Decompiled source of LethalWashing v1.3.1

plugins/Snowlance.LethalWashing.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Dawn;
using Dawn.Utils;
using Dusk;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Snowlance.LethalWashing.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Animations.Rigging;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Snowlance.LethalWashing")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.3.1.0")]
[assembly: AssemblyInformationalVersion("1.3.1+e5cdba5f10e29dd114a9ddb4804dfb9038bf324e")]
[assembly: AssemblyProduct("LethalWashing")]
[assembly: AssemblyTitle("Snowlance.LethalWashing")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalWashing
{
	internal class CoinBehavior : PhysicsProp
	{
		public AnimationCurve grenadeFallCurve;

		public AnimationCurve grenadeVerticalFallCurve;

		public AnimationCurve grenadeVerticalFallCurveNoBounce;

		public AudioSource audioSource;

		private static Random? coinRandom;

		private BoundedRange coinFallRange = new BoundedRange(-1f, 1f);

		public List<AudioClip> coinDropSFXs = new List<AudioClip>();

		private Ray grenadeThrowRay;

		private RaycastHit grenadeHit;

		private const int stunGrenadeMask = 268437761;

		private const float ejectDistance = 3.5f;

		public bool ejectingFromWashingMachine;

		public override void Start()
		{
			((GrabbableObject)this).Start();
			if ((Object)(object)WashingMachine.Instance != (Object)null && ejectingFromWashingMachine)
			{
				EjectFromWashingMachine();
			}
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			((GrabbableObject)this).playerHeldBy.DiscardHeldObject(true, (NetworkObject)null, GetGrenadeThrowDestination(((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform, Configs.ThrowDistance), true);
		}

		public void EjectFromWashingMachine()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			Plugin.logger.LogDebug((object)"EjectFromWashingMachine");
			((GrabbableObject)this).startFallingPosition = ((Component)this).transform.position;
			((GrabbableObject)this).targetFloorPosition = GetGrenadeThrowDestination(WashingMachine.Instance.coinSpawn, 3.5f);
			((GrabbableObject)this).hasHitGround = false;
			((GrabbableObject)this).fallTime = 0f;
		}

		public Vector3 GetGrenadeThrowDestination(Transform ejectPoint, float _throwDistance)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)this).transform.position;
			grenadeThrowRay = new Ray(ejectPoint.position, ejectPoint.forward);
			position = (Physics.Raycast(grenadeThrowRay, ref grenadeHit, _throwDistance, 268437761, (QueryTriggerInteraction)1) ? ((Ray)(ref grenadeThrowRay)).GetPoint(((RaycastHit)(ref grenadeHit)).distance - 0.05f) : ((Ray)(ref grenadeThrowRay)).GetPoint(_throwDistance - 2f));
			grenadeThrowRay = new Ray(position, Vector3.down);
			position = ((!Physics.Raycast(grenadeThrowRay, ref grenadeHit, 30f, 268437761, (QueryTriggerInteraction)1)) ? ((Ray)(ref grenadeThrowRay)).GetPoint(30f) : (((RaycastHit)(ref grenadeHit)).point + Vector3.up * 0.05f));
			return position + new Vector3(Random.Range(-1f, 1f), 0f, Random.Range(-1f, 1f));
		}

		public override void FallWithCurve()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((GrabbableObject)this).startFallingPosition - ((GrabbableObject)this).targetFloorPosition;
			float magnitude = ((Vector3)(ref val)).magnitude;
			Quaternion val2 = Quaternion.Euler(((GrabbableObject)this).itemProperties.restingRotation.x, ((Component)this).transform.eulerAngles.y, ((GrabbableObject)this).itemProperties.restingRotation.z);
			((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, val2, 14f * Time.deltaTime / magnitude);
			((Component)this).transform.localPosition = Vector3.Lerp(((GrabbableObject)this).startFallingPosition, ((GrabbableObject)this).targetFloorPosition, grenadeFallCurve.Evaluate(((GrabbableObject)this).fallTime));
			if (magnitude > 5f)
			{
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurveNoBounce.Evaluate(((GrabbableObject)this).fallTime));
			}
			else
			{
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurve.Evaluate(((GrabbableObject)this).fallTime));
			}
			((GrabbableObject)this).fallTime = ((GrabbableObject)this).fallTime + Mathf.Abs(Time.deltaTime * 12f / magnitude);
		}

		public override void OnHitGround()
		{
			((GrabbableObject)this).OnHitGround();
			Plugin.logger.LogDebug((object)"OnHitGround");
			RoundManager.PlayRandomClip(audioSource, coinDropSFXs.ToArray(), true, 1f, 0, 1000);
		}

		[ClientRpc]
		public void SetScrapValueClientRpc(int setValueTo)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1957598905u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, setValueTo);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1957598905u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
					Plugin.logger.LogDebug((object)"SetScrapValueClientRpc");
					((GrabbableObject)this).SetScrapValue(setValueTo);
					ejectingFromWashingMachine = true;
				}
			}
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(1957598905u, new RpcReceiveHandler(__rpc_handler_1957598905), "SetScrapValueClientRpc");
			((PhysicsProp)this).__initializeRpcs();
		}

		private static void __rpc_handler_1957598905(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int scrapValueClientRpc = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref scrapValueClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((CoinBehavior)(object)target).SetScrapValueClientRpc(scrapValueClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "CoinBehavior";
		}
	}
	public static class Configs
	{
		public static string Blacklist => ((AssetBundleLoader<LethalWashingContentHandler.WashingMachineAssets>)(object)ContentHandler<LethalWashingContentHandler>.Instance.WashingMachine).GetConfig<string>("Washing Machine | Blacklist").Value;

		public static bool PreventDespawnOnTeamWipe => ((AssetBundleLoader<LethalWashingContentHandler.WashingMachineAssets>)(object)ContentHandler<LethalWashingContentHandler>.Instance.WashingMachine).GetConfig<bool>("Washing Machine | Prevent Despawn On Team Wipe").Value;

		public static string TeamWipeBlacklist => ((AssetBundleLoader<LethalWashingContentHandler.WashingMachineAssets>)(object)ContentHandler<LethalWashingContentHandler>.Instance.WashingMachine).GetConfig<string>("Washing Machine | Team Wipe Blacklist").Value;

		public static float WashTime => ((AssetBundleLoader<LethalWashingContentHandler.WashingMachineAssets>)(object)ContentHandler<LethalWashingContentHandler>.Instance.WashingMachine).GetConfig<float>("Washing Machine | Wash Time").Value;

