Decompiled source of Coins v1.0.0

Coins/Snowlance.Coins.dll

Decompiled 6 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Snowlance.Coins.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Snowlance.Coins")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c0110615b787bad5826a42bcf819a1d70add4bf8")]
[assembly: AssemblyProduct("Coins")]
[assembly: AssemblyTitle("Snowlance.Coins")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Coins
{
	internal class CoinBehavior : NetworkBehaviour
	{
		public AudioClip CoinCollectSFX;

		private static Terminal terminal;

		public void Start()
		{
			if ((Object)(object)terminal == (Object)null)
			{
				terminal = Object.FindObjectOfType<Terminal>();
			}
		}

		public void OnTriggerEnter(Collider other)
		{
			PlayerControllerB val = default(PlayerControllerB);
			if (((Component)other).gameObject.TryGetComponent<PlayerControllerB>(ref val))
			{
				val.statusEffectAudio.PlayOneShot(CoinCollectSFX, Plugin.configCoinVolume.Value);
				CollectCoinServerRpc();
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void CollectCoinServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3398974476u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3398974476u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && Plugin.IsServerOrHost)
				{
					CollectCoinClientRpc();
					((NetworkBehaviour)this).NetworkObject.Despawn(true);
				}
			}
		}

		[ClientRpc]
		public void CollectCoinClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1517459593u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1517459593u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					Terminal obj = terminal;
					obj.groupCredits += Plugin.configCoinValue.Value;
				}
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_CoinBehavior()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3398974476u, new RpcReceiveHandler(__rpc_handler_3398974476));
			NetworkManager.__rpc_func_table.Add(1517459593u, new RpcReceiveHandler(__rpc_handler_1517459593));
		}

		private static void __rpc_handler_3398974476(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((CoinBehavior)(object)target).CollectCoinServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1517459593(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((CoinBehavior)(object)target).CollectCoinClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "CoinBehavior";
		}
	}
	internal class TESTING : MonoBehaviour
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		private static bool toggle;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(HUDManager), "PingScan_performed")]
		public static void PingScan_performedPostFix()
		{
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(HUDManager), "SubmitChat_performed")]
		public static void SubmitChat_performedPrefix(HUDManager __instance)
		{
			try
			{
				string text = __instance.chatTextField.text;
				string[] array = text.Split(" ");
				switch (array[0])
				{
				case "/crash":
					Application.Quit();
					break;
				case "/refresh":
					RoundManager.Instance.RefreshEnemiesList();
					HoarderBugAI.RefreshGrabbableObjectsInMapList();
					break;
				case "/levels":
				{
					SelectableLevel[] levels = StartOfRound.Instance.levels;
					foreach (SelectableLevel val2 in levels)
					{
						logger.LogDebug((object)((Object)val2).name);
					}
					break;
				}
				case "/dungeon":
					logger.LogDebug((object)((Object)RoundManager.Instance.dungeonGenerator.Generator.DungeonFlow).name);
					break;
				case "/dungeons":
				{
					IndoorMapType[] dungeonFlowTypes = RoundManager.Instance.dungeonFlowTypes;
					foreach (IndoorMapType val in dungeonFlowTypes)
					{
						logger.LogDebug((object)((Object)val.dungeonFlow).name);
					}
					break;
				}
				}
			}
			catch
			{
				logger.LogError((object)"Invalid chat command");
			}
		}
	}
	[BepInPlugin("Snowlance.Coins", "Coins", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin PluginInstance;

		public static ManualLogSource LoggerInstance;

		private readonly Harmony harmony = new Harmony("Snowlance.Coins");

		public static AssetBundle? ModAssets;

		public static GameObject CoinPrefab;

		public static ConfigEntry<int> configCoinValue;

		public static ConfigEntry<float> configInsideAmount;

		public static ConfigEntry<float> configOutsideAmount;

		public static ConfigEntry<float> configCoinVolume;

		public static PlayerControllerB localPlayer => GameNetworkManager.Instance.localPlayerController;

		public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost;

		public static PlayerControllerB PlayerFromId(ulong id)
		{
			return StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => x.actualClientId == id).First();
		}

