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Sligili-HDLethalCompany-1.5.0 icon

HDLethalCompany

Additional graphics settings such as resolution, anti-aliasing, fog quality etc.

Date uploaded a year ago
Version 1.5.0
Download link Sligili-HDLethalCompany-1.5.0.zip
Downloads 30124
Dependency string Sligili-HDLethalCompany-1.5.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

HDLethalCompany V1.5.0 - Sligili | CLIENT SIDE 🎈

INSTALLATION 🛠

Extract on the main game folder (where Lethal Company.exe is located). Make sure you have BepInEx installed

CONFIGURATION âš™

Open BepInEx/config/HDLethalCompany.cfg with a text editor.

📃This mod maintains the vanilla rendering aspect ratio to avoid breaking any HUD elements.
Calculate the value equivalent to your desired resolution -> DesiredResolutionWidth/860

  • RESOLUTION FIX: Set EnableRes to true or false - if false, disables my custom resolution method so you can add another resolution mod with a different solution like this one or any WideScreen fix

  • RESOLUTION SCALE: Set value to any number between 1.000 (or lower) - 4.500 (The UI scanned elements have slightly incorrect offsets after 3.000)

    • 0.923 -> 800x480 (Increases performance)
    • 1.000 -> 860x520 (Vanilla resolution)
    • 1.488 -> 1280x720
    • 2.233 -> 1920x1080 (Default mod resolution)
    • 2.977 -> 2560x1440
    • 4.465 -> 3840x2060
  • TEXTURE QUALITY: Set TextureQuality to any of the following values 0 1 2 3 - modifies texture resolution

    • 0 -> VERY LOW (Eight resolution)
    • 1 -> LOW (Quarter resolution)
    • 2 -> MEDIUM (Half resolution)
    • 3 -> HIGH (Full resolution - Vanilla and default mod value)
  • VOLUMETRIC FOG QUALITY: Set FogQuality to any of the following values 0 1 2 3 - modifies the volumetric fog budget

    • 0 -> VERY LOW (Lower than the Vanilla preset, increases performance)
    • 1 -> LOW (Vanilla preset and the default mod value)
    • 2 -> MEDIUM
    • 3 -> HIGH (Can really impact performance at high resolutions)
  • LEVEL OF DETAIL: Set LOD to any of the following values 0 1 2 - modifies the distance at which models decrease their poly count/disappear

    • 0 -> LOW (half distance)
    • 1 -> MEDIUM (Vanilla distance - Default mod value)
    • 2 -> HIGH (Twice the distance)
  • SHADOW QUALITY: Set ShadowQuality to any of the following values 0 1 2 3 - modifies the maximum resolution they can reach

    • 0 -> VERY LOW (disables shadows)
    • 1 -> LOW (256 max resolution)
    • 2 -> MEDIUM (1024 max resolution)
    • 3 -> HIGH (2048 max resolution - Vanilla and default mod value)
  • POST-PROCESSING: Set EnablePP to true or false - if false, disables the HDRP Custom Pass, therefore disabling color grading

  • VOLUMETRIC FOG: Set EnableFOG to true or false - if false, disables the HDRP Volumetric Fog. Use this as a last resource in case lowering the fog quality is not enough to get decent performance

  • ANTI-ALIASING: Set EnableAA to true or false - if true, enables built-in SMAA

CHANGELOG 🕗

  • v1.5.0:
    • Added a new parameter Resolution Fix
    • Now all cameras will be affected by the settings
    • Removed LC_API dependency because of bugs
    • Tweaked the icon
  • v1.4.1:
    • Mod has a GitHub now
    • New icon
  • v1.4.0:
    • Added two new parameters Level Of Detail and Shadow Quality
    • LC_API now required
    • Texture Quality instructions now included
  • v1.3.0:
    • The scanner should work now
    • Added a new parameter Texture Quality
    • Changes now apply to the spectator camera aswell
    • The DLL has been renamed
  • v1.2.0:
    • SMAA actually works now (UwU)
    • Added a new parameter Fog Quality
    • Now the resolution scale multiplier value can go up to 4.500 without breaking the scanner (too much)
  • v1.1.2:
    • Read Me formatting :P
  • v1.1.1:
    • Fixed some typos