		public static bool UsableOnlyOnCompanyDay => ((AssetBundleLoader<LethalWashingContentHandler.WashingMachineAssets>)(object)ContentHandler<LethalWashingContentHandler>.Instance.WashingMachine).GetConfig<bool>("Washing Machine | Usable Only On Company Day").Value;

		public static bool CombineCoinValues => ((AssetBundleLoader<LethalWashingContentHandler.WashingMachineAssets>)(object)ContentHandler<LethalWashingContentHandler>.Instance.WashingMachine).GetConfig<bool>("Washing Machine | Combine Coin Values").Value;

		public static int CoinsToSpawn => ((AssetBundleLoader<LethalWashingContentHandler.WashingMachineAssets>)(object)ContentHandler<LethalWashingContentHandler>.Instance.WashingMachine).GetConfig<int>("Washing Machine | Coins To Spawn").Value;

		public static float ThrowDistance => ((AssetBundleLoader<LethalWashingContentHandler.WashingMachineAssets>)(object)ContentHandler<LethalWashingContentHandler>.Instance.WashingMachine).GetConfig<float>("Coin | Throw Distance").Value;
	}
	public class LethalWashingContentHandler : ContentHandler<LethalWashingContentHandler>
	{
		public class WashingMachineAssets : AssetBundleLoader<WashingMachineAssets>
		{
			public WashingMachineAssets(DuskMod mod, string filePath)
				: base(mod, filePath)
			{
			}
		}

		public WashingMachineAssets? WashingMachine;

		public LethalWashingContentHandler(DuskMod mod)
			: base(mod)
		{
			((ContentHandler)this).RegisterContent<WashingMachineAssets>("washingmachine", ref WashingMachine, true);
		}
	}
	public static class LethalWashingKeys
	{
		public const string Namespace = "lethalwashing";

		internal static NamespacedKey LastVersion = NamespacedKey.From("lethalwashing", "last_version");

		public static readonly NamespacedKey<DawnUnlockableItemInfo> WashingMachine = NamespacedKey<DawnUnlockableItemInfo>.From("lethalwashing", "washing_machine");

		public static readonly NamespacedKey<DawnItemInfo> Coin = NamespacedKey<DawnItemInfo>.From("lethalwashing", "coin");
	}
	[HarmonyPatch]
	internal class Patches
	{
		private static string[] teamWipeBlacklist = Array.Empty<string>();

		private static bool despawningProps = false;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(NetworkObject), "Despawn")]
		public static bool DespawnPrefix(NetworkObject __instance)
		{
			try
			{
				if (!despawningProps)
				{
					return true;
				}
				if (StartOfRound.Instance.firingPlayersCutsceneRunning)
				{
					return true;
				}
				GrabbableObject val = default(GrabbableObject);
				if (!((Component)__instance).TryGetComponent<GrabbableObject>(ref val))
				{
					return true;
				}
				if (teamWipeBlacklist.Contains(((Object)val.itemProperties).name))
				{
					return true;
				}
				if (StartOfRound.Instance.isChallengeFile || (!val.isHeld && !val.isInShipRoom) || val.deactivated)
				{
					return true;
				}
				if (val.scrapValue > 0)
				{
					return true;
				}
				return false;
			}
			catch (Exception ex)
			{
				Plugin.logger.LogError((object)ex);
				return true;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
		public static void DespawnPropsAtEndOfRoundPrefix(RoundManager __instance)
		{
			try
			{
				despawningProps = Configs.PreventDespawnOnTeamWipe;
				if (despawningProps)
				{
					teamWipeBlacklist = Configs.TeamWipeBlacklist.Replace(" ", "").Split(",");
				}
			}
			catch (Exception ex)
			{
				Plugin.logger.LogError((object)ex);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
		public static void DespawnPropsAtEndOfRoundPostfix(RoundManager __instance)
		{
			despawningProps = false;
		}
	}
	[BepInPlugin("Snowlance.LethalWashing", "LethalWashing", "1.3.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("Snowlance.LethalWashing");

		public static Plugin Instance { get; private set; }

		public static ManualLogSource logger { get; private set; }

		public static DuskMod Mod { get; private set; }

		public static PlayerControllerB localPlayer => GameNetworkManager.Instance.localPlayerController;

		public static bool IsServerOrHost => NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost;

		public static PlayerControllerB PlayerFromId(ulong id)
		{
			return StartOfRound.Instance.allPlayerScripts[StartOfRound.Instance.ClientPlayerList[id]];
		}

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = ((BaseUnityPlugin)Instance).Logger;
			harmony.PatchAll();
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "lethalwashing_mainassets"));
			Mod = DuskMod.RegisterMod((BaseUnityPlugin)(object)this, val);
			Mod.RegisterContentHandlers();
			InitializeNetworkBehaviours();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Snowlance.LethalWashing v1.3.1 has loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			logger.LogDebug((object)"Finished initializing network behaviours");
		}
	}
	[HarmonyPatch]
	public class TESTING : MonoBehaviour
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(HUDManager), "PingScan_performed")]
		public static void PingScan_performedPostFix()
		{
			if (Utils.testing && Utils.isBeta)
			{
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(HUDManager), "SubmitChat_performed")]
		public static void SubmitChat_performedPrefix(HUDManager __instance)
		{
			string text = __instance.chatTextField.text;
			string[] array = text.Split(" ");
			string text2 = array[0];
			string text3 = text2;
			if (text3 == "/lw_items")
			{
				{
					foreach (DawnItemInfo value in ((Registry<DawnItemInfo>)(object)LethalContent.Items).Values)
					{
						Plugin.logger.LogInfo((object)((Object)value.Item).name);
					}
					return;
				}
			}
			Utils.ChatCommand(array);
		}
	}
	public static class Utils
	{
		public static bool isBeta;

		public static bool _testing;

		public static bool trailerMode;

		public static bool DEBUG_disableSpawning;

		public static bool DEBUG_disableTargetting;

		public static bool DEBUG_disableHostTargetting;

		public static bool DEBUG_disableMoving;

		public static bool localPlayerFrozen;

		public static bool testing => _testing && isBeta;

		public static bool inTestRoom => (Object)(object)StartOfRound.Instance?.testRoom != (Object)null;

		public static GameObject[] allAINodes => inTestRoom ? GameObject.FindGameObjectsWithTag("AINode") : insideAINodes.Concat(outsideAINodes).ToArray();

		public static GameObject[] insideAINodes
		{
			get
			{
				if (RoundManager.Instance.insideAINodes != null && RoundManager.Instance.insideAINodes.Length != 0)
				{
					return RoundManager.Instance.insideAINodes;
				}
				return GameObject.FindGameObjectsWithTag("AINode");
			}
		}

