using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using SnapRotateFurniture.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SnapRotateDecor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SnapRotateDecor")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f8855d2f-421c-493b-a4b8-096a44d3d8ee")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SnapRotateFurniture
{
[BepInPlugin("SleeplessKyru.SnapRotateFurniture", "Snap Rotate Furniture", "1.0.1")]
public class SleeplessModBase : BaseUnityPlugin
{
private const string modGUID = "SleeplessKyru.SnapRotateFurniture";
private const string modName = "Snap Rotate Furniture";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("SleeplessKyru.SnapRotateFurniture");
private static SleeplessModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance != (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("SleeplessKyru.SnapRotateFurniture");
mls.LogInfo((object)"Snap Rotate Furniture by Sleepless Kyru has loaded!");
harmony.PatchAll(typeof(SleeplessModBase));
harmony.PatchAll(typeof(SnapRotateFurniturePatch));
}
}
}
namespace SnapRotateFurniture.Patches
{
[HarmonyPatch(typeof(ShipBuildModeManager))]
internal class SnapRotateFurniturePatch
{
private static bool wasButtonPressed;
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void rotateFurniturePatch(ref PlayerActions ___playerActions, ref Transform ___ghostObject)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
if (!IngamePlayerSettings.Instance.playerInput.actions.FindAction("ActivateItem", false).IsPressed())
{
if (StartOfRound.Instance.localPlayerUsingController)
{
MovementActions movement = ___playerActions.Movement;
if (((MovementActions)(ref movement)).ActivateItem.IsPressed())
{
goto IL_004c;
}
}
if (wasButtonPressed)
{
wasButtonPressed = false;
float num = 45f;
Vector3 eulerAngles = ___ghostObject.eulerAngles;
float num2 = Mathf.Round(eulerAngles.y / num) * num + num;
___ghostObject.eulerAngles = new Vector3(eulerAngles.x, num2, eulerAngles.z);
}
return;
}
goto IL_004c;
IL_004c:
wasButtonPressed = true;
}
}
}