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WearableItemsAPI
A customizable API for wearable items
Date uploaded | 3 days ago |
Version | 0.1.10 |
Download link | Snowlance-WearableItemsAPI-0.1.10.zip |
Downloads | 8861 |
Dependency string | Snowlance-WearableItemsAPI-0.1.10 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7README
Wearable Items API
Description
This API can be used by modders to add wearable items or scrap to the game. Features a customizable UI for equiping different clothing or items. Wiki coming soon.
Planned Features
- A lot more customization of layout, button backgrounds, UI backgrounds, and more
- Separate UI instances allowing you to have multiple inventories with different keybinds to access them
- Ability to add more slots (ex: necklace slot, belt slot, etc)
Contact
For issues or suggestions visit the github or discord page.
For collaboration or commissions
- Discord: Snowy
- GitHub: snowlance7
- Ko-fi: snowlance
CHANGELOG
1.1.10
- Added tooltip to show how to open the inventory
1.1.9
- Small fix to coding error that drops item no matter if you specify grabItem or not
1.1.8
- Small fix that makes player drop item when dying instead of attempting to grab it
- Dropping item actually drops the item
1.1.7
- Small fix for making item mesh actually disappear for client when showWearableOnClient is false.
1.1.6
- Added condition for if player is already wearing an item. (Idk why I didnt account for this lol)
1.1.5
- Changed how unwearing works for readability
1.1.4
- Fixed logger error
- Removed discard override
- Published to NuGet
1.1.3
- Added logic for unwearing item when item is discarded
1.1.2
- Added LICENSE
- Added website link to github
0.1.1
- Added github and discord links to README
0.1.0
- Initial release