Decompiled source of CoolPeopleMod v1.0.0

CoolPeopleMod/Snowlance.CoolPeopleMod.dll

Decompiled 5 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Snowlance.CoolPeopleMod.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Snowlance.CoolPeopleMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d0e3490d1b22e37609d8ab42e366ab3fe1e2eabe")]
[assembly: AssemblyProduct("CoolPeopleMod")]
[assembly: AssemblyTitle("Snowlance.CoolPeopleMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CoolPeopleMod
{
	internal class GlitchPlushBehavior : PhysicsProp
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		public AnimationCurve grenadeFallCurve;

		public AnimationCurve grenadeVerticalFallCurve;

		public AnimationCurve grenadeVerticalFallCurveNoBounce;

		public AudioSource ItemAudio;

		public AudioClip BaldSFX;

		public AudioClip DefaultSFX;

		public AudioClip RodrigoSFX;

		public ulong GlitchSteamID;

		public ulong RodrigoSteamID;

		public Animator ItemAnimator;

		private Ray grenadeThrowRay;

		private RaycastHit grenadeHit;

		private int stunGrenadeMask = 268437761;

		private bool isThrown;

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (((GrabbableObject)this).playerHeldBy.playerSteamId == 76561198253760639L || ((GrabbableObject)this).playerHeldBy.playerSteamId == GlitchSteamID || TESTING.testing)
			{
				isThrown = true;
				((GrabbableObject)this).playerHeldBy.DiscardHeldObject(true, (NetworkObject)null, GetGrenadeThrowDestination(((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform), true);
				ItemAudio.PlayOneShot(BaldSFX);
			}
			else if (((GrabbableObject)this).playerHeldBy.playerSteamId == RodrigoSteamID)
			{
				ItemAnimator.SetTrigger("squeeze");
				ItemAudio.PlayOneShot(RodrigoSFX);
			}
			else
			{
				ItemAnimator.SetTrigger("squeeze");
				ItemAudio.PlayOneShot(DefaultSFX);
			}
		}

		public Vector3 GetGrenadeThrowDestination(Transform ejectPoint)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)this).transform.position;
			Debug.DrawRay(ejectPoint.position, ejectPoint.forward, Color.yellow, 15f);
			grenadeThrowRay = new Ray(ejectPoint.position, ejectPoint.forward);
			position = ((!Physics.Raycast(grenadeThrowRay, ref grenadeHit, 12f, stunGrenadeMask, (QueryTriggerInteraction)1)) ? ((Ray)(ref grenadeThrowRay)).GetPoint(10f) : ((Ray)(ref grenadeThrowRay)).GetPoint(((RaycastHit)(ref grenadeHit)).distance - 0.05f));
			Debug.DrawRay(position, Vector3.down, Color.blue, 15f);
			grenadeThrowRay = new Ray(position, Vector3.down);
			position = ((!Physics.Raycast(grenadeThrowRay, ref grenadeHit, 30f, stunGrenadeMask, (QueryTriggerInteraction)1)) ? ((Ray)(ref grenadeThrowRay)).GetPoint(30f) : (((RaycastHit)(ref grenadeHit)).point + Vector3.up * 0.05f));
			return position + new Vector3(Random.Range(-1f, 1f), 0f, Random.Range(-1f, 1f));
		}

		public override void FallWithCurve()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0238: Unknown result type (might be due to invalid IL or missing references)
			//IL_0243: Unknown result type (might be due to invalid IL or missing references)
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			logger.LogDebug((object)$"cFallWithCurve called. Start Position: {((GrabbableObject)this).startFallingPosition}, Target Position: {((GrabbableObject)this).targetFloorPosition}, Initial cfallTime: {((GrabbableObject)this).fallTime}");
			Vector3 val = ((GrabbableObject)this).startFallingPosition - ((GrabbableObject)this).targetFloorPosition;
			float magnitude = ((Vector3)(ref val)).magnitude;
			logger.LogDebug((object)$"Calculated magnitude: {magnitude}");
			Quaternion val2 = Quaternion.Euler(((GrabbableObject)this).itemProperties.restingRotation.x, ((Component)this).transform.eulerAngles.y, ((GrabbableObject)this).itemProperties.restingRotation.z);
			((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, val2, 14f * Time.deltaTime / magnitude);
			ManualLogSource obj = logger;
			Quaternion rotation = ((Component)this).transform.rotation;
			obj.LogDebug((object)$"Updated rotation to: {((Quaternion)(ref rotation)).eulerAngles}");
			((Component)this).transform.localPosition = Vector3.Lerp(((GrabbableObject)this).startFallingPosition, ((GrabbableObject)this).targetFloorPosition, grenadeFallCurve.Evaluate(((GrabbableObject)this).fallTime));
			logger.LogDebug((object)$"Updated primary fall position to: {((Component)this).transform.localPosition}");
			if (magnitude > 5f)
			{
				logger.LogDebug((object)"Magnitude > 5, using grenadeVerticalFallCurveNoBounce.");
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurveNoBounce.Evaluate(((GrabbableObject)this).fallTime));
			}
			else
			{
				logger.LogDebug((object)"Magnitude <= 5, using grenadeVerticalFallCurve.");
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurve.Evaluate(((GrabbableObject)this).fallTime));
			}
			logger.LogDebug((object)$"Updated local position after vertical fall: {((Component)this).transform.localPosition}");
			((GrabbableObject)this).fallTime = ((GrabbableObject)this).fallTime + Mathf.Abs(Time.deltaTime * 12f / magnitude);
			logger.LogDebug((object)$"Updated cfallTime to: {((GrabbableObject)this).fallTime}");
		}