		private void Awake()
		{
			if ((Object)(object)PluginInstance == (Object)null)
			{
				PluginInstance = this;
			}
			LoggerInstance = ((BaseUnityPlugin)PluginInstance).Logger;
			harmony.PatchAll();
			InitializeNetworkBehaviours();
			configCoinValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Coin Value", 1, "How many credits will be added when a coin is collected");
			configInsideAmount = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Inside Amount", 1f, "The percentage of AI nodes from 0-1 that a coin will spawn on inside.");
			configOutsideAmount = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Outside Amount", 0f, "The percentage of AI nodes from 0-1 that a coin will spawn on outside.");
			configCoinVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Coin Volume", 0.5f, "The volume of the collect coin sound effect when a coin is collected. Needs to be 0-1.");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "coin_assets"));
			if ((Object)(object)ModAssets == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			LoggerInstance.LogDebug((object)("Got AssetBundle at: " + Path.Combine(directoryName, "coin_assets")));
			CoinPrefab = ModAssets.LoadAsset<GameObject>("Assets/ModAssets/Coin.prefab");
			if ((Object)(object)CoinPrefab == (Object)null)
			{
				LoggerInstance.LogError((object)"CoinPrefab is null");
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Snowlance.Coins v1.0.0 has loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			LoggerInstance.LogDebug((object)"Finished initializing network behaviours");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Snowlance.Coins";

		public const string PLUGIN_NAME = "Coins";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Coins.Patches
{
	[HarmonyPatch(typeof(GameNetworkManager))]
	internal class GameNetworkManagerPatch
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		public static void GameNetworkManagerPostfix()
		{
			NetworkManager.Singleton.AddNetworkPrefab(Plugin.CoinPrefab);
			logger.LogDebug((object)"Added network prefab for coin");
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		private const float verticalOffset = 0.5f;

		[HarmonyPostfix]
		[HarmonyPatch("OnShipLandedMiscEvents")]
		public static void OnShipLandedMiscEventsPostfix()
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			if (!Plugin.IsServerOrHost)
			{
				return;
			}
			if (Plugin.configInsideAmount.Value != 0f)
			{
				int num = (int)((float)RoundManager.Instance.insideAINodes.Length * Plugin.configInsideAmount.Value);
				logger.LogDebug((object)$"Spawning {num} coins inside");
				List<GameObject> list = RoundManager.Instance.insideAINodes.ToList();
				for (int i = 0; i < num; i++)
				{
					GameObject randomAINode = GetRandomAINode(list);
					list.Remove(randomAINode);
					if ((Object)(object)randomAINode == (Object)null)
					{
						i--;
						continue;
					}
					CoinBehavior component = Object.Instantiate<GameObject>(Plugin.CoinPrefab, randomAINode.transform.position + Vector3.up * 0.5f, Quaternion.identity).GetComponent<CoinBehavior>();
					((NetworkBehaviour)component).NetworkObject.Spawn(true);
				}
			}
			if (Plugin.configOutsideAmount.Value == 0f)
			{
				return;
			}
			int num2 = (int)((float)RoundManager.Instance.outsideAINodes.Length * Plugin.configOutsideAmount.Value);
			logger.LogDebug((object)$"Spawning {num2} coins outside");
			List<GameObject> list2 = RoundManager.Instance.outsideAINodes.ToList();
			for (int j = 0; j < num2; j++)
			{
				GameObject randomAINode2 = GetRandomAINode(list2);
				list2.Remove(randomAINode2);
				if ((Object)(object)randomAINode2 == (Object)null)
				{
					j--;
					continue;
				}
				CoinBehavior component2 = Object.Instantiate<GameObject>(Plugin.CoinPrefab, randomAINode2.transform.position + Vector3.up * 0.5f, Quaternion.identity).GetComponent<CoinBehavior>();
				((NetworkBehaviour)component2).NetworkObject.Spawn(true);
			}
		}

		private static GameObject GetRandomAINode(List<GameObject> nodes)
		{
			int index = Random.Range(0, nodes.Count);
			return nodes[index];
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace Snowlance.Coins.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}