instance.playerControllerInstance.sprintMeterUI.fillAmount = LethalHands.Instance.playerControllerInstance.sprintMeter;
			}
		}

		[HarmonyPatch("IHittable.Hit")]
		[HarmonyPrefix]
		private static bool PreHit(PlayerControllerB __instance, int force, Vector3 hitDirection, PlayerControllerB playerWhoHit)
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			if (force != -22)
			{
				return true;
			}
			if (!__instance.AllowPlayerDeath())
			{
				return false;
			}
			CentipedeAI[] array = Object.FindObjectsByType<CentipedeAI>((FindObjectsSortMode)0);
			for (int i = 0; i < array.Length; i++)
			{
				if ((Object)(object)array[i].clingingToPlayer == (Object)(object)__instance)
				{
					return false;
				}
			}
			if (Object.op_Implicit((Object)(object)__instance.inAnimationWithEnemy))
			{
				return false;
			}
			__instance.DamagePlayerFromOtherClientServerRpc(LethalHands.Instance.playerPunchDamage, hitDirection, (int)playerWhoHit.playerClientId);
			return false;
		}
	}
	[HarmonyPatch(typeof(StartMatchLever))]
	internal class StartMatchLeverPatch
	{
		[HarmonyPatch("LeverAnimation")]
		[HarmonyPrefix]
		private static void PreLeverAnimation()
		{
			LethalHands.Instance.SquareDown(animate: false);
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPatch("StartGame")]
		[HarmonyPostfix]
		private static void PostStartGame()
		{
			EnemyFloatHealth.Instance.Reset();
		}
	}
	[HarmonyPatch(typeof(Terminal))]
	internal class TerminalPatch
	{
		[HarmonyPatch("BeginUsingTerminal")]
		[HarmonyPrefix]
		private static void PreBeginUsingTerminal()
		{
			LethalHands.Instance.SquareDown(animate: false);
		}
	}
	[HarmonyPatch(typeof(VehicleController))]
	internal class VehicleControllerPatch
	{
		[HarmonyPatch("TakeControlOfVehicle")]
		[HarmonyPrefix]
		private static void PreTakeControlOfVehicle()
		{
			LethalHands.Instance.SquareDown(animate: false);
		}

		[HarmonyPatch("SetPassengerInCar")]
		[HarmonyPrefix]
		private static void PreSetPassengerInCar(PlayerControllerB player)
		{
			if ((Object)(object)player == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				LethalHands.Instance.SquareDown(animate: false);
			}
		}
	}
}
namespace LethalHands.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}