CHANGELOG


Version 1.0.0

  • Added spawn weight of 300 to the moon Vigilance.
  • Added spawn weights for certain tags so that moon devs can have some control over its spawn from their end. Inspired by Generic's system for their interiors (see README for values).
  • Two new tiles.
  • Decor tweaks.
  • Updated dependencies list.
  • Updated credits.
  • Increased generation speed. (Done by making a lot of ProBuilder meshes into normal meshes.)

Version 0.2.3

  • Squawk (can now squawk the "apparatus" thanks to itolib + fixed the scan node not showing ??? and any in the ship resetting to "on" when reloading save).

Version 0.2.2

  • Fixed items spawning under tables in the gallery room (which I also renamed from the misspelled "galery").

Version 0.2.1

  • Added interior radar map.
  • Added vanilla mansion paintings to potential wall paintings.

Version 0.2.0

  • Added microwave to kitchen.
  • Added an "apparatus".
  • Changed cardboard box mesh.

Version 0.1.7

  • Centered fake sun light.
  • Fixed a slightly visible hole on the hallway frames at certain intersections.

Version 0.1.6

  • Maybe fixed an odd scrap spawn.
  • Made start room special doorframe only spawn if there's actually a door.
  • Bit the bullet and cut off the backside of the logs on the wall pieces. In theory this reduces the texture fighting issue.

Version 0.1.5

  • Maybe fixed inverse teleporting into collapsed room pit.
  • Some more furniture.

Version 0.1.4

  • Maybe fixed an odd scrap spawn.

Version 0.1.3

  • Lighting tweaks.

Version 0.1.2

  • Tweaked a furniture thing.

Version 0.1.1

  • Tweaked floor/ceiling texture.
  • Moved shower.
  • AI navigation tweaks.
  • Tile floor now has proper sound.

Version 0.1.0

  • Initial release.