CHANGELOG


Version 0.2.3

  • Squawk (can now squawk the "apparatus" thanks to itolib + fixed the scan node not showing ??? and any in the ship resetting to "on" when reloading save).

Version 0.2.2

  • Fixed items spawning under tables in the gallery room (which I also renamed from the misspelled "galery").

Version 0.2.1

  • Added interior radar map.
  • Added vanilla mansion paintings to potential wall paintings.

Version 0.2.0

  • Added microwave to kitchen.
  • Added an "apparatus".
  • Changed cardboard box mesh.

Version 0.1.7

  • Centered fake sun light.
  • Fixed a slightly visible hole on the hallway frames at certain intersections.

Version 0.1.6

  • Maybe fixed an odd scrap spawn.
  • Made start room special doorframe only spawn if there's actually a door.
  • Bit the bullet and cut off the backside of the logs on the wall pieces. In theory this reduces the texture fighting issue.

Version 0.1.5

  • Maybe fixed inverse teleporting into collapsed room pit.
  • Some more furniture.

Version 0.1.4

  • Maybe fixed an odd scrap spawn.

Version 0.1.3

  • Lighting tweaks.

Version 0.1.2

  • Tweaked a furniture thing.

Version 0.1.1

  • Tweaked floor/ceiling texture.
  • Moved shower.
  • AI navigation tweaks.
  • Tile floor now has proper sound.

Version 0.1.0

  • Initial release.