		public static GameObject[] outsideAINodes
		{
			get
			{
				if (RoundManager.Instance.outsideAINodes != null && RoundManager.Instance.outsideAINodes.Length != 0)
				{
					return RoundManager.Instance.outsideAINodes;
				}
				return GameObject.FindGameObjectsWithTag("OutsideAINode");
			}
		}

		public static void ChatCommand(string[] args)
		{
			if (!isBeta)
			{
				return;
			}
			switch (args[0])
			{
			case "/spawning":
				DEBUG_disableSpawning = !DEBUG_disableSpawning;
				HUDManager.Instance.DisplayTip("Disable Spawning", DEBUG_disableSpawning.ToString(), false, false, "LC_Tip1");
				break;
			case "/hazards":
			{
				Dictionary<string, GameObject> allHazards = GetAllHazards();
				{
					foreach (KeyValuePair<string, GameObject> item in allHazards)
					{
						Plugin.logger.LogDebug((object)item);
					}
					break;
				}
			}
			case "/testing":
				_testing = !_testing;
				HUDManager.Instance.DisplayTip("Testing", _testing.ToString(), false, false, "LC_Tip1");
				break;
			case "/surfaces":
			{
				FootstepSurface[] footstepSurfaces = StartOfRound.Instance.footstepSurfaces;
				foreach (FootstepSurface val3 in footstepSurfaces)
				{
					Plugin.logger.LogDebug((object)val3.surfaceTag);
				}
				break;
			}
			case "/enemies":
			{
				foreach (SpawnableEnemyWithRarity enemy in GetEnemies())
				{
					Plugin.logger.LogDebug((object)((Object)enemy.enemyType).name);
				}
				break;
			}
			case "/refresh":
				RoundManager.Instance.RefreshEnemiesList();
				HoarderBugAI.RefreshGrabbableObjectsInMapList();
				break;
			case "/levels":
			{
				SelectableLevel[] levels = StartOfRound.Instance.levels;
				foreach (SelectableLevel val2 in levels)
				{
					Plugin.logger.LogDebug((object)((Object)val2).name);
				}
				break;
			}
			case "/dungeon":
				Plugin.logger.LogDebug((object)((Object)RoundManager.Instance.dungeonGenerator.Generator.DungeonFlow).name);
				break;
			case "/dungeons":
			{
				IndoorMapType[] dungeonFlowTypes = RoundManager.Instance.dungeonFlowTypes;
				foreach (IndoorMapType val in dungeonFlowTypes)
				{
					Plugin.logger.LogDebug((object)((Object)val.dungeonFlow).name);
				}
				break;
			}
			case "/time":
				RoundManager.Instance.currentLevel.planetHasTime = !RoundManager.Instance.currentLevel.planetHasTime;
				HUDManager.Instance.DisplayTip("planetHasTime", RoundManager.Instance.currentLevel.planetHasTime.ToString(), false, false, "LC_Tip1");
				break;
			case "/playerAnimations":
				LogAnimatorParameters(Plugin.localPlayer.playerBodyAnimator);
				break;
			case "/quota":
				TimeOfDay.Instance.daysUntilDeadline = int.Parse(args[1]);
				break;
			}
		}

		public static void LogAnimatorParameters(Animator animator)
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)animator == (Object)null))
			{
				Plugin.logger.LogDebug((object)("Animator on " + ((Object)((Component)animator).gameObject).name));
				AnimatorControllerParameter[] parameters = animator.parameters;
				foreach (AnimatorControllerParameter val in parameters)
				{
					Plugin.logger.LogDebug((object)("Name: " + val.name + " | " + $"Type: {val.type} | " + $"Hash: {val.nameHash}"));
				}
			}
		}

		public static void LogChat(string msg)
		{
			HUDManager.Instance.AddChatMessage(msg, "Server", -1, false);
		}

		public static Transform? GetClosestAINodeToPosition(Vector3 pos)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			Transform result = null;
			float num = float.PositiveInfinity;
			GameObject[] array = allAINodes;
			foreach (GameObject val in array)
			{
				if (!((Object)(object)val == (Object)null))
				{
					float num2 = Vector3.Distance(pos, val.transform.position);
					if (!(num2 > num))
					{
						num = num2;
						result = val.transform;
					}
				}
			}
			return result;
		}

		public static Vector3 GetBestThrowDirection(Vector3 origin, Vector3 forward, int rayCount, float maxDistance, LayerMask layerMask)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 result = forward;
			float num = 0f;
			RaycastHit val2 = default(RaycastHit);
			for (int i = 0; i < rayCount; i++)
			{
				float num2 = (float)i * (360f / (float)rayCount);
				Vector3 val = Quaternion.Euler(0f, num2, 0f) * ((Vector3)(ref forward)).normalized;
				if (Physics.Raycast(origin + Vector3.up * 0.5f, val, ref val2, maxDistance, LayerMask.op_Implicit(layerMask)))
				{
					if (((RaycastHit)(ref val2)).distance > num)
					{
						result = val;
						num = ((RaycastHit)(ref val2)).distance;
					}
					continue;
				}
				return val;
			}
			return result;
		}

