HDLethalCompany
Additional graphics settings such as resolution, anti-aliasing, fog quality etc.
Date uploaded | a year ago |
Version | 1.5.0 |
Download link | Sligili-HDLethalCompany-1.5.0.zip |
Downloads | 30124 |
Dependency string | Sligili-HDLethalCompany-1.5.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
HDLethalCompany V1.5.0 - Sligili | CLIENT SIDE 🎈
INSTALLATION ðŸ›
Extract on the main game folder (where Lethal Company.exe
is located). Make sure you have BepInEx installed
CONFIGURATION âš™
Open BepInEx/config/HDLethalCompany.cfg
with a text editor.
📃This mod maintains the vanilla rendering aspect ratio to avoid breaking any HUD elements.
Calculate the value equivalent to your desired resolution -> DesiredResolutionWidth/860
-
RESOLUTION FIX: Set
EnableRes
totrue
orfalse
- if false, disables my custom resolution method so you can add another resolution mod with a different solution like this one or any WideScreen fix -
RESOLUTION SCALE: Set
value
to any number between1.000
(or lower) -4.500
(The UI scanned elements have slightly incorrect offsets after 3.000)- 0.923 -> 800x480 (Increases performance)
- 1.000 -> 860x520 (Vanilla resolution)
- 1.488 -> 1280x720
- 2.233 -> 1920x1080 (Default mod resolution)
- 2.977 -> 2560x1440
- 4.465 -> 3840x2060
-
TEXTURE QUALITY: Set
TextureQuality
to any of the following values0
1
2
3
- modifies texture resolution- 0 -> VERY LOW (Eight resolution)
- 1 -> LOW (Quarter resolution)
- 2 -> MEDIUM (Half resolution)
- 3 -> HIGH (Full resolution - Vanilla and default mod value)
-
VOLUMETRIC FOG QUALITY: Set
FogQuality
to any of the following values0
1
2
3
- modifies the volumetric fog budget- 0 -> VERY LOW (Lower than the Vanilla preset, increases performance)
- 1 -> LOW (Vanilla preset and the default mod value)
- 2 -> MEDIUM
- 3 -> HIGH (Can really impact performance at high resolutions)
-
LEVEL OF DETAIL: Set
LOD
to any of the following values0
1
2
- modifies the distance at which models decrease their poly count/disappear- 0 -> LOW (half distance)
- 1 -> MEDIUM (Vanilla distance - Default mod value)
- 2 -> HIGH (Twice the distance)
-
SHADOW QUALITY: Set
ShadowQuality
to any of the following values0
1
2
3
- modifies the maximum resolution they can reach- 0 -> VERY LOW (disables shadows)
- 1 -> LOW (256 max resolution)
- 2 -> MEDIUM (1024 max resolution)
- 3 -> HIGH (2048 max resolution - Vanilla and default mod value)
-
POST-PROCESSING: Set
EnablePP
totrue
orfalse
- if false, disables the HDRP Custom Pass, therefore disabling color grading -
VOLUMETRIC FOG: Set
EnableFOG
totrue
orfalse
- if false, disables the HDRP Volumetric Fog. Use this as a last resource in case lowering the fog quality is not enough to get decent performance -
ANTI-ALIASING: Set
EnableAA
totrue
orfalse
- if true, enables built-in SMAA
CHANGELOG 🕗
- v1.5.0:
- Added a new parameter Resolution Fix
- Now all cameras will be affected by the settings
- Removed LC_API dependency because of bugs
- Tweaked the icon
- v1.4.1:
- Mod has a GitHub now
- New icon
- v1.4.0:
- Added two new parameters Level Of Detail and Shadow Quality
- LC_API now required
- Texture Quality instructions now included
- v1.3.0:
- The scanner should work now
- Added a new parameter Texture Quality
- Changes now apply to the spectator camera aswell
- The DLL has been renamed
- v1.2.0:
- SMAA actually works now (UwU)
- Added a new parameter Fog Quality
- Now the resolution scale multiplier value can go up to
4.500
without breaking the scanner (too much)
- v1.1.2:
- Read Me formatting :P
- v1.1.1:
- Fixed some typos