		public override void OnHitGround()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).OnHitGround();
			logger.LogDebug((object)"Hit ground");
			if (isThrown)
			{
				Landmine.SpawnExplosion(((Component)this).transform.position, true, 1f, 1f, 50, 0f, (GameObject)null, false);
				isThrown = false;
			}
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "GlitchPlushBehavior";
		}
	}
	public class StatusEffectController : MonoBehaviour
	{
		private static StatusEffectController _instance;

		private static ManualLogSource logger = Plugin.LoggerInstance;

		private Coroutine statusNegationCoroutine;

		private Coroutine damageReductionCoroutine;

		private Coroutine infiniteSprintCoroutine;

		private Coroutine increasedMovementSpeedCoroutine;

		public int statusNegationSeconds = 0;

		public int damageReductionSeconds = 0;

		public int infiniteSprintSeconds = 0;

		public int increasedMovementSpeedSeconds = 0;

		public int damageReductionPercent = 0;

		public int increasedMovementSpeedPercent = 0;

		public float freezeSprintMeter;

		public float baseMovementSpeed = 4.6f;

		public int bulletProofMultiplier = 0;

		private readonly string[] effectNames = new string[7] { "HealPlayer", "RestoreStamina", "HealthRegen", "StatusNegation", "DamageReduction", "InfiniteSprint", "IncreasedMovementSpeed" };

		private Dictionary<string, MethodInfo> effectMethods = null;

		public float pitchAdjust;

		public static StatusEffectController Instance
		{
			get
			{
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				if ((Object)(object)_instance == (Object)null)
				{
					_instance = Object.FindObjectOfType<StatusEffectController>();
					if ((Object)(object)_instance == (Object)null)
					{
						GameObject val = new GameObject("SCP-956 StatusEffectController");
						_instance = val.AddComponent<StatusEffectController>();
					}
				}
				return _instance;
			}
		}

		private void Awake()
		{
			if ((Object)(object)_instance == (Object)null)
			{
				_instance = this;
				Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			}
			else if ((Object)(object)this != (Object)(object)_instance)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
			effectMethods = new Dictionary<string, MethodInfo>();
			MethodInfo[] methods = typeof(StatusEffectController).GetMethods(BindingFlags.Instance | BindingFlags.Public);
			foreach (MethodInfo methodInfo in methods)
			{
				if (effectNames.Contains(methodInfo.Name))
				{
					effectMethods[methodInfo.Name] = methodInfo;
				}
			}
			logger.LogDebug((object)("Effect methods: " + string.Join(", ", effectMethods.Keys)));
		}

		public void ApplyCandyEffects(string config)
		{
			string[] array = config.Split(new char[1] { ';' }, StringSplitOptions.RemoveEmptyEntries);
			string[] array2 = array;
			foreach (string text in array2)
			{
				string[] array3 = text.Split(new char[1] { ':' }, 2);
				if (array3.Length != 2)
				{
					continue;
				}
				string text2 = array3[0].Trim();
				string[] array4 = array3[1].Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
				if (!effectMethods.TryGetValue(text2, out MethodInfo value))
				{
					continue;
				}
				try
				{
					ParameterInfo[] parameters = value.GetParameters();
					object[] array5 = new object[parameters.Length];
					for (int j = 0; j < parameters.Length; j++)
					{
						if (j < array4.Length)
						{
							array5[j] = Convert.ChangeType(array4[j], parameters[j].ParameterType);
							continue;
						}
						if (parameters[j].IsOptional)
						{
							array5[j] = parameters[j].DefaultValue;
							continue;
						}
						throw new ArgumentException("Not enough parameters provided for non-optional parameters.");
					}
					value.Invoke(Instance, array5);
				}
				catch (Exception ex)
				{
					logger.LogError((object)("Failed to apply effect " + text2 + ": " + ex.Message));
				}
			}
		}

		public void HealPlayer(int amount, bool overHeal = false)
		{
			logger.LogDebug((object)("Healing: " + amount));
			PlayerControllerB localPlayer = Plugin.localPlayer;
			localPlayer.MakeCriticallyInjured(false);
			int num = localPlayer.health + amount;
			if (num > 100 && !overHeal)
			{
				num = 100;
			}
			localPlayer.health = num;
			HUDManager.Instance.UpdateHealthUI(num, false);
		}

