SmothBM-Perfect icon

Perfect

It has been done, it has been perfected and is still being perfected even more.

By SmothBM

CHANGELOG

1.0.0

Initial Upload

1.0.1

Removed better shotgun ammo and replaced it with spawnable store items

Added permanent moons

Added Strange objects

1.0.2

Never mind, I removed strange objects and spawnable store items.

Added back better shotgun ammo because I am stupid for removing it in the first place.

1.0.3

Removed Lethal Missions, possible cause of FPS loss.

Removed Rolling Giant, I want to cut the amount of mods in this modpack and I also want to attempt to keep it as "vanilla" as possible.

Removed no sell limit, not necessary.

Removed detailed scan, I barely use it to be honest so in my eyes its just taking a mod slot.

Removed FPSpectate, cool mod that lets you spectate in first person but not necessary.

Removed MikeTweaks, its redundant. Advanced company does a lot of stuff MikeTweaks aims to tweaks in a more balanced, immersive and fun way.

Removed Coroner.

Removed AccurateStaminaDisplay.

Removed JumpDelayPatch

Added An0n Patches

Added Forest Giant Montionsense

Added Walkie Use

Added TermSpeak.

Added aquatis, cool moon, feels pretty vamilla and lore friendly.

Reduced amount of cat spawns from 15 to 10.

Repriced several lategame upgrades.

Removed the diving kit, as it is made useless by the flippers.

Raised flippers price.

Repriced several perks and rebalanced.

Raised Shotgun price from 1500 to 2500.

Planet prices raised Titan 900, Dine 550 and Rend 450.

Nerfed the sand worms emergence and detection chance slightly.

Raised the amount of time the Bracken can be angry for from 30 to 45.

The chances of the bracken turning off the breaker is 50 now from 75.

Monster spawns increased.

Only Mimics and Baboonhawks can mimic player voices.

1.0.4

Added LateCompany, I did not have LateCompany before due to possible dsycn issues that could arise when joining mid game. The modpage claims that it fixed the issue (Probably). Join mid game at your own risk, I decided to add it for conviniece if someone disconnects mid game.

Added hookgun for some fun traversal. I made sure to balance it.

Added Crosshair for better aimablity with the hookgun.

Added the Bracken and Coilhead back to the enemy list that can mimic player voices.

Removed Forest Giant Motionsense.

The indoor clock visibility set to 0, in order to see the clock inside the building press F1.

Raised Bracken anger time from 45 to 60.

Reduced the amount of extra inventory slots that you can have from the perk upgrades by 1. Only 2 extra inventory slots when maxed.

1.0.5

Removed late company, was having dsync and it also might be causing conflicts with advanced companies' updated performance report.

Added ShootableMouthDogs.

Yipee mod added (If you are a serious person that wanted a pure gameplay no nonesense modpack I am not sorry, Yipee is a must and also it was my friends suggestion).

Emergenece for the sandworm raised slighly.

Hookgun price reduced from 1500 to 1250 and cooldown for the hook reduced from 10 to 6.3.

Speed perk upgrade nerfed, speed reduced from 5 to 3 and price has also been raised.

Weigh reducer perk xp price raised.

Stamina perk upgrade xp price raised.

Bulletproof vest price raised fro 100 to 175.

Nightvision price raised to 500 from 450 and battery duration increased to 180 > 200. (Credit to NoFlex for telling to use ">" instead of "from")

Several modded scrap item chances of appearing raised.

Apparatus value 80 > 100.

Increased a couple of weather scrap modifiers.

Shotgun price reduced 2500 > 1800.

Walkie price raised 12 > 25.

Teleporter cooldown increased 10 > 30

Inverse cooldown reduced 100 > 60.

Monster spawns increased.

Delivery speed perk upgrade nerf by two levels.

Extension deadline discount perk upgrade buffed, at max level you get a 95% discount.

Scaling credits for every time you land raised from 15 to 20.

Reduced bracken anger timer 60 > 50.

Removed Advanced teleporter.

Removed Interns upgrade.

Raised the price of of upgrading the hunter upgrade.

Raised medkit price 80 > 200, but increase heal amount 20 > 50.

1.0.6

Added NoSellLimit back.

1.0.7

Removed LC Masked Fixed, the new Lethal Company update fixed the same issue this mod fixes.

Removed lock doors mod.

Added EnhancedLockpicker.

1.0.8

Updated some of the mods.

Replaced the extend quota option from advanced company to the one from lategame upgrades. (Also removed its discount perk).

1.0.9

Updating some mods.

1.1.0

Removed better shotgunshells.

Removed shiplobby. Advanced company came out with an update that allows players to join when the ship is in orbit and mid game.

Removed Lethal Fashion

Added MoreCompany for cosmetics

Added EquipmentCompany for more cosmetics

Added ZTKCosmetics for even more cosmetics

Added Simple Hats for even even more cosmetics

Added TooManyEmotes for more fun with friends and also mimics can now emote!

Added Generic Moons. (More moons, more variety and more fun!)

Player threshold for scaling credits reduced 3 > 2.

High tier vanilla moon prices set to their original default prices, except Titan which I priced at 750.

Max player count set to 6. (This can be configured in game or in the cgf files).

And of course, updated some mods.

1.1.1

Updated a bunch of mods

Removed Generic moons. (I really liked the new moons, but I feel like they need a little bit more of polishing, I also had issues with FPS loss when visiting the moons in this mod).

