using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Sniper1_1.WaterAssetRestorer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d1860a6146c476d93b619ba5ad0703562f7dea66")]
[assembly: AssemblyProduct("WaterAssetRestorer")]
[assembly: AssemblyTitle("Sniper1_1.WaterAssetRestorer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WaterAssetRestorer
{
[BepInPlugin("Sniper1_1.WaterAssetRestorer", "WaterAssetRestorer", "1.0.0")]
public class WaterAssetRestorer : BaseUnityPlugin
{
public static WaterAssetRestorer Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"Sniper1_1.WaterAssetRestorer v1.0.0 has loaded!");
Logger.LogInfo((object)"\"When you want something you don't have, W.A.R. can get it!\" - idk, someone probably");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Sniper1_1.WaterAssetRestorer");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Sniper1_1.WaterAssetRestorer";
public const string PLUGIN_NAME = "WaterAssetRestorer";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace WaterAssetRestorer.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
public class WaterInit
{
public static Material WAR_company_flooded;
public static Material WAR_cave;
public static Material WAR_pool;
public static Material WAR_adamance_march_vow;
[HarmonyPostfix]
[HarmonyPatch("Start")]
public static void InitializeWaterMaterials()
{
WaterAssetRestorer.Logger.LogInfo((object)"Initializing water materials...");
WAR_company_flooded = WaterGet.GET_material("Water_mat_04");
WAR_cave = WaterGet.GET_material("CaveWater", "CaveWaterTile");
WAR_pool = WaterGet.GET_material("PoolWater", "PoolTile");
}
}
[HarmonyPatch(typeof(RoundManager), "FinishGeneratingNewLevelClientRpc")]
public class WaterSwap
{
[HarmonyPostfix]
public static void SwapWaterMaterials()
{
WaterAssetRestorer.Logger.LogInfo((object)"Swapping water materials...");
WaterSet.SET_material("Water_mat_04", WaterInit.WAR_company_flooded);
WaterSet.SET_material("CaveWater", WaterInit.WAR_cave);
WaterSet.SET_material("PoolWater", WaterInit.WAR_pool);
}
}
public class WaterGet
{
public static Material GET_material(string materialToFind, string prefabToSearch = null)
{
Material val = null;
if (string.IsNullOrEmpty(materialToFind))
{
WaterAssetRestorer.Logger.LogWarning((object)"Material to find is null.");
return null;
}
if (!string.IsNullOrEmpty(prefabToSearch))
{
GameObject val2 = null;
GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
GameObject[] array2 = array;
foreach (GameObject val3 in array2)
{
if (((Object)val3).name == prefabToSearch)
{
val2 = val3;
}
}
if ((Object)(object)val2 == (Object)null)
{
WaterAssetRestorer.Logger.LogWarning((object)("Prefab '" + prefabToSearch + "' not found."));
return null;
}
WaterAssetRestorer.Logger.LogDebug((object)("Found prefab '" + prefabToSearch + "'."));
Renderer[] componentsInChildren = val2.GetComponentsInChildren<Renderer>(true);
Renderer[] array3 = componentsInChildren;
foreach (Renderer val4 in array3)
{
if (((Object)val4.sharedMaterial).name == materialToFind)
{
WaterAssetRestorer.Logger.LogDebug((object)("Found material '" + materialToFind + "' in prefab '" + prefabToSearch + "'."));
val = val4.sharedMaterial;
}
}
}
else
{
Renderer[] array4 = Object.FindObjectsOfType<Renderer>(true);
Renderer[] array5 = array4;
foreach (Renderer val5 in array5)
{
if ((Object)(object)val5.sharedMaterial != (Object)null && ((Object)val5.sharedMaterial).name == materialToFind)
{
WaterAssetRestorer.Logger.LogDebug((object)("Found material '" + materialToFind + "' in scene."));
val = val5.sharedMaterial;
}
}
}
WaterAssetRestorer.Logger.LogInfo((object)("Material '" + materialToFind + "' search completed. Found: " + (((Object)(object)val != (Object)null) ? "Yes" : "No")));
return val;
}
}
public class WaterSet
{
public static void SET_material(string original, Material replacement)
{
Renderer[] array = Object.FindObjectsOfType<Renderer>();
foreach (Renderer val in array)
{
Material[] sharedMaterials = val.sharedMaterials;
bool flag = false;
for (int j = 0; j < sharedMaterials.Length; j++)
{
if ((Object)(object)sharedMaterials[j] != (Object)null && ((Object)sharedMaterials[j]).name == original)
{
sharedMaterials[j] = replacement;
flag = true;
WaterAssetRestorer.Logger.LogInfo((object)("Replaced material '" + original + "' with '" + ((Object)replacement).name + "' in renderer '" + ((Object)((Component)val).gameObject).name + "'."));
}
}
if (flag)
{
val.sharedMaterials = sharedMaterials;
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}