69 Phuket
A swampy, (mostly) vanilla-esque moon.
| Date uploaded | a week ago |
| Version | 1.0.0 |
| Download link | Sniper1_1-69_Phuket-1.0.0.zip |
| Downloads | 475 |
| Dependency string | Sniper1_1-69_Phuket-1.0.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.5AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.3README
69_Phuket
Adds a swampy (mostly) vanilla-like moon to Lethal Company. (Discord link)
69 Phuket (Cost: 0, Risk: D)
POPULATION: Lost
CONDITIONS: Swampy. Isolated chemical plant.
FAUNA: Ecosystem supports various wildlife.![]()
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Credits
- Zeekerss for developing the game.
- Water asset
- Voxx for TerraMesh tool.
- The developers of this mod's dependencies as it literally could not exist without them.
- Audio Knight on YouTube for a handy starting tutorial.
- Nomnomab's project patcher to access vanilla LC through Unity.
- Those that helped provide information on the modding Discord, mainly through the LethalLevelLoader Discord and Dev-moons channel.
- Debugging tools like Imperium and UnityExplorer.
- Thunderstore for hosting this mod as I wouldn't know how to distribute without it.
- Firefly particle tutorial.
CHANGELOG
Version 1.0.0
- Updated README.
- Visual enhancements.
- Description tweak.
Version 0.1.9
- Fixed how trees break.
Version 0.1.8
- Added Universal Radar as a dependency because I forgot to do it earlier.
Version 0.1.7
- Added Giant Sapsucker spawn.
- Added moon video.
- Some tree tweaks.
- Changed box mesh.
Version 0.1.6
- Tweaked water/terrain to hopefully fix some odd collision with ice from LethalElementsBeta.
- Added randomly placed bushes outside and inside (both configurable, both default:true).
- Added randomly placed Mimckets outside and inside (both configurable, both default:true).
- Added randomly placed Light Locusts outside and inside at night (both configurable, both default:true).
- Decorated cabins.
- Decorated facility a bit.
- Tweaked water bridge durrability. It's a bit weaker, and to compensate the ladders have been shifted a bit closer.
Version 0.1.5
- Icon updated.
Version 0.1.4
- Readme pics.
Version 0.1.3
- Better future compatibility with Biodiversity.
Version 0.1.2
- Update to README.
- Added Moon_Day_Speed_Multiplier_Patcher and AutoScroll as dependencies.
- Converted terrain to mesh to fix graphical issues (Thanks Voxx!)
Version 0.1.1
- Added JLL as a dependeny.
Version 0.1.0
- Initial standalone upload.
