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Decompiled source of BerserkTurrets v1.0.0
BerserkTurrets.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BerserkTurrets.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BerserkTurrets")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BerserkTurrets")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e43e7eba-1e9a-4011-8e9e-60980a3a6c59")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BerserkTurrets { [BepInPlugin("SleeplessKyru.BerserkTurrets", "Berserk Turrets", "1.0.0")] public class SleeplessModBase : BaseUnityPlugin { private const string modGUID = "SleeplessKyru.BerserkTurrets"; private const string modName = "Berserk Turrets"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("SleeplessKyru.BerserkTurrets"); private static SleeplessModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance != (Object)null) { Instance = this; } mls = Logger.CreateLogSource("SleeplessKyru.BerserkTurrets"); mls.LogInfo((object)"Berserk Turrets by Sleepless Kyru has loaded!"); harmony.PatchAll(typeof(SleeplessModBase)); harmony.PatchAll(typeof(TurretPatch)); } } } namespace BerserkTurrets.Patches { [HarmonyPatch(typeof(Turret))] internal class TurretPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void berserkTurretsPatch(ref int ___turretMode) { ___turretMode = 3; } } }