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105 Timbrance
A valley, (mostly) vanilla-esque moon.
| Date uploaded | a week ago |
| Version | 1.0.2 |
| Download link | Sniper1_1-105_Timbrance-1.0.2.zip |
| Downloads | 216 |
| Dependency string | Sniper1_1-105_Timbrance-1.0.2 |
This mod requires the following mods to function
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.9ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.12AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.1README
105_Timbrance
Adds a valley (mostly) vanilla-like moon to Lethal Company. (Discord link)
105 Timbrance (Cost: 60, Risk: B+)
POPULATION: Abandoned
CONDITIONS: An abandoned bunker in the woods.
FAUNA: Diverse.![]()
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Credits
- Zeekerss for developing the game.
- Water asset
- Voxx for TerraMesh tool.
- The developers of this mod's dependencies as it literally could not exist without them.
- Audio Knight on YouTube for a handy starting tutorial.
- Nomnomab's project patcher to access vanilla LC through Unity.
- Those that helped provide information on the modding Discord, mainly through the LethalLevelLoader Discord and Dev-moons channel.
- Debugging tools like Imperium and UnityExplorer.
- Thunderstore for hosting this mod as I wouldn't know how to distribute without it.
- Fishing assets.
CHANGELOG
Version 1.0.3
- Fish != Jesus.
Version 1.0.2
- VR support (Apparently this is something we have to do. I don't have the hardware to test).
- Did something with diffusion profiles (Might make vegitation look better).
Version 1.0.1
- Updated for V81.
- Added DawnLib dependency for footstep system.
- Fish.
Version 1.0.0
- Updated README.
- Visual enhancements.
Version 0.1.10
- Fixed how trees break.
Version 0.1.9
- Added Universal Radar as a dependency because I forgot to do it earlier.
Version 0.1.8
- Added moon video.
- Changed box mesh.
- Tweaked one fire exit building.
- Tweaked dock.
- Added Giant Sapsucker spawn.
Version 0.1.7
- Icon updated.
Version 0.1.6
- Readme pics.
Version 0.1.5
- Removed an object I was using for a position reference. Oops.
Version 0.1.4
- Dock more cruiser accessible.
Version 0.1.3
- Flattened underside of river to allow better compatability with Biodiversity. (Thanks for helping me figure out how to do that)
Version 0.1.2
- Update to README.
- Added Moon_Day_Speed_Multiplier_Patcher and AutoScroll as dependencies.
- Converted terrain to mesh to fix graphical issues (Thanks Voxx!)
Version 0.1.1
- Added JLL as a dependeny.
Version 0.1.0
- Initial standalone upload.
