using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using FuckYouMod.Patch;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FuckYouMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FuckYouMod")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5ecc2bf2-af12-4e83-a6f1-cf2eacbf3060")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FuckYouMod
{
[BepInPlugin("FuckYouMod", "FuckYouEmote-Sligili", "1.0.0")]
public class FuckYouModInitialization : BaseUnityPlugin
{
private Harmony _harmony;
private void Awake()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"FuckYouMod loaded");
EmotePatch.assetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "FuckYouMod/fuckyoumod"));
_harmony = new Harmony("FuckYouMod");
_harmony.PatchAll(typeof(EmotePatch));
}
}
public static class PluginInfo
{
public const string Guid = "FuckYouMod";
public const string Name = "FuckYouEmote-Sligili";
public const string Ver = "1.0.0";
}
}
namespace FuckYouMod.Patch
{
internal class EmotePatch
{
public static AssetBundle assetBundle;
[HarmonyPatch(typeof(PlayerControllerB), "Start")]
[HarmonyPrefix]
private static void StartPrefix(PlayerControllerB __instance)
{
if ((Object)(object)assetBundle == (Object)null)
{
Debug.LogError((object)"FUCKYOUMOD: The asset bundle is NULL");
}
GameObject gameObject = ((Component)((Component)((Component)__instance).gameObject.transform.Find("ScavengerModel")).gameObject.transform.Find("metarig")).gameObject;
gameObject.AddComponent<ChangeAnimationClip>();
}
[HarmonyPatch(typeof(StartOfRound), "ReviveDeadPlayers")]
[HarmonyPostfix]
private static void ReviveDeadPlayersPostfix(StartOfRound __instance)
{
Object[] array = Resources.FindObjectsOfTypeAll(typeof(ChangeAnimationClip));
for (int i = 0; i < array.Length; i++)
{
ChangeAnimationClip changeAnimationClip = array[i] as ChangeAnimationClip;
((MonoBehaviour)changeAnimationClip).Invoke("SetClips", 0.1f);
}
}
}
internal class ChangeAnimationClip : MonoBehaviour
{
public string animatorStateName = "Dance2";
private Animator animator;
private AnimationClip newAnim;
private void Start()
{
((MonoBehaviour)this).Invoke("SetClips", 0.1f);
}
public void SetClips()
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
newAnim = EmotePatch.assetBundle.LoadAsset<AnimationClip>("Assets/FuckYouMod/newDance2.anim");
if ((Object)(object)newAnim != (Object)null)
{
Debug.Log((object)("Succesfully loaded animation " + ((Object)newAnim).name));
animator = ((Component)this).GetComponent<Animator>();
AnimatorOverrideController val = new AnimatorOverrideController(animator.runtimeAnimatorController);
List<KeyValuePair<AnimationClip, AnimationClip>> list = new List<KeyValuePair<AnimationClip, AnimationClip>>();
AnimationClip[] animationClips = ((RuntimeAnimatorController)val).animationClips;
foreach (AnimationClip val2 in animationClips)
{
if (((Object)val2).name == animatorStateName)
{
list.Add(new KeyValuePair<AnimationClip, AnimationClip>(val2, newAnim));
}
}
val.ApplyOverrides((IList<KeyValuePair<AnimationClip, AnimationClip>>)list);
animator.runtimeAnimatorController = (RuntimeAnimatorController)(object)val;
}
else
{
Debug.LogError((object)"FUCKYOUMOD: Animation has not been loaded correctly");
}
}
}
}