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Date uploaded | 2 days ago |
Version | 0.1.2 |
Download link | Sniper1_1-Starship_13-0.1.2.zip |
Downloads | 854 |
Dependency string | Sniper1_1-Starship_13-0.1.2 |
This mod requires the following mods to function
AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1README
Starship-13
Adds an abandoned starship to Lethal Company. (Discord link)
Starship-13 (Cost: 1000, Risk: S^2)
POPULATION: Radio silent
CONDITIONS: An unidentified starship has been detected on the edge of the Thistle Nebula.
FAUNA: Exotic wildlife in shipping.
Credits
- Water asset
- Voxx for TerraMesh tool.
- The developers of this mod's dependencies as it literally could not exist without them.
- Audio Knight on YouTube for a handy starting tutorial.
- Nomnomab's project patcher to access vanilla LC through Unity.
- Those that helped provide information on the modding Discord, mainly through the LethalLevelLoader Discord and Dev-moons channel.
- Debugging tools like Imperium and UnityExplorer.
- Thunderstore for hosting this mod as I wouldn't know how to distribute without it.
CHANGELOG
Version 0.1.2
- Update to README.
- Added Moon_Day_Speed_Multiplier_Patcher and AutoScroll as dependencies.
Version 0.1.1
- Added JLL as a dependency. This is now used to handle some persistent items and should reduce their odd behavior.
Version 0.1.0
- Initial standalone upload.