		public void RestoreStamina(int percent)
		{
			float num = (float)percent / 100f;
			float sprintMeter = Plugin.localPlayer.sprintMeter + 1f * num;
			Plugin.localPlayer.sprintMeter = sprintMeter;
		}

		public void HealthRegen(int hpPerSecond, int seconds)
		{
			((MonoBehaviour)this).StartCoroutine(HealthRegenCoroutine(hpPerSecond, seconds));
		}

		public void StatusNegation(int seconds, bool timeStackable = false)
		{
			if (statusNegationCoroutine != null)
			{
				if (timeStackable)
				{
					statusNegationSeconds += seconds;
					return;
				}
				((MonoBehaviour)this).StopCoroutine(statusNegationCoroutine);
			}
			statusNegationCoroutine = ((MonoBehaviour)this).StartCoroutine(StatusNegationCoroutine(seconds));
		}

		public void DamageReduction(int seconds, int percent, bool timeStackable = false, bool stackable = false)
		{
			if (damageReductionCoroutine != null)
			{
				if (timeStackable)
				{
					damageReductionSeconds += seconds;
				}
				if (stackable)
				{
					damageReductionPercent += percent;
				}
				if (timeStackable || stackable)
				{
					return;
				}
				((MonoBehaviour)this).StopCoroutine(damageReductionCoroutine);
			}
			damageReductionCoroutine = ((MonoBehaviour)this).StartCoroutine(DamageReductionCoroutine(seconds, percent));
		}

		public void InfiniteSprint(int seconds, bool timeStackable = false)
		{
			if (infiniteSprintCoroutine != null)
			{
				if (timeStackable)
				{
					infiniteSprintSeconds += seconds;
					return;
				}
				((MonoBehaviour)this).StopCoroutine(infiniteSprintCoroutine);
			}
			infiniteSprintCoroutine = ((MonoBehaviour)this).StartCoroutine(InfiniteSprintCoroutine(seconds));
		}

		public void IncreasedMovementSpeed(int seconds, int percent, bool timeStackable = false, bool stackable = false)
		{
			if (increasedMovementSpeedCoroutine != null)
			{
				if (timeStackable)
				{
					increasedMovementSpeedSeconds += seconds;
				}
				if (stackable)
				{
					increasedMovementSpeedPercent += percent;
				}
				if (timeStackable || stackable)
				{
					return;
				}
				((MonoBehaviour)this).StopCoroutine(increasedMovementSpeedCoroutine);
				if (baseMovementSpeed != 0f)
				{
					Plugin.localPlayer.movementSpeed = baseMovementSpeed;
				}
			}
			increasedMovementSpeedCoroutine = ((MonoBehaviour)this).StartCoroutine(IncreasedMovementSpeedCoroutine(seconds, percent));
		}

		public void DamagePlayerOverTime(int damage, int perSeconds, bool untilDead = false, int totalSeconds = 10)
		{
			((MonoBehaviour)this).StartCoroutine(DamagePlayerOverTimeCoroutine(damage, perSeconds, untilDead, totalSeconds));
		}

		private IEnumerator HealthRegenCoroutine(int hpPerSecond, int seconds)
		{
			for (int i = 0; i < seconds; i++)
			{
				HealPlayer(hpPerSecond);
				yield return (object)new WaitForSecondsRealtime(1f);
			}
		}

		private IEnumerator StatusNegationCoroutine(int seconds)
		{
			statusNegationSeconds = seconds;
			while (statusNegationSeconds > 0)
			{
				logger.LogDebug((object)("Status Negation: " + statusNegationSeconds));
				statusNegationSeconds--;
				yield return (object)new WaitForSecondsRealtime(1f);
			}
			statusNegationSeconds = 0;
			statusNegationCoroutine = null;
		}

		private IEnumerator DamageReductionCoroutine(int seconds, int percent)
		{
			damageReductionSeconds = seconds;
			damageReductionPercent = percent;
			while (damageReductionSeconds > 0)
			{
				logger.LogDebug((object)("Damage Reduction: " + damageReductionPercent + " " + damageReductionSeconds));
				damageReductionSeconds--;
				yield return (object)new WaitForSecondsRealtime(1f);
			}
			damageReductionPercent = 0;
			damageReductionSeconds = 0;
			damageReductionCoroutine = null;
		}

		private IEnumerator InfiniteSprintCoroutine(int seconds)
		{
			freezeSprintMeter = Plugin.localPlayer.sprintMeter;
			infiniteSprintSeconds = seconds;
			while (infiniteSprintSeconds > 0)
			{
				infiniteSprintSeconds--;
				logger.LogDebug((object)("Infinite sprint: " + infiniteSprintSeconds));
				yield return (object)new WaitForSecondsRealtime(1f);
			}
			infiniteSprintSeconds = 0;
			infiniteSprintCoroutine = null;
		}

