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HDLethalCompany
Additional graphics settings such as resolution, anti-aliasing, fog quality etc.
By Sligili
Date uploaded | a year ago |
Version | 1.2.0 |
Download link | Sligili-HDLethalCompany-1.2.0.zip |
Downloads | 5011 |
Dependency string | Sligili-HDLethalCompany-1.2.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
HDLethalCompany V1.2.0 - Sligili
INSTALLATION
Extract on the main game folder
CONFIGURATION
Open BepInEx/config/HDLethalCompany.cfg
with a text editor.
-
RESOLUTION SCALE: Set
value
to any number between1.000
-3.000
- 1.000 -> 860x520 (Vanilla resolution)
- 2.233 -> 1920x1177 (Default mod resolution)
- 3.000 -> 2580x1560 (The scanned elements get wrong offsets above this value)
- 4.000 -> 3440x2560 (Scanned elements will be wrongly offsetted, but is not that bad)
-
POST-PROCESSING: Set
EnablePP
totrue
orfalse
- disables the HDRP Custom Pass, therefore disabling the colorgrading -
VOLUMETRIC FOG QUALITY: Set
FogQuality
to any of the following values-1
0
1
2
- -1 -> VERY LOW (Lower than the Vanilla preset, to gain performance without affecting gameplay)
- 0 -> LOW (Vanilla preset and the default mod value)
- 1 -> MEDIUM (impacts performance)
- 2 -> HIGH (REALLY impacts performance)
-
VOLUMETRIC FOG: Set
EnableFOG
totrue
orfalse
- disables the HDRP Volumetric Fog, heavily affecting gameplay for obvious reasons -
ANTI-ALIASING: Set
EnableAA
totrue
orfalse
- enables Built-in SMAA
CHANGELOG o7
- v1.2.0:
- SMAA actually works now (uwu)
- Added a new parameter Fog Quality
- Now the resolution scale multiplier value can go up to
4.000
without breaking the HUD (too much)
- v1.1.2:
- Read Me formatting :P
- v1.1.1:
- Fixed some typos
- v1.1.0:
- Fixed scanned elements not scaling correctly with the resolution