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WaterAssetRestorer
Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.
| Date uploaded | 4 days ago |
| Version | 2.0.0 |
| Download link | Sniper1_1-WaterAssetRestorer-2.0.0.zip |
| Downloads | 16297 |
| Dependency string | Sniper1_1-WaterAssetRestorer-2.0.0 |
This mod requires the following mods to function
Sniper1_1-MaterialAssetRestorerCore
API that lets moon/interior devs use some of the vanilla materials that get broken during ripping game files into Unity.
Preferred version: 1.0.0README
WaterAssetRestorer
Moon and interior devs are likely familiar with how poorly the water assets rip when trying to design their levels. I made this tool to attempt to restore some at runtime. (My thread in the LC Modding Discord)
This mod works by searching through a moon after it is loaded to replace the following material names, so all you need to do is ensure your water material names match one of the ones listed below. It'll be broken in your project but assuming the name can be matched, it'll be replaced in-game.
| Mat name | description |
|---|---|
| Flooded&GordionWater | The water on Gordion/flooded weather |
| PoolWater | The water in the mansion pool tile |
| CaveWater | The water in the cave water tile |
| MarchWater | The water on March |
| VowWater | The water on vow |
Before

After

Credits
- The developers of this mod's dependencies as it literally could not exist without them.
- Audio Knight on YouTube for a handy starting tutorial.
- Nomnomab's project patcher to access vanilla LC through Unity.
- Debugging tools like Imperium and UnityExplorer.
- Thunderstore for hosting this mod as I wouldn't know how to distribute without it.
CHANGELOG
Version 2.0.0
- Moved all logic to MaterialAssetRestorerCore.
Version 1.0.2
- Changed the name of what is searched for when attempting to replace flooded/Gordion water. This fixes some incompatabilities with custom moons.
Version 1.0.1
- README UPDATE! README UPDATE!
Version 1.0.0
- Initial release.