		private IEnumerator IncreasedMovementSpeedCoroutine(int seconds, int percent)
		{
			baseMovementSpeed = Plugin.localPlayer.movementSpeed;
			increasedMovementSpeedSeconds = seconds;
			increasedMovementSpeedPercent = percent;
			while (increasedMovementSpeedSeconds > 0)
			{
				float movementSpeedMultiplier = 1f + (float)increasedMovementSpeedPercent / 100f;
				Plugin.localPlayer.movementSpeed = baseMovementSpeed * movementSpeedMultiplier;
				increasedMovementSpeedSeconds--;
				logger.LogDebug((object)("Increased movement speed: " + increasedMovementSpeedPercent + "% " + increasedMovementSpeedSeconds));
				yield return (object)new WaitForSecondsRealtime(1f);
			}
			increasedMovementSpeedPercent = 0;
			Plugin.localPlayer.movementSpeed = baseMovementSpeed;
			increasedMovementSpeedSeconds = 0;
			increasedMovementSpeedCoroutine = null;
		}

		private IEnumerator DamagePlayerOverTimeCoroutine(int damage, int perSeconds, bool untilDead, int totalSeconds)
		{
			if (untilDead)
			{
				while (!Plugin.localPlayer.isPlayerDead)
				{
					Plugin.localPlayer.inSpecialInteractAnimation = true;
					Plugin.localPlayer.DamagePlayer(damage, false, true, (CauseOfDeath)0, 0, false, default(Vector3));
					HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
					Plugin.localPlayer.inSpecialInteractAnimation = false;
					HUDManager.Instance.UpdateHealthUI(Plugin.localPlayer.health, false);
					yield return (object)new WaitForSecondsRealtime((float)perSeconds);
				}
			}
			else
			{
				int seconds = 0;
				while (seconds < totalSeconds)
				{
					Plugin.localPlayer.DamagePlayer(damage, false, true, (CauseOfDeath)0, 0, false, default(Vector3));
					seconds += perSeconds;
					yield return (object)new WaitForSecondsRealtime((float)perSeconds);
				}
			}
		}
	}
	internal class TESTING : MonoBehaviour
	{
		public static bool testing = false;

		private static ManualLogSource logger = Plugin.LoggerInstance;

		private static bool toggle;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(HUDManager), "PingScan_performed")]
		public static void PingScan_performedPostFix()
		{
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(HUDManager), "SubmitChat_performed")]
		public static void SubmitChat_performedPrefix(HUDManager __instance)
		{
			try
			{
				string text = __instance.chatTextField.text;
				string[] array = text.Split(" ");
				switch (array[0])
				{
				case "/testing":
					testing = !testing;
					HUDManager.Instance.DisplayTip("Testing", testing.ToString(), false, false, "LC_Tip1");
					break;
				case "/crash":
					Application.Quit();
					break;
				case "/refresh":
					RoundManager.Instance.RefreshEnemiesList();
					HoarderBugAI.RefreshGrabbableObjectsInMapList();
					break;
				case "/levels":
				{
					SelectableLevel[] levels = StartOfRound.Instance.levels;
					foreach (SelectableLevel val2 in levels)
					{
						logger.LogDebug((object)((Object)val2).name);
					}
					break;
				}
				case "/dungeon":
					logger.LogDebug((object)((Object)RoundManager.Instance.dungeonGenerator.Generator.DungeonFlow).name);
					break;
				case "/dungeons":
				{
					IndoorMapType[] dungeonFlowTypes = RoundManager.Instance.dungeonFlowTypes;
					foreach (IndoorMapType val in dungeonFlowTypes)
					{
						logger.LogDebug((object)((Object)val.dungeonFlow).name);
					}
					break;
				}
				}
			}
			catch
			{
				logger.LogError((object)"Invalid chat command");
			}
		}
	}
	[BepInPlugin("Snowlance.CoolPeopleMod", "CoolPeopleMod", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin PluginInstance;

		public static ManualLogSource LoggerInstance;

		private readonly Harmony harmony = new Harmony("Snowlance.CoolPeopleMod");

		public static AssetBundle? ModAssets;

		public const ulong snowySteamID = 76561198253760639uL;

		public static ConfigEntry<string> configGlitchPlushLevelRarities;

		public static ConfigEntry<string> configGlitchPlushCustomLevelRarities;

		public static ConfigEntry<int> configGlitchPlushMinValue;

		public static ConfigEntry<int> configGlitchPlushMaxValue;

		public static ConfigEntry<string> configPinataPlushLevelRarities;

		public static ConfigEntry<string> configPinataPlushCustomLevelRarities;

		public static ConfigEntry<int> configPinataPlushMinValue;

