Decompiled source of ForceRoute v0.1.0

ForceRoute.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ForceRoute.NetcodePatcher;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ForceRoute")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a0c44884827acc6eef2fedea9c8e5ab273da4cbc")]
[assembly: AssemblyProduct("ForceRoute")]
[assembly: AssemblyTitle("ForceRoute")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ForceRoute
{
	[BepInPlugin("SoftDiamond.ForceRoute", "ForceRoute", "0.1.0")]
	public class ForceRouteBase : BaseUnityPlugin
	{
		public ManualLogSource mls;

		private const string GUID = "SoftDiamond.ForceRoute";

		private const string NAME = "ForceRoute";

		private const string VERSION = "0.1.0";

		private readonly Harmony harmony = new Harmony("SoftDiamond.ForceRoute");

		public static ConfigEntry<string> config_PlanetName;

		public static ConfigEntry<bool> config_ForceOtherDays;

		public static ConfigEntry<bool> config_ForceLastDay;

		internal static ForceRouteBase Instance { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("SoftDiamond.ForceRoute");
			ConfigSetup();
			harmony.PatchAll();
			mls.LogInfo((object)"ForceRoute has initialized!");
			NetcodePatcherAwake();
		}

		private void ConfigSetup()
		{
			config_PlanetName = ((BaseUnityPlugin)this).Config.Bind<string>("Planet Name(s)", "Names", "", "What planets should be forced? Uses SelectableLevel.PlanetName variable.");
			config_ForceOtherDays = ((BaseUnityPlugin)this).Config.Bind<bool>("Force Other Days", "Force Other Days?", true, "Should the mod affect other days than just the first day?");
			config_ForceLastDay = ((BaseUnityPlugin)this).Config.Bind<bool>("Force Last Day", "Force Last Day?", false, "Should the mod also affect the the Company/Selling Day?");
		}

		private void NetcodePatcherAwake()
		{
			try
			{
				Assembly executingAssembly = Assembly.GetExecutingAssembly();
				Type[] types = executingAssembly.GetTypes();
				Type[] array = types;
				foreach (Type type in array)
				{
					MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
					MethodInfo[] array2 = methods;
					foreach (MethodInfo methodInfo in array2)
					{
						try
						{
							object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
							if (customAttributes.Length != 0)
							{
								try
								{
									methodInfo.Invoke(null, null);
								}
								catch (TargetInvocationException ex)
								{
									((BaseUnityPlugin)this).Logger.LogWarning((object)("Failed to invoke method " + methodInfo.Name + ": " + ex.Message));
								}
							}
						}
						catch (Exception ex2)
						{
							((BaseUnityPlugin)this).Logger.LogWarning((object)("Error processing method " + methodInfo.Name + " in type " + type.Name + ": " + ex2.Message));
						}
					}
				}
			}
			catch (Exception ex3)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("An error occurred in NetcodePatcherAwake: " + ex3.Message));
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ForceRoute";

		public const string PLUGIN_NAME = "ForceRoute";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace ForceRoute.Assets.Scripts
{
	[HarmonyPatch]
	public static class Routing_Patches
	{
		public static string PlanetNames = ForceRouteBase.config_PlanetName.Value;

		public static bool forceOtherDays = ForceRouteBase.config_ForceOtherDays.Value;

		public static bool forceLastDay = ForceRouteBase.config_ForceLastDay.Value;

		public static SelectableLevel SelectableLevelName;

		public static string PlanetName;

		public static string GetRandomMoon(string PlanetsList)
		{
			string[] array = PlanetsList.Split(',');
			return array[Math.Abs(Guid.NewGuid().GetHashCode()) % array.Length].Trim();
		}

		public static void TrySetPlanet(string planetName)
		{
			if (string.IsNullOrEmpty(planetName))
			{
				return;
			}
			try
			{
				SelectableLevel[] levels = StartOfRound.Instance.levels;
				foreach (SelectableLevel val in levels)
				{
					if (val.PlanetName == planetName)
					{
						SelectableLevelName = val;
						break;
					}
				}
				ForceRouteBase.Instance.mls.LogDebug((object)$"Found Selectable Level to route: {SelectableLevelName.PlanetName} | {SelectableLevelName.levelID}");
				StartOfRound.Instance.ChangeLevelServerRpc(SelectableLevelName.levelID, Object.FindObjectOfType<Terminal>().groupCredits);
			}
			catch (Exception arg)
			{
				ForceRouteBase.Instance.mls.LogError((object)$"Error forcing planet to: {planetName} | {arg}");
			}
			if (StartOfRound.Instance.gameStats.daysSpent == 0)
			{
				ForceRouteBase.Instance.mls.LogInfo((object)("Forcing planet first day: " + planetName));
			}
			else
			{
				ForceRouteBase.Instance.mls.LogInfo((object)("Forcing planet on other day: " + planetName));
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "Start")]
		public static void FirstDaySettings(StartOfRound __instance)
		{
			if (NetworkManager.Singleton.IsServer)
			{
				ForceRouteBase.Instance.mls.LogDebug((object)"Is Server. forcing planet on client.");
				if (!((Object)(object)StartOfRound.Instance == (Object)null))
				{
					SelectableLevel[] levels = StartOfRound.Instance.levels;
					foreach (SelectableLevel val in levels)
					{
						ForceRouteBase.Instance.mls.LogDebug((object)("Selectable Level Planet Name: " + val.PlanetName));
					}
					ForceRouteBase.Instance.mls.LogDebug((object)"Forcing Start Patch");
					if (StartOfRound.Instance.gameStats.daysSpent <= 0)
					{
						PlanetName = GetRandomMoon(PlanetNames);
						TrySetPlanet(PlanetName);
					}
				}
			}
			else
			{
				ForceRouteBase.Instance.mls.LogDebug((object)"Is Client. skipping force routing");
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "SetShipReadyToLand")]
		public static void forcePlanetOtherDay(StartOfRound __instance)
		{
			if (NetworkManager.Singleton.IsServer)
			{
				ForceRouteBase.Instance.mls.LogDebug((object)"Is Server. forcing planet on client.");
				if (!((Object)(object)StartOfRound.Instance == (Object)null) && !((Object)(object)TimeOfDay.Instance == (Object)null))
				{
					if (!forceLastDay && (float)TimeOfDay.Instance.daysUntilDeadline <= 0f)
					{
						ForceRouteBase.Instance.mls.LogDebug((object)"Not forcing planet on Company Day.");
						return;
					}
					if (!forceOtherDays && StartOfRound.Instance.gameStats.daysSpent != 0)
					{
						ForceRouteBase.Instance.mls.LogDebug((object)"Not forcing planet on other days. Config Disabled");
						return;
					}
					ForceRouteBase.Instance.mls.LogDebug((object)"Forcing Other Days Patch");
					PlanetName = GetRandomMoon(PlanetNames);
					TrySetPlanet(PlanetName);
				}
			}
			else
			{
				ForceRouteBase.Instance.mls.LogDebug((object)"Is Client. skipping force routing");
			}
		}
	}
}
namespace __GEN
{
	internal class NetworkVariableSerializationHelper
	{
		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeSerialization()
		{
		}
	}
}
namespace ForceRoute.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}