		public static Vector3 GetSpeed()
		{
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_0260: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0295: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_03de: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_040c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0411: Unknown result type (might be due to invalid IL or missing references)
			//IL_0416: Unknown result type (might be due to invalid IL or missing references)
			//IL_0417: Unknown result type (might be due to invalid IL or missing references)
			//IL_041c: Unknown result type (might be due to invalid IL or missing references)
			//IL_041e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0425: Unknown result type (might be due to invalid IL or missing references)
			//IL_042a: Unknown result type (might be due to invalid IL or missing references)
			//IL_042f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_0433: Unknown result type (might be due to invalid IL or missing references)
			//IL_0437: Unknown result type (might be due to invalid IL or missing references)
			//IL_036c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0377: Unknown result type (might be due to invalid IL or missing references)
			//IL_038e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Unknown result type (might be due to invalid IL or missing references)
			//IL_039d: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			float num = Plugin.localPlayer.movementSpeed / Plugin.localPlayer.carryWeight;
			if (Plugin.localPlayer.sinkingValue > 0.73f)
			{
				num = 0f;
			}
			else
			{
				if (Plugin.localPlayer.isCrouching)
				{
					num /= 1.5f;
				}
				else if (Plugin.localPlayer.criticallyInjured && !Plugin.localPlayer.isCrouching)
				{
					num *= Plugin.localPlayer.limpMultiplier;
				}
				if (Plugin.localPlayer.isSpeedCheating)
				{
					num *= 15f;
				}
				if (Plugin.localPlayer.movementHinderedPrev > 0)
				{
					num /= 2f * Plugin.localPlayer.hinderedMultiplier;
				}
				if (Plugin.localPlayer.drunkness > 0f)
				{
					num *= StartOfRound.Instance.drunknessSpeedEffect.Evaluate(Plugin.localPlayer.drunkness) / 5f + 1f;
				}
				if (!Plugin.localPlayer.isCrouching && Plugin.localPlayer.crouchMeter > 1.2f)
				{
					num *= 0.5f;
				}
				if (!Plugin.localPlayer.isCrouching)
				{
					float num2 = Vector3.Dot(Plugin.localPlayer.playerGroundNormal, Plugin.localPlayer.walkForce);
					if (num2 > 0.05f)
					{
						Plugin.localPlayer.slopeModifier = Mathf.MoveTowards(Plugin.localPlayer.slopeModifier, num2, (Plugin.localPlayer.slopeModifierSpeed + 0.45f) * Time.deltaTime);
					}
					else
					{
						Plugin.localPlayer.slopeModifier = Mathf.MoveTowards(Plugin.localPlayer.slopeModifier, num2, Plugin.localPlayer.slopeModifierSpeed / 2f * Time.deltaTime);
					}
					num = Mathf.Max(num * 0.8f, num + Plugin.localPlayer.slopeIntensity * Plugin.localPlayer.slopeModifier);
				}
			}
			Vector3 val = default(Vector3);
			((Vector3)(ref val))..ctor(0f, 0f, 0f);
			int num3 = Physics.OverlapSphereNonAlloc(((Component)Plugin.localPlayer).transform.position, 0.65f, Plugin.localPlayer.nearByPlayers, StartOfRound.Instance.playersMask);
			for (int i = 0; i < num3; i++)
			{
				val += Vector3.Normalize((((Component)Plugin.localPlayer).transform.position - ((Component)Plugin.localPlayer.nearByPlayers[i]).transform.position) * 100f) * 1.2f;
			}
			int num4 = Physics.OverlapSphereNonAlloc(((Component)Plugin.localPlayer).transform.position, 1.25f, Plugin.localPlayer.nearByPlayers, 524288);
			for (int j = 0; j < num4; j++)
			{
				EnemyAICollisionDetect component = ((Component)Plugin.localPlayer.nearByPlayers[j]).gameObject.GetComponent<EnemyAICollisionDetect>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.mainScript != (Object)null && !component.mainScript.isEnemyDead && Vector3.Distance(((Component)Plugin.localPlayer).transform.position, ((Component)Plugin.localPlayer.nearByPlayers[j]).transform.position) < component.mainScript.enemyType.pushPlayerDistance)
				{
					val += Vector3.Normalize((((Component)Plugin.localPlayer).transform.position - ((Component)Plugin.localPlayer.nearByPlayers[j]).transform.position) * 100f) * component.mainScript.enemyType.pushPlayerForce;
				}
			}
			Vector3 val2 = Plugin.localPlayer.walkForce * num * Plugin.localPlayer.sprintMultiplier + new Vector3(0f, Plugin.localPlayer.fallValue, 0f) + val;
			return val2 + Plugin.localPlayer.externalForces;
		}

		public static void FreezePlayer(PlayerControllerB player, bool value)
		{
			localPlayerFrozen = value;
			player.disableInteract = value;
			player.disableLookInput = value;
			player.disableMoveInput = value;
		}

		public static void DespawnItemInSlotOnClient(int itemSlot)
		{
			((Behaviour)HUDManager.Instance.itemSlotIcons[itemSlot]).enabled = false;
			Plugin.localPlayer.DestroyItemInSlotAndSync(itemSlot);
		}

		public static void MakePlayerInvisible(PlayerControllerB player, bool value)
		{
			GameObject gameObject = ((Component)((Component)player).gameObject.transform.Find("ScavengerModel")).gameObject;
			if ((Object)(object)gameObject == (Object)null)
			{
				Plugin.logger.LogError((object)"ScavengerModel not found");
				return;
			}
			((Component)gameObject.transform.Find("LOD1")).gameObject.SetActive(!value);
			((Component)gameObject.transform.Find("LOD2")).gameObject.SetActive(!value);
			((Component)gameObject.transform.Find("LOD3")).gameObject.SetActive(!value);
			((Component)gameObject.transform.Find("metarig/spine/spine.001/spine.002/spine.003/LevelSticker")).gameObject.SetActive(!value);
			((Component)gameObject.transform.Find("metarig/spine/spine.001/spine.002/spine.003/BetaBadge")).gameObject.SetActive(!value);
			((Component)player.playerBadgeMesh).gameObject.SetActive(!value);
		}

		public static List<SpawnableEnemyWithRarity> GetEnemies()
		{
			List<SpawnableEnemyWithRarity> list = new List<SpawnableEnemyWithRarity>();
			return (from x in GameObject.Find("Terminal").GetComponentInChildren<Terminal>().moonsCatalogueList.SelectMany((SelectableLevel x) => x.Enemies.Concat(x.DaytimeEnemies).Concat(x.OutsideEnemies))
				where x != null && (Object)(object)x.enemyType != (Object)null && ((Object)x.enemyType).name != null
				select x).GroupBy((SpawnableEnemyWithRarity x) => ((Object)x.enemyType).name, (string k, IEnumerable<SpawnableEnemyWithRarity> v) => v.First()).ToList();
		}

		public static EnemyVent GetClosestVentToPosition(Vector3 pos)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			float num = 2000f;
			EnemyVent result = null;
			EnemyVent[] allEnemyVents = RoundManager.Instance.allEnemyVents;
			foreach (EnemyVent val in allEnemyVents)
			{
				float num2 = Vector3.Distance(pos, ((Component)val.floorNode).transform.position);
				if (num2 < num)
				{
					num = num2;
					result = val;
				}
			}
			return result;
		}

		public static bool CalculatePath(Vector3 fromPos, Vector3 toPos)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(fromPos, RoundManager.Instance.navHit, 1.75f, -1);
			Vector3 navMeshPosition2 = RoundManager.Instance.GetNavMeshPosition(toPos, RoundManager.Instance.navHit, 1.75f, -1);
			NavMeshPath val = new NavMeshPath();
			return NavMesh.CalculatePath(navMeshPosition, navMeshPosition2, -1, val) && Vector3.Distance(val.corners[val.corners.Length - 1], RoundManager.Instance.GetNavMeshPosition(navMeshPosition2, RoundManager.Instance.navHit, 2.7f, -1)) <= 1.55f;
		}

