using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("SoftDiamondTinySoftHoarderBug")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Replaces Hoarder Bug with Tiny Softs")]
[assembly: AssemblyFileVersion("1.0.8.0")]
[assembly: AssemblyInformationalVersion("1.0.8")]
[assembly: AssemblyProduct("SoftDiamond's Tiny Soft Hoarder Bug Mod")]
[assembly: AssemblyTitle("SoftDiamondTinySoftHoarderBug")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.8.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SoftDiamondHoarderBug
{
[BepInPlugin("SoftDiamondHoarderBug", "SoftDiamond's Tiny Soft Hoarder Bug Mod", "1.0.8")]
public class TinySoftModBase : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("SoftDiamondHoarderBug");
private static TinySoftModBase Instance;
public static ManualLogSource mls;
internal static ConfigEntry<bool> configIncreaseTinySoftSpawns;
internal static ConfigEntry<int> configMaxEnemyPowerCount;
internal static ConfigEntry<int> configNecoArcRarityWeight;
internal static ConfigEntry<int> configNecoArcDay;
public static GameObject TinySoftPrefab;
public static GameObject NecoArcObject;
private AssetBundle TinySoftAssetBundle;
public static int DaysPassed;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("SoftDiamondHoarderBug");
mls.LogInfo((object)"--=== SOFTDIAMOND's TINY SOFT MOD LOADED ===--");
configIncreaseTinySoftSpawns = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Increase Tiny Soft Spawns", true, "Determines whether or not to increase the chance of Tiny Softs spawning.");
configMaxEnemyPowerCount = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Max Enemy Power Count", 10, "Power Count determines the maximum number of enemies that may spawn. The normal value for Experiment, for example, is 4.");
configNecoArcRarityWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Tiny Soft Rarity Weight", 100, "Increases the chance of Tiny Softs spawning. A normal value is 10-80. Higher = more likely.");
configNecoArcDay = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Tiny Soft Day", 3, "Tiny Softs will have increased spawn rate on this day. -1 means all days. First day is day 1. 99 means normal spawn rates at all times... unless you reach a 99th day.");
harmony.PatchAll(typeof(TinySoftModBase));
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "softdiamondlootbug");
mls.LogDebug((object)text);
TinySoftAssetBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)TinySoftAssetBundle == (Object)null)
{
mls.LogError((object)"Could not find Tiny Softs Asset Bundle! File \"softdiamondlootbug\" needs to be moved to the same folder as the .dll");
}
TinySoftPrefab = TinySoftAssetBundle.LoadAsset<GameObject>("Assets/wolf_01_mxo.prefab");
SkinnedMeshRenderer[] componentsInChildren = TinySoftPrefab.GetComponentsInChildren<SkinnedMeshRenderer>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Component)componentsInChildren[i]).gameObject.layer = LayerMask.NameToLayer("Enemies");
}