		public static ConfigEntry<int> configPinataPlushMaxValue;

		public static ConfigEntry<string> configSCP999PlushLevelRarities;

		public static ConfigEntry<string> configSCP999PlushCustomLevelRarities;

		public static ConfigEntry<int> configSCP999PlushMinValue;

		public static ConfigEntry<int> configSCP999PlushMaxValue;

		public static PlayerControllerB localPlayer => GameNetworkManager.Instance.localPlayerController;

		public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost;

		public static PlayerControllerB PlayerFromId(ulong id)
		{
			return StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => x.actualClientId == id).First();
		}

		private void Awake()
		{
			if ((Object)(object)PluginInstance == (Object)null)
			{
				PluginInstance = this;
			}
			LoggerInstance = ((BaseUnityPlugin)PluginInstance).Logger;
			harmony.PatchAll();
			InitializeNetworkBehaviours();
			configGlitchPlushLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("GlitchPlush", "Level Rarities", "All: 10", "Rarities for each level. See default for formatting.");
			configGlitchPlushCustomLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("GlitchPlush", "Custom Level Rarities", "", "Rarities for modded levels. Same formatting as level rarities.");
			configGlitchPlushMinValue = ((BaseUnityPlugin)this).Config.Bind<int>("GlitchPlush", "Min Value", 150, "Minimum scrap value.");
			configGlitchPlushMaxValue = ((BaseUnityPlugin)this).Config.Bind<int>("GlitchPlush", "Max Value", 200, "Maximum scrap value.");
			configPinataPlushLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("PinataPlush", "Level Rarities", "All: 10", "Rarities for each level. See default for formatting.");
			configPinataPlushCustomLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("PinataPlush", "Custom Level Rarities", "", "Rarities for modded levels. Same formatting as level rarities.");
			configPinataPlushMinValue = ((BaseUnityPlugin)this).Config.Bind<int>("PinataPlush", "Min Value", 150, "Minimum scrap value.");
			configPinataPlushMaxValue = ((BaseUnityPlugin)this).Config.Bind<int>("PinataPlush", "Max Value", 200, "Maximum scrap value.");
			configSCP999PlushLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("SCP999Plush", "Level Rarities", "All: 10", "Rarities for each level. See default for formatting.");
			configSCP999PlushCustomLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("SCP999Plush", "Custom Level Rarities", "", "Rarities for modded levels. Same formatting as level rarities.");
			configSCP999PlushMinValue = ((BaseUnityPlugin)this).Config.Bind<int>("SCP999Plush", "Min Value", 150, "Minimum scrap value.");
			configSCP999PlushMaxValue = ((BaseUnityPlugin)this).Config.Bind<int>("SCP999Plush", "Max Value", 200, "Maximum scrap value.");
			new StatusEffectController();
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "cool_assets"));
			if ((Object)(object)ModAssets == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			LoggerInstance.LogDebug((object)("Got AssetBundle at: " + Path.Combine(directoryName, "cool_assets")));
			Item val = ModAssets.LoadAsset<Item>("Assets/ModAssets/Glitch/GlitchPlushItem.asset");
			if ((Object)(object)val == (Object)null)
			{
				LoggerInstance.LogError((object)"Error: Couldnt get GlitchPlush from assets");
				return;
			}
			LoggerInstance.LogDebug((object)"Got GlitchPlush prefab");
			val.minValue = configGlitchPlushMinValue.Value;
			val.maxValue = configGlitchPlushMaxValue.Value;
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterScrap(val, GetLevelRarities(configGlitchPlushLevelRarities.Value), GetCustomLevelRarities(configGlitchPlushCustomLevelRarities.Value));
			Item val2 = ModAssets.LoadAsset<Item>("Assets/ModAssets/Snowy/PinataPlushItem.asset");
			if ((Object)(object)val2 == (Object)null)
			{
				LoggerInstance.LogError((object)"Error: Couldnt get PinataPlush from assets");
				return;
			}
			LoggerInstance.LogDebug((object)"Got PinataPlush prefab");
			val2.minValue = configPinataPlushMinValue.Value;
			val2.maxValue = configPinataPlushMaxValue.Value;
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, GetLevelRarities(configPinataPlushLevelRarities.Value), GetCustomLevelRarities(configPinataPlushCustomLevelRarities.Value));
			Item val3 = ModAssets.LoadAsset<Item>("Assets/ModAssets/Lizzie/SCP999PlushItem.asset");
			if ((Object)(object)val3 == (Object)null)
			{
				LoggerInstance.LogError((object)"Error: Couldnt get SCP999Plush from assets");
				return;
			}
			LoggerInstance.LogDebug((object)"Got SCP999Plush prefab");
			val3.minValue = configSCP999PlushMinValue.Value;
			val3.maxValue = configSCP999PlushMaxValue.Value;
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			Items.RegisterScrap(val3, GetLevelRarities(configSCP999PlushLevelRarities.Value), GetCustomLevelRarities(configSCP999PlushCustomLevelRarities.Value));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Snowlance.CoolPeopleMod v1.0.0 has loaded!");
		}

