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Snowlance-SCP956-1.2.3 icon

SCP956

Adds a pinata and some sweets to the game

Date uploaded 4 months ago
Version 1.2.3
Download link Snowlance-SCP956-1.2.3.zip
Downloads 5382
Dependency string Snowlance-SCP956-1.2.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1

README

SCP-956 (The Pinata)

Description

Adds SCP-956 to the game along with SCP-330 and SCP-559.

SCP File

Item #: SCP-956

Object Class: Safe Euclid

Special Containment Procedures: SCP-956 is to be kept at the approximate center of a standard humanoid containment cell at all times, to prevent incidental activation. Entrance into the room is only permitted once SCP-956 has entered a dormant state. Permission to bring a subject into the room must be cleared by Site Director S█████ to decrease the occurrence of SCP-956-1 as well as containing further spread. Unless for testing, individuals fulfilling SCP-956's activation requirement are not to be brought within 200 meters of SCP-956's containment area. Surveillance is to be maintained through security footage at all times.

78 instances of SCP-956-1 are kept in a neighboring room, and are to be maintained at a temperature of -4 degrees Celsius in order to prevent melting or destruction. Any use of SCP-956-1 is to be authorized by Security Clearance 3 personnel, and to be carried out in a room identical to SCP-956's containment chamber. Any excess SCP-956-1 created by tests with SCP-956 is to be incinerated unless authorized by personnel with Security Clearance 3 or higher, as are any extraneous instances of SCP-956.

Description: SCP-956 appears to be a common piñata, resembling an unknown quadruped. Tests have revealed that, although superficially similar to paper-mache, SCP-956 is constructed of various amounts of glue, █████, sugar, an unidentified fur, and human tissue. SCP-956 has also shown to be highly resistant to any sort of bludgeoning damage, with large amounts of crushing force showing no damage to its structural integrity, though the use of gunfire as well as heat and flame have shown to be effective.

By default, SCP-956 remains in a passive state. It shows no signs of locomotion or intelligence, and displays no hostility. As long as the item's activation requirement is not met, the item will remain in this state indefinitely. See Addendum 956-a.

SCP-956 enters its active state when a human under the age of 12 years enters within 5 meters of it. Approximately 7 to 28 seconds after entering the active zone, the child becomes unable to move, holding any stance they had at the time. The victim is incapable of motion or speech, although it remains alive, and its rapidly moving eyes suggest that it retains awareness. SCP-956 moves towards the victim and bludgeons him or her, until the torso ruptures. Upon breach, the victim's body discharges a large pile of unmarked candy, ranging from 23 to 1323 pieces. Instances of this candy are designated as SCP-956-1. SCP-956 repeats this for any other immobilized victims before returning to a docile state.

A victim can be removed from SCP-956's activation range if retrieved promptly. Upon moving the victim 12 meters away from it, SCP-956 returns to its passive state. The victim, however, shows no signs of recovering from its immobilized state, and appears to remain in such a state indefinitely. Autopsies of unbroken victims show that their body had severely dehydrated, leaving them brittle. Autopsies also revealed that pieces of SCP-956-1 had begun to grow out of the victim's organs, using the tissue as a component. The amount of SCP-956-1 appears to be directly correlated to time spent in SCP-956's activation radius.

SCP-956-1's effects vary depending upon the age of the human consuming them. Humans at the age of 12 years or older go into a seizure within 3 minutes of consumption, with a 5% possibility of cardiac arrest. There is an approximate 35% chance of survival for such subjects. Animals suffer similar effects, regardless of age. Children under the age of 12 undergo a different effect. They first enter a similar state to the immobilized victims of SCP-956, although they assume a standing stance, with their arms resting in front of them. The subject then experiences, in sequence: rapid hair-loss, a sprouting of paper-mache from their skin, and a complete restructuring of bone and muscle. The process takes 9 minutes to complete. Upon completion, the victim has transformed into another instance of SCP-956. These copies behave identically to SCP-956. There is a 0% chance of survival for the victim.

Addendum 956-a: SCP-956 has recently begun to show locomotion outside of testing. It began to wander around its containment, tracing the perimeter of the room. It did this for about an hour before staring at a spot on the wall. Review of footage shows that it's faced this wall after deactivating during previous tests. Security has confirmed that SCP-956 is facing directly towards an elementary school. That school is ██ kilometers away. Reclassification to Euclid status requested. Dr. N███

Reclassification to Euclid granted. If its effects appear to reach beyond its containment, it is to be transferred to Site-██, which should keep it far enough away from potential victims. Retrieve any paralyzed victims or SCP-956-1, and administer Class A amnestics to witnesses and family. We don't need any more of these things around. Site Director S█████

Features

Click to reveal spoilers
  • Player Age: A random age is chosen for every player at the start of each game.
  • SCP-956: A Pinata that hates children.
  • Behaviors: = Default intended behavior: SCP-956 will activate whenever someone under the age of 12 stays within its activation zone.
    • SecretLab: Works similar to the game SCP: Secret Lab. Candy will give random effects (coming soon) and SCP-956 will activate anyone holding candy.
    • Random Age: Everyone is assigned a random age at the beginning of the game and its possible to be a child.
    • All: SCP-956 will activate when anyone stays within its activation zone, regardless of age.
  • SCP-559: A mysterious cake that can change your age
  • Candy: Mysterious candy with random effects
  • SCP-330: A dangerous bowl of candy, make sure to read the warning label
  • Custom Candy Effects: See section below for how to use