		public static bool CalculatePath(Vector3 fromPos, Vector3 toPos, Vector3 mainEntranceInsidePosition, Vector3 mainEntranceOutsidePosition, bool isOutside)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			if (!CalculatePath(fromPos, toPos))
			{
				Vector3 toPos2 = (isOutside ? mainEntranceOutsidePosition : mainEntranceInsidePosition);
				Vector3 fromPos2 = (isOutside ? mainEntranceInsidePosition : mainEntranceOutsidePosition);
				return CalculatePath(fromPos, toPos2) && CalculatePath(fromPos2, toPos);
			}
			return true;
		}

		public static T? GetClosestGameObjectOfType<T>(Vector3 position) where T : Component
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			T[] array = Object.FindObjectsOfType<T>();
			T result = default(T);
			float num = float.PositiveInfinity;
			T[] array2 = array;
			foreach (T val in array2)
			{
				float num2 = Vector3.Distance(position, ((Component)val).transform.position);
				if (num2 < num)
				{
					num = num2;
					result = val;
				}
			}
			return result;
		}

		public static void Shuffle<T>(this List<T> list)
		{
			int num = list.Count;
			while (num > 1)
			{
				num--;
				int index = Random.Range(0, num + 1);
				T value = list[index];
				list[index] = list[num];
				list[num] = value;
			}
		}

		public static T? GetClosestToPosition<T>(this IEnumerable<T> list, Vector3 position, Func<T, Vector3> positionSelector) where T : class
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			T result = null;
			float num = float.PositiveInfinity;
			foreach (T item in list)
			{
				if (item != null)
				{
					float num2 = Vector3.Distance(position, positionSelector(item));
					if (!(num2 >= num))
					{
						result = item;
						num = num2;
					}
				}
			}
			return result;
		}

		public static T? GetFarthestFromPosition<T>(this IEnumerable<T> list, Vector3 position, Func<T, Vector3> positionSelector) where T : class
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			T result = null;
			float num = 0f;
			foreach (T item in list)
			{
				if (item != null)
				{
					float num2 = Vector3.Distance(position, positionSelector(item));
					if (!(num2 <= num))
					{
						result = item;
						num = num2;
					}
				}
			}
			return result;
		}

		public static Dictionary<string, GameObject> GetAllHazards()
		{
			Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>();
			List<SpawnableMapObject> list = (from x in StartOfRound.Instance.levels.SelectMany((SelectableLevel level) => level.spawnableMapObjects)
				group x by ((Object)x.prefabToSpawn).name into g
				select g.First()).ToList();
			foreach (SpawnableMapObject item in list)
			{
				dictionary.Add(((Object)item.prefabToSpawn).name, item.prefabToSpawn);
			}
			return dictionary;
		}

		public static GameObject? GetRandomNode(bool outside, GameObject[]? excludedNodes = null)
		{
			Plugin.logger.LogDebug((object)"Choosing random node...");
			if (excludedNodes == null)
			{
				excludedNodes = Array.Empty<GameObject>();
			}
			GameObject[] first = (outside ? outsideAINodes : insideAINodes);
			first = first.Except(excludedNodes).ToArray();
			if (first.Length == 0)
			{
				return null;
			}
			int num = Random.Range(0, first.Length);
			return first[num];
		}

		public static GameObject? GetRandomNode(GameObject[]? excludedNodes = null)
		{
			Plugin.logger.LogDebug((object)"Choosing random node...");
			if (excludedNodes == null)
			{
				excludedNodes = Array.Empty<GameObject>();
			}
			GameObject[] array = allAINodes.Except(excludedNodes).ToArray();
			if (array.Length == 0)
			{
				return null;
			}
			int num = Random.Range(0, array.Length);
			return array[num];
		}

		public static Vector3 GetRandomNavMeshPositionInAnnulus(Vector3 center, float minRadius, float maxRadius, int sampleCount = 10)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			float y = center.y;
			if (minRadius >= maxRadius)
			{
				Plugin.logger.LogWarning((object)"minRadius should be less than maxRadius. Returning original position.");
				return center;
			}
			NavMeshHit val2 = default(NavMeshHit);
			for (int i = 0; i < sampleCount; i++)
			{
				Vector3 insideUnitSphere = Random.insideUnitSphere;
				insideUnitSphere.y = 0f;
				((Vector3)(ref insideUnitSphere)).Normalize();
				float num = Random.Range(minRadius, maxRadius);
				Vector3 val = center + insideUnitSphere * num;
				val.y = y;
				if (NavMesh.SamplePosition(val, ref val2, 2f, -1))
				{
					return ((NavMeshHit)(ref val2)).position;
				}
			}
			Plugin.logger.LogWarning((object)"Unable to find valid NavMesh position in annulus. Returning original position.");
			return center;
		}

		public static List<Vector3> GetEvenlySpacedNavMeshPositions(Vector3 center, int count, float minRadius, float maxRadius)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			if (count <= 0 || minRadius > maxRadius)
			{
				Plugin.logger.LogWarning((object)"Invalid parameters for turret spawn positions.");
				return list;
			}
			float y = center.y;
			float num = 360f / (float)count;
			Vector3 val = default(Vector3);
			NavMeshHit val2 = default(NavMeshHit);
			for (int i = 0; i < count; i++)
			{
				float num2 = (float)i * num;
				float num3 = num2 * (MathF.PI / 180f);
				float num4 = Random.Range(minRadius, maxRadius);
				float num5 = Mathf.Cos(num3) * num4;
				float num6 = Mathf.Sin(num3) * num4;
				((Vector3)(ref val))..ctor(center.x + num5, y, center.z + num6);
				if (NavMesh.SamplePosition(val, ref val2, 2f, -1))
				{
					list.Add(((NavMeshHit)(ref val2)).position);
				}
				else
				{
					Plugin.logger.LogWarning((object)$"Could not find valid NavMesh position for turret {i}. Skipping.");
				}
			}
			return list;
		}

		public static PlayerControllerB[] GetNearbyPlayers(Vector3 position, float distance = 10f, List<PlayerControllerB>? ignoredPlayers = null)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			List<PlayerControllerB> list = new List<PlayerControllerB>();
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (!((Object)(object)val == (Object)null) && val.isPlayerControlled && (ignoredPlayers == null || !ignoredPlayers.Contains(val)) && !(Vector3.Distance(position, ((Component)val).transform.position) > distance))
				{
					list.Add(val);
				}
			}
			return list.ToArray();
		}

		public static void RebuildRig(PlayerControllerB pcb)
		{
			if ((Object)(object)pcb != (Object)null && (Object)(object)pcb.playerBodyAnimator != (Object)null)
			{
				pcb.playerBodyAnimator.WriteDefaultValues();
				RigBuilder component = ((Component)pcb.playerBodyAnimator).GetComponent<RigBuilder>();
				if (component != null)
				{
					component.Build();
				}
			}
		}