		public Dictionary<LevelTypes, int> GetLevelRarities(string levelsString)
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>();
				if (levelsString != null && levelsString != "")
				{
					string[] array = levelsString.Split(',');
					string[] array2 = array;
					foreach (string text in array2)
					{
						string[] array3 = text.Split(':');
						if (array3.Length == 2)
						{
							string text2 = array3[0].Trim();
							string text3 = array3[1].Trim();
							if (Enum.TryParse<LevelTypes>(text2, out LevelTypes result) && int.TryParse(text3, out var result2))
							{
								dictionary.Add(result, result2);
							}
							else
							{
								LoggerInstance.LogError((object)("Error: Invalid level rarity: " + text2 + ":" + text3));
							}
						}
					}
				}
				return dictionary;
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"Error: {arg}");
				return null;
			}
		}

		public Dictionary<string, int> GetCustomLevelRarities(string levelsString)
		{
			try
			{
				Dictionary<string, int> dictionary = new Dictionary<string, int>();
				if (levelsString != null)
				{
					string[] array = levelsString.Split(',');
					string[] array2 = array;
					foreach (string text in array2)
					{
						string[] array3 = text.Split(':');
						if (array3.Length == 2)
						{
							string text2 = array3[0].Trim();
							string text3 = array3[1].Trim();
							if (int.TryParse(text3, out var result))
							{
								dictionary.Add(text2, result);
							}
							else
							{
								LoggerInstance.LogError((object)("Error: Invalid level rarity: " + text2 + ":" + text3));
							}
						}
					}
				}
				return dictionary;
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"Error: {arg}");
				return null;
			}
		}

		public static void FreezePlayer(PlayerControllerB player, bool value)
		{
			player.disableInteract = value;
			player.disableLookInput = value;
			player.disableMoveInput = value;
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			LoggerInstance.LogDebug((object)"Finished initializing network behaviours");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Snowlance.CoolPeopleMod";

		public const string PLUGIN_NAME = "CoolPeopleMod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace CoolPeopleMod.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		private static ManualLogSource logger = Plugin.LoggerInstance;

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void UpdatePostfix(ref bool ___inTerminalMenu, ref Transform ___thisPlayerBody, ref float ___fallValue)
		{
			if (StatusEffectController.Instance.infiniteSprintSeconds > 0)
			{
				Plugin.localPlayer.sprintMeter = StatusEffectController.Instance.freezeSprintMeter;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("Update")]
		private static void UpdatePrefix()
		{
			if (StatusEffectController.Instance.statusNegationSeconds > 0)
			{
				Plugin.localPlayer.bleedingHeavily = false;
				Plugin.localPlayer.criticallyInjured = false;
				Plugin.localPlayer.isMovementHindered = 0;
				Plugin.localPlayer.isExhausted = false;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("DamagePlayer")]
		private static void DamagePlayerPrefix(ref int damageNumber, ref CauseOfDeath causeOfDeath)
		{
			try
			{
				if (StatusEffectController.Instance.damageReductionSeconds > 0)
				{
					logger.LogDebug((object)("Applying " + StatusEffectController.Instance.damageReductionPercent + "% damage reduction"));
					float num = (float)StatusEffectController.Instance.damageReductionPercent / 100f;
					int num2 = Convert.ToInt32((float)damageNumber * num);
					int num3 = damageNumber - num2;
					logger.LogDebug((object)$"Initial damage: {damageNumber}, Damage reduction: {num2}, damage after reduction: {num3}");
					damageNumber = num3;
				}
				if (StatusEffectController.Instance.bulletProofMultiplier != 0 && (int)causeOfDeath == 7)
				{
					float num4 = (float)StatusEffectController.Instance.bulletProofMultiplier * 0.1f;
					int num5 = (int)((float)damageNumber * num4);
					int num6 = damageNumber - num5;
					logger.LogDebug((object)$"Initial damage: {damageNumber}, Damage reduction: {num5}, damage after reduction: {num6}");
					damageNumber = num6;
				}
			}
			catch (Exception ex)
			{
				logger.LogError((object)("Error in DamagePlayerPrefix: " + ex));
			}
		}
	}
}
namespace CoolPeopleMod.Items
{
	internal class MimicPlushBehavior : PhysicsProp
	{
		public Animator ItemAnimator;

		public AudioSource ItemAudio;

		public AudioClip SacrificerSFX;

		public AudioClip[] HugSFX;

		public AudioClip BaldSFX;

		public AudioClip[] BirthdaySFX;

