CHANGELOG

1.1.9

  • Small fix to coding error that drops item no matter if you specify grabItem or not

1.1.8

  • Small fix that makes player drop item when dying instead of attempting to grab it
  • Dropping item actually drops the item

1.1.7

  • Small fix for making item mesh actually disappear for client when showWearableOnClient is false.

1.1.6

  • Added condition for if player is already wearing an item. (Idk why I didnt account for this lol)

1.1.5

  • Changed how unwearing works for readability

1.1.4

  • Fixed logger error
  • Removed discard override
  • Published to NuGet

1.1.3

  • Added logic for unwearing item when item is discarded

1.1.2

  • Added LICENSE
  • Added website link to github

0.1.1

  • Added github and discord links to README

0.1.0

  • Initial release