		public static bool IsPlayerChild(PlayerControllerB player)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			return player.thisPlayerBody.localScale.y < 1f;
		}

		public static PlayerControllerB? GetFarthestPlayerFromPosition(Vector3 position, float minDistance = 0f)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			float num = minDistance;
			PlayerControllerB result = null;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (!((Object)(object)val == (Object)null) && val.isPlayerControlled)
				{
					float num2 = Vector3.Distance(position, ((Component)val).transform.position);
					if (!(num2 < num))
					{
						num = num2;
						result = val;
					}
				}
			}
			return result;
		}

		public static float CanPathToPoint(Vector3 startPos, Vector3 endPos)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Invalid comparison between Unknown and I4
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NavMeshPath val = new NavMeshPath();
			if (!NavMesh.CalculatePath(startPos, endPos, -1, val) || (int)val.status > 0)
			{
				return -1f;
			}
			float num = 0f;
			if (val.corners.Length > 1)
			{
				for (int i = 1; i < val.corners.Length; i++)
				{
					num += Vector3.Distance(val.corners[i - 1], val.corners[i]);
				}
			}
			return num;
		}

		public static void PlaySoundAtPosition(Vector3 pos, AudioClip clip, float volume = 1f, bool randomizePitch = true, bool spatial3D = true, float min3DDistance = 1f, float max3DDistance = 10f)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			GameObject val = Object.Instantiate<GameObject>(new GameObject("TempSoundEffectObj"), pos, Quaternion.identity);
			AudioSource val2 = val.AddComponent<AudioSource>();
			OccludeAudio val3 = val.AddComponent<OccludeAudio>();
			val3.lowPassOverride = 20000f;
			val2.rolloffMode = (AudioRolloffMode)1;
			if (randomizePitch)
			{
				val2.pitch = Random.Range(0.94f, 1.06f);
			}
			val2.clip = clip;
			val2.volume = volume;
			val2.spatialBlend = (spatial3D ? 1 : 0);
			val2.minDistance = min3DDistance;
			val2.maxDistance = max3DDistance;
			val2.Play();
			Object.Destroy((Object)(object)val, val2.clip.length);
		}

		public static void PlaySoundAtPosition(Vector3 pos, AudioClip[] clips, float volume = 1f, bool randomizePitch = true, bool spatial3D = true, float min3DDistance = 1f, float max3DDistance = 10f)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			int num = Random.Range(0, clips.Length);
			PlaySoundAtPosition(pos, clips[num], volume, randomizePitch, spatial3D, min3DDistance, max3DDistance);
		}

		public static PlayerControllerB? GetRandomPlayer()
		{
			PlayerControllerB[] array = StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => (Object)(object)x != (Object)null && x.isPlayerControlled).ToArray();
			if (array.Length == 0)
			{
				return null;
			}
			int num = Random.Range(0, array.Length);
			return array[num];
		}

		public static void MufflePlayer(PlayerControllerB player, bool muffle)
		{
			if ((Object)(object)player.currentVoiceChatAudioSource == (Object)null)
			{
				StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			}
			if ((Object)(object)player.currentVoiceChatAudioSource != (Object)null)
			{
				OccludeAudio component = ((Component)player.currentVoiceChatAudioSource).GetComponent<OccludeAudio>();
				((Component)player.currentVoiceChatAudioSource).GetComponent<AudioLowPassFilter>().lowpassResonanceQ = (muffle ? 5f : 1f);
				component.overridingLowPass = muffle;
				component.lowPassOverride = (muffle ? 500f : 20000f);
				player.voiceMuffledByEnemy = muffle;
			}
		}

		public static EntranceTeleport? GetClosestExitFromPosition(Vector3 position, bool checkForPath = false)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			EntranceTeleport result = null;
			float num = float.PositiveInfinity;
			foreach (EntranceTeleport item in Object.FindObjectsOfType<EntranceTeleport>(false).ToList())
			{
				if ((Object)(object)item.exitPoint == (Object)null && !item.FindExitPoint())
				{
					Plugin.logger.LogError((object)("Couldnt find exit point for entrance with id of " + item.entranceId));
				}
				else if (!((Object)(object)item.exitPoint == (Object)null) && (!checkForPath || CalculatePath(position, item.exitPoint.position)))
				{
					float num2 = Vector3.Distance(item.exitPoint.position, position);
					if (num2 < num)
					{
						num = num2;
						result = item;
					}
				}
			}
			return result;
		}

		public static Vector3 GetFloorPosition(Vector3 position, float verticalOffset = 0f)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(position, -Vector3.up, ref val, 80f, 268437761, (QueryTriggerInteraction)1))
			{
				return ((RaycastHit)(ref val)).point + Vector3.up * 0.04f + verticalOffset * Vector3.up;
			}
			return position;
		}

		public static GrabbableObject? SpawnItem(NamespacedKey<DawnItemInfo> key, Vector3 position, Quaternion rotation = default(Quaternion), Transform? parentTo = null, float fallTime = 0f)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			if (!Plugin.IsServerOrHost)
			{
				return null;
			}
			GameObject val = Object.Instantiate<GameObject>(((Registry<DawnItemInfo>)(object)LethalContent.Items)[key].Item.spawnPrefab, position, rotation, parentTo);
			GrabbableObject component = val.GetComponent<GrabbableObject>();
			component.fallTime = fallTime;
			((NetworkBehaviour)component).NetworkObject.Spawn(false);
			return component;
		}

		public static Vector3 GetRandomPositionInRadius(Vector3 center, float radius)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Vector2 val = Random.insideUnitCircle * radius;
			return center + new Vector3(val.x, 0f, val.y);
		}

		public static Vector3 GetRandomPositionInRadius(Vector3 center, float radius, float y)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			Vector2 val = Random.insideUnitCircle * radius;
			return new Vector3(center.x + val.x, y, center.z + val.y);
		}

		public static Vector3 GetRandomPositionOnRadius(Vector3 center, float radius)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			Vector2 insideUnitCircle = Random.insideUnitCircle;
			Vector2 normalized = ((Vector2)(ref insideUnitCircle)).normalized;
			return center + new Vector3(normalized.x, 0f, normalized.y) * radius;
		}

		public static T GetRandom<T>(this IEnumerable<T> source, Random random)
		{
			if (source == null)
			{
				throw new ArgumentNullException("source");
			}
			if (random == null)
			{
				throw new ArgumentNullException("random");
			}
			T result = default(T);
			int num = 0;
			foreach (T item in source)
			{
				num++;
				if (random.Next(num) == 0)
				{
					result = item;
				}
			}
			if (num == 0)
			{
				throw new InvalidOperationException("Sequence contains no elements.");
			}
			return result;
		}