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "MimicPlushBehavior";
		}
	}
	internal class SCP999PlushBehavior : PhysicsProp
	{
		public Animator ItemAnimator;

		public AudioSource ItemAudio;

		public AudioClip[] HugSFX;

		public AudioClip[] RoamSFX;

		public ulong LizzieSteamID;

		private Coroutine? hugRoutine;

		private int healthPerSecond = 2;

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (!buttonDown)
			{
				return;
			}
			if (((GrabbableObject)this).playerHeldBy.playerSteamId == LizzieSteamID || ((GrabbableObject)this).playerHeldBy.playerSteamId == 76561198253760639L || TESTING.testing)
			{
				RoundManager.PlayRandomClip(ItemAudio, HugSFX, true, 1f, 0, 1000);
				if (hugRoutine == null)
				{
					hugRoutine = ((MonoBehaviour)this).StartCoroutine(HugCoroutine());
				}
			}
			else
			{
				ItemAnimator.SetTrigger("squeeze");
				RoundManager.PlayRandomClip(ItemAudio, RoamSFX, true, 1f, 0, 1000);
			}
		}

		private IEnumerator HugCoroutine()
		{
			ItemAnimator.SetBool("hug", true);
			while ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && ((GrabbableObject)this).playerHeldBy.health < 100)
			{
				PlayerControllerB playerHeldBy = ((GrabbableObject)this).playerHeldBy;
				playerHeldBy.health += healthPerSecond;
				if ((Object)(object)((GrabbableObject)this).playerHeldBy == (Object)(object)Plugin.localPlayer)
				{
					HUDManager.Instance.UpdateHealthUI(Plugin.localPlayer.health, false);
				}
				yield return (object)new WaitForSecondsRealtime(1f);
			}
			yield return (object)new WaitForSecondsRealtime(3f);
			ItemAnimator.SetBool("hug", false);
			hugRoutine = null;
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "SCP999PlushBehavior";
		}
	}
}
namespace CoolPeopleMod.Items.RatPlush
{
	internal class RatPlushBehavior : PhysicsProp
	{
		public ulong RatSteamID;

		public ulong SlayerSteamID;

		public AudioSource ItemAudio;

		public AudioClip[] BirthdaySFX;

		public Animator ItemAnimator;

		public GameObject RatPrefab;

		private RatScript? currentRat;

		private Vector3 mainEntrancePosition;

		public override void Start()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).Start();
			mainEntrancePosition = RoundManager.FindMainEntrancePosition(true, false);
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (buttonDown)
			{
				RoundManager.PlayRandomClip(ItemAudio, BirthdaySFX, true, 1f, 0, 1000);
				ItemAnimator.SetTrigger("squeeze");
				if (!IsSlayerInGame() && ((GrabbableObject)this).playerHeldBy.playerSteamId == RatSteamID)
				{
					TrySpawnRatOnServer();
				}
			}
		}

		private void TrySpawnRatOnServer()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.IsServerOrHost && CalculatePath(((Component)((GrabbableObject)this).playerHeldBy).transform.position, mainEntrancePosition))
			{
				if ((Object)(object)currentRat != (Object)null)
				{
					currentRat.DisappearClientRpc();
				}
				float num = 1f;
				Vector3 val = ((Component)((GrabbableObject)this).playerHeldBy).transform.position + ((Component)((GrabbableObject)this).playerHeldBy).transform.forward * num;
				currentRat = Object.Instantiate<GameObject>(RatPrefab, val, ((Component)((GrabbableObject)this).playerHeldBy).transform.rotation).GetComponent<RatScript>();
				((NetworkBehaviour)currentRat).NetworkObject.Spawn(true);
			}
		}

		private bool IsSlayerInGame()
		{
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (val.playerSteamId == SlayerSteamID)
				{
					return true;
				}
			}
			return false;
		}

		public static bool CalculatePath(Vector3 fromPos, Vector3 toPos)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(fromPos, RoundManager.Instance.navHit, 1.75f, -1);
			Vector3 navMeshPosition2 = RoundManager.Instance.GetNavMeshPosition(toPos, RoundManager.Instance.navHit, 1.75f, -1);
			NavMeshPath val = new NavMeshPath();
			return NavMesh.CalculatePath(navMeshPosition, navMeshPosition2, -1, val) && Vector3.Distance(val.corners[val.corners.Length - 1], RoundManager.Instance.GetNavMeshPosition(navMeshPosition2, RoundManager.Instance.navHit, 2.7f, -1)) <= 1.55f;
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "RatPlushBehavior";
		}
	}
	internal class RatScript : NetworkBehaviour
	{
		public AudioSource RatAudio;

		public AudioClip BirthdayMixtapeSFX;

		public NavMeshAgent agent;

		public float AIIntervalTime;

		private float timeSinceAIInterval;

		private Vector3 mainEntrancePosition;

		private NavMeshPath path1;

		private bool moveTowardsDestination;

		private Vector3 destination;