Custom Candy Effects

Click to reveal spoilers

There will be a config for each piece of candy (except rainbow and pink). For each candy you can customize it to give many different status effects based on the config. An example on how to format the config entry is shown in the config as the default value. You need to list each effect, followed by its parameters like this in this format: Effect:Param1,Param2; It is case sensitive. "stackable" means its percentage can be increased when running that effect again. "timeStackable" means its time can be added onto to prolong the effect. A list of all available effects and their parameters are listed below:

  • HealPlayer:HealthAmount(int),Overheal(bool);
  • RestoreStamina:Percentage(int);
  • HealthRegen:HPPerSecond(int),Seconds(int);
  • StatusNegation:Seconds(int),TimeStackable(bool);
  • DamageReduction:Seconds(int),Percentage(int),TimeStackable(bool),Stackable(bool);
  • InfiniteSprint:Seconds(int),TimeStackable(bool);
  • IncreasedMovementSpeed:Seconds(int),Percentage(int),TimeStackable(bool),Stackable(bool);

Secret Lab Behavior

If this is enabled in configs, some mechanics will work differently, similar to the game SCP Secret Lab

Click to reveal spoilers
  • All candy will have random effects
  • SCP-956 will teleport around if not looked at for 60 seconds
  • SCP-956 will target players holding candy
  • Shorter activation time for being around SCP-956

Future plans

  • When a player becomes targeted by SCP-956 and player is facing a wall, SCP-956's navigation can be bugged. Plan to fix this.
  • When player is overhealed and takes damage, resets health to 100 rather than taking off damage amount. Plan to fix this.
  • When player loses their hands from SCP-330, make hands being cut off actually visible

Contact

For issues and suggestions visit the github or discord page.

For collaboration or commissions

Credit

CHANGELOG

2.0.4

  • Fixed weight bug with candy bowl

2.0.3

  • You can now pick up SCP-330 if it doesnt spawn with its pedestal.
  • Changed default level spawns

2.0.2

  • Readding this changelog, idk why it wasnt added

2.0.1

  • Fixed bug where confetti sounds would play when going into orbit and you werent a child changing back

2.0.0

  • If you havent been killed by SCP-956 in 60 seconds, youll die from the candy growing inside you (time is configurable)
  • SCP-956 can open doors faster
  • SCP-956 is now 2x faster
  • SCP-956 AI movement changes
  • Lots of Optimizations
  • Audio changes
  • Fixed some weight issues
  • Removed 'pinata candy' mechanic, candy wont have a chance to kill you anymore (unless its pink or black)
  • More configs for controlling spawning
  • Changed spawn radius around player from 50 to 500
  • Player can no longer see their hands when they have their hands sliced off by SCP-330
  • Removed Secret Lab behavior
  • Fixed a lot of issues with the candy bag
  • Added SCP-458 (Includes a reference if anyone gets it ill let you pick the next SCP lol)
  • Added new status effect: PizzaHealing!

1.2.4

  • Changed code for how freezing player works
  • Fixed a bug with carry weights
  • Candy bags no longer despawn when empty

1.2.2 - 1.2.3

  • Fixing SCP-914 Recipies so they actually work

1.2.0 - 1.2.1

  • Added badhamknibbs-scp914-recipes for compatibility with SCP-914 in SCPFoundationDungeon mod
  • Updated LethalLib dependency to 0.16.0
  • Made it so children can take 3 pieces of candy from SCP-330
  • You can now take 2 pieces (or 3) of candy from each instance of SCP-330 instead of the candyTakenCount being shared by all of them
  • Fixed bug with candy causing weight issues
  • SCP-956 can now open doors
  • Changed README
  • Made compatible with v56
  • Lowered movement speed increase when a child

1.1.0

  • Made it so SCP-956 targets players holding candy bags on Secret Lab mode
  • Made Secret Lab mode default, change to false to use default behavior
  • Candy bags work better, and synced for all clients
  • Player freezing uses a different list for frozen players, should help with compatibility

1.0.0

  • Made it so activation times are shorter when using Secret Lab Behavior
  • Removed behavior system, 'random age' and 'all' behaviors moved to separate configs
  • Reworked configs
  • Secret Lab behavior has its own config section and got completely reworked, more info in README
  • Added Candy Bags
  • Candy no longer has value
  • Added new candy type
  • SCP-956 can now die to explosions
  • When under the age of 12, you move faster and have more stamina
  • Other small tweaks

0.3.0

  • 11 candles instead of 10 for cake
  • Changes to cake model
  • Enabled spawning pinata for all behaviors
  • Secret mechanic for cake :3
  • Height of child players changed from 0.8 to 0.7
  • Other small tweaks

0.2.5

  • Small fix that might fix compatibility with Deathnote mod

0.2.4

  • Fixed small game breaking bug oops

0.2.3

  • Added more candles to cake
  • Some temp bug fixes

0.2.2

  • Temp fix for bugging out when landing on a moon

0.2.1

  • Added configs to disable SCP-956, SCP-559, and SCP-330 (In case you want to use just the items or enemy)
  • Small description fix

0.2.0

  • Added SCP-330
  • Added candy effects
  • Added custom status effects
  • SCP-559 now works correctly
  • Added more config options
  • SCP559 now heals you a little bit when you eat it