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Sniper1_1-CabIn-1.0.0 icon

CabIn

Adds a cabin themed interior to Lethal Company.

Date uploaded 2 weeks ago
Version 1.0.0
Download link Sniper1_1-CabIn-1.0.0.zip
Downloads 4289
Dependency string Sniper1_1-CabIn-1.0.0

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.6.5 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)

Preferred version: 1.6.5
JacobG5-JLL-1.9.9 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.9
pacoito-itolib-0.7.0 icon
pacoito-itolib

[v73] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.7.0

README

CabIn

Adds a cabin themed interior to Lethal Company. (Discord link)

CabIn details

Primary spawns: Valley and Tundra moons.
CabIn start room CabIn dark hall CabIn lit hall CabIn diagonal hall CabIn stairs CabIn library CabIn bedroom

For moon developers

If you would like CabIn to spawn on your moon, you may tag it with one of the following tags to set its respective spawn weight:

  • HasCabin10
  • HasCabin25
  • HasCabin50
  • HasCabin75
  • HasCabin100
  • HasCabin200
  • HasCabin300

Credits

  • Zeekerss for developing the game.
  • The developers of this mod's dependencies as it literally could not exist without them.
  • Audio Knight on YouTube for a handy starting tutorial.
  • Nomnomab's project patcher to access vanilla LC through Unity.
  • Those that helped provide information on the modding Discord, mainly through the Dev-interior channel on Discord.
  • Debugging tools like Imperium and UnityExplorer.
  • Thunderstore for hosting this mod as I wouldn't know how to distribute without it.

CHANGELOG


Version 1.0.0

  • Added spawn weight of 300 to the moon Vigilance.
  • Added spawn weights for certain tags so that moon devs can have some control over its spawn from their end. Inspired by Generic's system for their interiors (see README for values).
  • Two new tiles.
  • Decor tweaks.
  • Updated dependencies list.
  • Updated credits.
  • Increased generation speed. (Done by making a lot of ProBuilder meshes into normal meshes.)

Version 0.2.3

  • Squawk (can now squawk the "apparatus" thanks to itolib + fixed the scan node not showing ??? and any in the ship resetting to "on" when reloading save).

Version 0.2.2

  • Fixed items spawning under tables in the gallery room (which I also renamed from the misspelled "galery").

Version 0.2.1

  • Added interior radar map.
  • Added vanilla mansion paintings to potential wall paintings.

Version 0.2.0

  • Added microwave to kitchen.
  • Added an "apparatus".
  • Changed cardboard box mesh.

Version 0.1.7

  • Centered fake sun light.
  • Fixed a slightly visible hole on the hallway frames at certain intersections.

Version 0.1.6

  • Maybe fixed an odd scrap spawn.
  • Made start room special doorframe only spawn if there's actually a door.
  • Bit the bullet and cut off the backside of the logs on the wall pieces. In theory this reduces the texture fighting issue.

Version 0.1.5

  • Maybe fixed inverse teleporting into collapsed room pit.
  • Some more furniture.

Version 0.1.4

  • Maybe fixed an odd scrap spawn.

Version 0.1.3

  • Lighting tweaks.

Version 0.1.2

  • Tweaked a furniture thing.

Version 0.1.1

  • Tweaked floor/ceiling texture.
  • Moved shower.
  • AI navigation tweaks.
  • Tile floor now has proper sound.

Version 0.1.0

  • Initial release.