		public static T GetRandom<T>(this IEnumerable<T> source)
		{
			if (source == null)
			{
				throw new ArgumentNullException("source");
			}
			T result = default(T);
			int num = 0;
			foreach (T item in source)
			{
				num++;
				if (Random.Range(0, num) == 0)
				{
					result = item;
				}
			}
			if (num == 0)
			{
				throw new InvalidOperationException("Sequence contains no elements.");
			}
			return result;
		}
	}
	[HarmonyPatch]
	public class UtilsPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(RoundManager), "SpawnInsideEnemiesFromVentsIfReady")]
		public static bool SpawnInsideEnemiesFromVentsIfReadyPrefix()
		{
			if (Utils.isBeta && Utils.DEBUG_disableSpawning)
			{
				return false;
			}
			return true;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(RoundManager), "SpawnDaytimeEnemiesOutside")]
		public static bool SpawnDaytimeEnemiesOutsidePrefix()
		{
			if (Utils.isBeta && Utils.DEBUG_disableSpawning)
			{
				return false;
			}
			return true;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(RoundManager), "SpawnEnemiesOutside")]
		public static bool SpawnEnemiesOutsidePrefix()
		{
			if (Utils.isBeta && Utils.DEBUG_disableSpawning)
			{
				return false;
			}
			return true;
		}
	}
	public class WashingMachine : NetworkBehaviour
	{
		[CompilerGenerated]
		private sealed class <SpawnCoinsCoroutine>d__35 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public List<int> coinValues;

			public WashingMachine <>4__this;

			private List<int>.Enumerator <>s__1;

			private int <coinValue>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SpawnCoinsCoroutine>d__35(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 2)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>s__1 = default(List<int>.Enumerator);
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Expected O, but got Unknown
				//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d2: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<>4__this.animator.SetBool("hatchOpen", true);
						<>2__current = (object)new WaitForSeconds(1.5f);
						<>1__state = 1;
						return true;
					case 1:
						<>1__state = -1;
						<>s__1 = coinValues.GetEnumerator();
						<>1__state = -3;
						break;
					case 2:
						<>1__state = -3;
						break;
					}
					while (<>s__1.MoveNext())
					{
						<coinValue>5__2 = <>s__1.Current;
						if (<coinValue>5__2 <= 0)
						{
							continue;
						}
						<>4__this.SpawnCoin(<coinValue>5__2);
						<>2__current = (object)new WaitForSeconds(0.1f);
						<>1__state = 2;
						return true;
					}
					<>m__Finally1();
					<>s__1 = default(List<int>.Enumerator);
					<>4__this.animator.SetBool("hatchOpen", false);
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				((IDisposable)<>s__1).Dispose();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public Animator animator;

		public Transform coinSpawn;

		public Transform drumPosition;

		public InteractTrigger drumTrigger;

		public InteractTrigger doorTrigger;

		public AudioSource audioSource;

		public AudioClip dingSFX;

		public AudioClip doorOpenSFX;

		public AudioClip doorCloseSFX;

		public Collider drumCollider;

		public Collider doorCollider;

		public PlaceableObjectsSurface placeableSurface;

		public PlaceableShipObject placeableShipObject;

		public List<GrabbableObject> itemsInDrum = new List<GrabbableObject>();

		private float washTimer;

		private bool readyForNextWash;

		private bool doorOpen;

		private bool closedUntilCompanyDay = true;

		private string[] blacklist = Array.Empty<string>();

		public static WashingMachine? Instance { get; private set; }

		private bool localPlayerHoldingScrap => Plugin.localPlayer.isHoldingObject && (Object)(object)Plugin.localPlayer.currentlyHeldObjectServer != (Object)null && Plugin.localPlayer.currentlyHeldObjectServer.itemProperties.isScrap;

		private bool washing => washTimer > 0f;

		private bool usable => TimeOfDay.Instance.daysUntilDeadline <= 0 || !Configs.UsableOnlyOnCompanyDay;

		public void Start()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			blacklist = Configs.Blacklist.Replace(" ", "").Split(",");
			ManualLogSource logger = Plugin.logger;
			Vector3 position = ((Component)this).transform.position;
			logger.LogDebug((object)("Washing Machine spawned at " + ((object)(Vector3)(ref position)).ToString()));
		}

		public override void OnDestroy()
		{
			Instance = null;
		}

		public void Update()
		{
			if (washTimer > 0f)
			{
				washTimer -= Time.deltaTime;
				if (washTimer <= 0f)
				{
					FinishWashScrap();
				}
			}
			doorCollider.enabled = !washing && doorOpen && itemsInDrum.Count > 0 && readyForNextWash && usable && (Object)(object)Plugin.localPlayer.currentlyHeldObjectServer == (Object)null;
			drumCollider.enabled = !washing && readyForNextWash && (Object)(object)Plugin.localPlayer.currentlyHeldObjectServer != (Object)null;
			drumTrigger.interactable = !washing && doorOpen && readyForNextWash && usable && localPlayerHoldingScrap && !blacklist.Contains(((Object)Plugin.localPlayer.currentlyHeldObjectServer.itemProperties).name);
			foreach (GrabbableObject item in itemsInDrum.ToList())
			{
				if (item.isHeld || (Object)(object)item.playerHeldBy != (Object)null)
				{
					itemsInDrum.Remove(item);
				}
			}
			if (!readyForNextWash && itemsInDrum.Count <= 0)
			{
				readyForNextWash = true;
			}
			if (!usable)
			{
				if (itemsInDrum.Count <= 0 && doorOpen)
				{
					OpenDoor(open: false);
					closedUntilCompanyDay = true;
				}
				drumTrigger.disabledHoverTip = "No washing until company day";
			}
			if (usable && closedUntilCompanyDay)
			{
				closedUntilCompanyDay = false;
				OpenDoor(open: true);
			}
			if (!washing)
			{
				if (!((Object)(object)Plugin.localPlayer.currentlyHeldObjectServer != (Object)null))
				{
					return;
				}
				if (localPlayerHoldingScrap)
				{
					if (blacklist.Contains(((Object)Plugin.localPlayer.currentlyHeldObjectServer.itemProperties).name))
					{
						drumTrigger.disabledHoverTip = "Blacklisted";
					}
					else
					{
						drumTrigger.hoverTip = "Add scrap [E]";
					}
				}
				else
				{
					drumTrigger.disabledHoverTip = "Requires scrap";
				}
			}
			else
			{
				drumTrigger.disabledHoverTip = "Washing scrap - " + (int)washTimer;
			}
		}