		public void Start()
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			mainEntrancePosition = RoundManager.FindMainEntrancePosition(true, false);
		}

		public void Update()
		{
			timeSinceAIInterval += Time.deltaTime;
			if (timeSinceAIInterval > AIIntervalTime)
			{
				DoAIInterval();
				timeSinceAIInterval = 0f;
			}
		}

		private void DoAIInterval()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if (moveTowardsDestination)
			{
				agent.SetDestination(destination);
			}
			if (!SetDestinationToPosition(mainEntrancePosition, checkForPath: true) || Vector3.Distance(((Component)this).transform.position, mainEntrancePosition) < 1f)
			{
				Disappear();
			}
		}

		public bool SetDestinationToPosition(Vector3 position, bool checkForPath = false)
		{
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			if (checkForPath)
			{
				position = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 1.75f, -1);
				path1 = new NavMeshPath();
				if (!agent.CalculatePath(position, path1))
				{
					return false;
				}
				if (Vector3.Distance(path1.corners[path1.corners.Length - 1], RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 2.7f, -1)) > 1.55f)
				{
					return false;
				}
			}
			moveTowardsDestination = true;
			destination = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, -1f, -1);
			return true;
		}

		public void Disappear()
		{
		}

		[ClientRpc]
		public void DisappearClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3291613333u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3291613333u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && !networkManager.IsClient && networkManager.IsHost)
				{
				}
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_RatScript()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3291613333u, new RpcReceiveHandler(__rpc_handler_3291613333));
		}

		private static void __rpc_handler_3291613333(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((RatScript)(object)target).DisappearClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "RatScript";
		}
	}
}
namespace CoolPeopleMod.Items.PinataPlush
{
	internal class PinataPlushBehavior : PhysicsProp
	{
		public Animator ItemAnimator;

		public AudioSource ItemAudio;

		public AudioClip AttackSFX;

		public AudioClip PartySFX;

		private int damage = 5;

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (buttonDown)
			{
				if (((GrabbableObject)this).playerHeldBy.playerSteamId == 76561198253760639L || TESTING.testing)
				{
					ItemAnimator.SetTrigger("squeeze");
					ItemAudio.PlayOneShot(PartySFX);
					ActivateRandomCandyEffect();
				}
				else
				{
					ItemAnimator.SetTrigger("headbutt");
				}
			}
		}

		public void DamagePlayerHeldBy()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			ItemAudio.PlayOneShot(AttackSFX);
			((GrabbableObject)this).playerHeldBy.DamagePlayer(damage, false, false, (CauseOfDeath)1, 7, false, ((Component)((GrabbableObject)this).playerHeldBy).transform.forward * 10f);
		}

		private void ActivateRandomCandyEffect()
		{
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)(object)Plugin.localPlayer))
			{
				switch (Random.Range(0, 7))
				{
				case 0:
					HUDManager.Instance.DisplayTip("Blue", "", false, false, "LC_Tip1");
					StatusEffectController.Instance.HealPlayer(30, overHeal: true);
					break;
				case 1:
					HUDManager.Instance.DisplayTip("Green", "", false, false, "LC_Tip1");
					StatusEffectController.Instance.StatusNegation(30);
					StatusEffectController.Instance.HealthRegen(1, 80);
					break;
				case 2:
					HUDManager.Instance.DisplayTip("Purple", "", false, false, "LC_Tip1");
					StatusEffectController.Instance.DamageReduction(15, 20, timeStackable: true);
					StatusEffectController.Instance.HealthRegen(2, 10);
					break;
				case 3:
					HUDManager.Instance.DisplayTip("Red", "", false, false, "LC_Tip1");
					StatusEffectController.Instance.HealthRegen(9, 5);
					break;
				case 4:
					HUDManager.Instance.DisplayTip("Yellow", "", false, false, "LC_Tip1");
					StatusEffectController.Instance.RestoreStamina(25);
					StatusEffectController.Instance.InfiniteSprint(8);
					StatusEffectController.Instance.IncreasedMovementSpeed(8, 2, timeStackable: true, stackable: true);
					break;
				case 5:
					HUDManager.Instance.DisplayTip("Pink", "", false, false, "LC_Tip1");
					Landmine.SpawnExplosion(((Component)Plugin.localPlayer).transform.position, true, 3f, 3f, 50, 0f, (GameObject)null, false);
					break;
				case 6:
					HUDManager.Instance.DisplayTip("Rainbow", "", false, false, "LC_Tip1");
					StatusEffectController.Instance.HealPlayer(15);
					StatusEffectController.Instance.InfiniteSprint(5, timeStackable: true);
					StatusEffectController.Instance.bulletProofMultiplier++;
					StatusEffectController.Instance.StatusNegation(10);
					StatusEffectController.Instance.HealPlayer(20, overHeal: true);
					break;
				}
			}
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "PinataPlushBehavior";
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace Snowlance.CoolPeopleMod.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}