Removed Aquatis. (Just Kast and Orion are perfect in my opinion).

Removed Scaling Credits (Deprecated).

Added Coroner (Because honestly, I really miss the funny death messages).

Titan price back to default 700.

Nightvision price reduced 500 > 300

Huge hookgun price reduction 1250 > 700, cooldown reduced 6.3 > 5. (I want the hookgun to be an alternative to the jetpack in some situations, while the jetpack is better for longer distances the hookgun is better for short distances).

Raised the stormy loot value and scrap amount modifier 170 > 180. (No one likes going to stormy might as well make it more worth it to go to stormy).

Very slightly reduced monster spawns.

1.1.2

Added AbsasCosmetics because I am cosmetic addict now.

1.1.3

I added little list of features that this modpack adds. (Not all features are mentioned, I only mentioned the useful ones that help to enhanced the gameplay, there are tons more that were not mentioned).

Added FixRPCLag. (Sorry for so many additions and removals on these past fue days).

Oh yeah and updated some mods too.

1.1.4

Removed TooManyEmotes (Some emotes cause arms to break, at least for me).

Removed walkie-use (You can scroll).

1.1.5

Added AdditionalContentFramework.

Added PathfindingLagFix.

Added NutcrackerFixes.

Added ShowAmmoCount.

Added IwotasticsCompassMod.

Added Mirror decor to look at your fantastic looking character.

Added Tyler1Bracken (Helarious)

Removed BoomBoxSyncFix (Ngl its not a deal breaker not hearing the same music as your crewmates).

Removed SandWormNerf (The ReadMe states that it was made for v45 not v47)

Removed SimpleHats (Trimming the modpack, the cosmetics that are available should be good enough).

Removed DimmingFlashlights (Cool little mod but I barely noticed it while playing, so miniscule that might as well remove it for less mods, also it does not to seem to work on the new update).

Removed ScanFix.

Changed the max possible discount for some items, you will get better deals now.

Flipper price reduced 180 > 100.

Reduced peeper price 250 > 200.

Total number of monsters spawned by MoreMonsters mod reduced 8 > 6.

Reduced max coilheads spawned by MoreMonsters mod 2 > 1.

Reduced max puffers spawned by MoreMonsters mod 3 > 1.

Another buff to the hookgun cooldown reduced 5 > 2 and max amount of shots before needing to reload increased 5 > 10

Apparatus value increased 100 > 200.

Base amount radiation damage increased 5 > 10.

ShipMapCamDueNorth set to true. (The ship's map camera is rotated so that it aims north evenly).

Joining mid game has been disabled by default (Joining mid game sometimes breaks the specatator camera for already dead players, another issue is that when someone joins mid game, once the ship is in orbit it does not spawn in the new player and they have to alt+f4 in order to leave the game. This is an issue that I have personally expirienced while playing with people).

1.1.6

Removed mirror mod (The mirror causes me to lose fps).

1.1.7

I decided to add InsomniaxCosmetics (I know what I said about the last cosmetics mod, I just really like this one more).

1.1.8

Had to revert lethal things a version because the new update completely breaks the game and is unplayeble until its fixed.

Removed the bullet proofvest (Too strong and I find it really hard balancing it and also the presets I gave it always get reset everytime a new game gets started or a game is continued).

1.1.9

I made a mistake, the mod breaking the game is not "lethalthings" but "lethallib" specifically version 0.12.0 (For now keep it on v0.11.2 until a new update comes out to fix the broken game).

1.2.0

Removed BetterTeleporter (GeneralImproments came out with an update that lets you edit the cooldown on the teleporters, which was the main reason to why I had BetterTeleporter).

Removed Corporate Restructure.

Added ImmersiveScrap.

Added SellYourStuff.

Addedd SpawnableStoreItems.

Visibility of the clock inside the ship changed 0 > 1.

Length of day value raised 700 > 1000 (From what I understand this makes and in game minute an irl second, I could be wrong so take it with a grain of salt).

Added back the bulletproof vest (I removed it due to balancing reasons and another thing that was broken, but I belive I manged to balance it out and the broken thing seems to have been fixed).

Increased total monster count and reduced the time between a new monster being spawend.

1.2.1

Removed MoreItems (GeneralImprovements came out with an update that raises the amount of items that get saved, 45 > 999. No need for more items).

1.2.2

Slight reduction in mosnter spawns yet again (Balancing the spawn rates is really complicated between balance and performance, sorry for so many changes).

Reduced the amount of store items that can spawn inside the building and also removed several items from the loot pool.

Reduced Skinwalker voice line frequency.

Updated some mods.

1.2.3

Removed Helmet LateGameUpgrades (Having to balance this thing is going to be a nightmare, I just don't want to deal with that).

The SickBeats Upgrade Instead of boosting sprint speed and damage it will instead boost spring endurance and defense.

Wheele Barrow price raised 400 > 600.

1.2.4

I sadly had to remove MoreEmotes (It conflicted with AdvancedCompany's hand held terminal by makimg it invicible).

Night Vision quickuse is now activated by pressing "F".

Headset quickuse is now activated by pressing "R".

Contract price reduced 500 > 400.

Contract Rewards raised 500 > 1000.

Reduced exterminator hoarder bug spawn count 20 > 15 (don't want lower end PC's or laptops blowing up, now do we?).