		public void OpenDoor(bool open)
		{
			animator.SetBool("doorOpen", open);
			doorOpen = open;
		}

		public void FinishWashScrap()
		{
			if (itemsInDrum.Count == 0)
			{
				return;
			}
			OpenDoor(open: true);
			List<int> list = new List<int>();
			foreach (GrabbableObject item in itemsInDrum)
			{
				if (item.scrapValue > 0)
				{
					list.Add(item.scrapValue);
					item.SetScrapValue(0);
				}
				ScanNodeProperties componentInChildren = ((Component)item).gameObject.GetComponentInChildren<ScanNodeProperties>();
				if ((Object)(object)componentInChildren != (Object)null)
				{
					componentInChildren.subText = "";
				}
				else
				{
					Plugin.logger.LogWarning((object)("Cant find scannode for " + ((Object)item.itemProperties).name));
				}
				item.grabbable = true;
			}
			if (list.Count == 0)
			{
				Plugin.logger.LogDebug((object)"No scrap values");
			}
			else
			{
				SpawnCoins(list);
			}
		}

		private void SpawnCoins(List<int> values)
		{
			if (Configs.CombineCoinValues && Configs.CoinsToSpawn > 0)
			{
				int num = values.Sum();
				if (num > 0)
				{
					values.Clear();
					int num2 = num / Configs.CoinsToSpawn;
					int num3 = num % Configs.CoinsToSpawn;
					for (int i = 0; i < Configs.CoinsToSpawn; i++)
					{
						values.Add(num2 + ((i < num3) ? 1 : 0));
					}
				}
			}
			Plugin.logger.LogDebug((object)$"Spawning {values.Count} coins");
			((MonoBehaviour)this).StartCoroutine(SpawnCoinsCoroutine(values));
		}

		[IteratorStateMachine(typeof(<SpawnCoinsCoroutine>d__35))]
		private IEnumerator SpawnCoinsCoroutine(List<int> coinValues)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SpawnCoinsCoroutine>d__35(0)
			{
				<>4__this = this,
				coinValues = coinValues
			};
		}

		public void SpawnCoin(int value)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)this).IsServer)
			{
				CoinBehavior componentInChildren = ((Component)Utils.SpawnItem(LethalWashingKeys.Coin, ((Component)coinSpawn).transform.position, ((Component)coinSpawn).transform.rotation)).GetComponentInChildren<CoinBehavior>();
				componentInChildren.SetScrapValueClientRpc(value);
			}
		}

		public void StartWash()
		{
			WashScrapServerRpc();
		}

		public void AddScrapToWasher()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			GrabbableObject currentlyHeldObjectServer = Plugin.localPlayer.currentlyHeldObjectServer;
			if (localPlayerHoldingScrap && !Plugin.localPlayer.isGrabbingObjectAnimation)
			{
				Plugin.localPlayer.DiscardHeldObject(true, ((NetworkBehaviour)this).NetworkObject, ((Component)((NetworkBehaviour)this).NetworkObject).transform.InverseTransformPoint(drumPosition.position), false);
				AddItemToDrumServerRpc(NetworkObjectReference.op_Implicit(((NetworkBehaviour)currentlyHeldObjectServer).NetworkObject));
			}
		}

		public void PlayDoorSFX()
		{
			if (usable)
			{
				if (washing)
				{
					audioSource.PlayOneShot(doorCloseSFX);
					audioSource.Play();
					readyForNextWash = false;
				}
				else
				{
					audioSource.Stop();
					audioSource.PlayOneShot(dingSFX);
					audioSource.PlayOneShot(doorOpenSFX);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void AddItemToDrumServerRpc(NetworkObjectReference netRef)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(870401845u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref netRef, default(ForNetworkSerializable));
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 870401845u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				base.__rpc_exec_stage = (__RpcExecStage)0;
				if (((NetworkBehaviour)this).IsServer)
				{
					AddItemToDrumClientRpc(netRef);
				}
			}
		}

		[ClientRpc]
		public void AddItemToDrumClientRpc(NetworkObjectReference netRef)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4118516000u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref netRef, default(ForNetworkSerializable));
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4118516000u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.__rpc_exec_stage = (__RpcExecStage)0;
				NetworkObject val3 = default(NetworkObject);
				GrabbableObject item = default(GrabbableObject);
				if (((NetworkObjectReference)(ref netRef)).TryGet(ref val3, (NetworkManager)null) && ((Component)val3).TryGetComponent<GrabbableObject>(ref item))
				{
					itemsInDrum.Add(item);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void WashScrapServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2818544261u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2818544261u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				base.__rpc_exec_stage = (__RpcExecStage)0;
				if (((NetworkBehaviour)this).IsServer)
				{
					WashScrapClientRpc();
				}
			}
		}

		[ClientRpc]
		public void WashScrapClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(273201484u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 273201484u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			base.__rpc_exec_stage = (__RpcExecStage)0;
			foreach (GrabbableObject item in itemsInDrum)
			{
				item.grabbable = false;
			}
			OpenDoor(open: false);
			washTimer = Configs.WashTime;
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(870401845u, new RpcReceiveHandler(__rpc_handler_870401845), "AddItemToDrumServerRpc");
			((NetworkBehaviour)this).__registerRpc(4118516000u, new RpcReceiveHandler(__rpc_handler_4118516000), "AddItemToDrumClientRpc");
			((NetworkBehaviour)this).__registerRpc(2818544261u, new RpcReceiveHandler(__rpc_handler_2818544261), "WashScrapServerRpc");
			((NetworkBehaviour)this).__registerRpc(273201484u, new RpcReceiveHandler(__rpc_handler_273201484), "WashScrapClientRpc");
			((NetworkBehaviour)this).__initializeRpcs();
		}

		private static void __rpc_handler_870401845(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				NetworkObjectReference netRef = default(NetworkObjectReference);
				((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref netRef, default(ForNetworkSerializable));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((WashingMachine)(object)target).AddItemToDrumServerRpc(netRef);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4118516000(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				NetworkObjectReference netRef = default(NetworkObjectReference);
				((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref netRef, default(ForNetworkSerializable));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((WashingMachine)(object)target).AddItemToDrumClientRpc(netRef);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2818544261(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((WashingMachine)(object)target).WashScrapServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_273201484(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((WashingMachine)(object)target).WashScrapClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "WashingMachine";
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Snowlance.LethalWashing";

		public const string PLUGIN_NAME = "LethalWashing";

		public const string PLUGIN_VERSION = "1.3.1";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace __GEN
{
	internal class NetworkVariableSerializationHelper
	{
		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeSerialization()
		{
		}
	}
}
namespace Snowlance.LethalWashing.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}