mls.LogMessage((object)"\r\n @@@@@ @@@@@@ \r\n @@%%%%%@@ @@%%%%%%@@ \r\n @@%%%%%%%%%@@ @@%%%%%%%%%%@@ \r\n @%%%%#=+%%%%%@@ @@%%%%%+-=#%%%@@ \r\n @@%%%%=:::+%%%%%@@ @@%%%%%#:::-*%%%%@ \r\n @%%%%-::::-%%%%%%%@ @%%%%%%%+:::::+%%%%@ \r\n @%%%%-::::::@%%%%%%%@ @@@ @%%%%%%%%=::::::+%%%@@ \r\n @%%%%=:::::::#%%%%%%%%@@ @@@ @%%%%@ @@%%%%%%%%%-:::::::*%%%@@ \r\n @@%%%+::::::::*%%%%%%%%%%@ @@ @%%%@%%%%%%%@@@ @%%%%%%%%%%%-:::::::-%%%%@ \r\n @%%%#-::::::::*%%%%%%%%%%%@@ @@%@%%%%%%%%%%%%%%%%@@%%%%%%%%%%%%-::::::::=%%%@@ \r\n @@%%%=:::::::::*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%-:::::::::#%%%@ \r\n @%%%#::::::::::#%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%-:::::::::=%%%@@ \r\n @@%%%=::::::::::%%%%%%%%@@@@%%%%%%%%%%%%%%%%%%%%%%%%%@@@@@%%%%%%%=:::::::::-%%%%@ \r\n @%%%%-:::::::::-@%%%%%@@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@@@%%%%%=::::::::::+%%%@ \r\n @%%%*::::::::::-%%%%%@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@@%%%%+::::::::::=%%%@ \r\n @%%%+:::::::-=-#%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%==+-::::::-%%%@@ \r\n @%%%=::::::=%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#::::::-%%%%@ \r\n @%%%=:::::-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@@@@%%%%%%%%%%%=::::::#%%%@ \r\n @%%%=:::::-%%%%%%%%@@#===+%@@%%%%%%%%%%%%%%%%%%%%%%%@%#+-::=#@%%%%%%%%+:-::::#%%%@ \r\n @%%%=-===##%%%%%%%@+:.:-=+*#@@%%%%%%%%%%%%%%%%%%%%%@%+=++--..:#@%%%%%%#%#=*+-%%%@@ \r\n @%%%#%%%%%%%%%%%%@- .--=:..-%%@%%%%%%%%%%%%%%%%%%%@*:..:*%=-: .*@%%%%%%%%%%%@%%%@ \r\n @%%%@%%%%%%%%%%%@- --*-....*%@%%%%%%%%%%%%%%%%%%%@=...:+#%-=. .%@%%%%%%%%%%%%%%@ \r\n @%%%@%%%%%%%%%%%#. .--%#-:::.+%%%%%%%%%%%%%%%%%@%%%%#=++..##.: -@%%%%%%%%%%%@%%@ \r\n @%%@%%%%%%%%%%%+ ::+%%%%%##%%%%%%#***********#%%%%%%%%**%%.: :@%%%%%%%%%%%@%%@ \r\n @%%@%%%%%%%%%%%+ .:-%%%%%%%%%%#*****************#%%%%%%%%+.: :%%%%%%%%%%%@%%@ \r\n @@%@%%%%%%%%%%%#: .-*%%%%%%%%%%%%%%%%%%##*********#%@%%%%%%*. .#%%%%%%%%%%%@%%@@ \r\n @%%%%%%%%%%%%%%%%%=+%%%%%%%%%%%%%%%%%%%%%%%%********%%%%%%%%%%+%%%%%%%%%%%%%%%%%@\r\n @%%%%%%%%%%%%%%%%%@%%%%%%%%%%%%%%%%%%%%%%%%%%*******%@%%%%%%%%%@%%%%%%%%%%%%%%%%@ \r\n @%%%%%%%%%%%%%%%%%%%%%%%%%%%@%%%%%%%%%%%%%%%%******%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ \r\n @%%%%%%%%%%%%%%-%%%%%%%%%%%%%%%%%%%%%%%%%%#****#%%%%%%%%%%%%%%%=*%%%%%%%%%%%%%@@ \r\n @@%%%%%%%%%%%#-:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%--*%%%%%%%%%%%%@ \r\n @@%%%%%%%%%%%=:+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:-#%%%%%%%%%%@@ \r\n @@%%%%%%%%%%=-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%=-#%%%%%%%%%@@ \r\n @@%%%%%%%%%%%%+=@%%%%%%%%%%%%%%%%%%%%%%@%%%%%%%%%%%%%%%%%%%+-%%%%%%%%%%%%%@@ \r\n @@%%%%%%%%%%%%%%%%@%%%%%%%%%%%%%%%%%%%%@@%%%%%%%%%%%%%%%%%%@%%%%%%%%%%%%%%%%@ \r\n @@%%%%%%%%%%%%%%%%@%%%%%%%%%%%%%%%%%@@@@@%%%%%%%%%%%%%%%@%%%%%%%%%%%%%%%%@@ \r\n @@@%%%%%%%%%%%%%%%@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@@ \r\n @@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@@@@ \r\n @@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@%%%%@ \r\n @%%%%%@@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@@@@%%%@ \r\n @%%%%%%%@@@%%%%%%%%%%%%@%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@%%%%%%%%@");
}
private void Start()
{
mls.LogInfo((object)"--=== START ===--");
}
[HarmonyPatch(typeof(HoarderBugAI), "Start")]
[HarmonyPostfix]
public static void PluginDetectSummonBug(HoarderBugAI __instance)
{
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
mls.LogInfo((object)"--=== Hoarder Bug Summoned ===--");
mls.LogInfo((object)"--=== Convert to Tiny Soft ===--");
if ((Object)(object)((Component)__instance).transform.Find("HoarderBugModel") == (Object)null)
{
mls.LogInfo((object)"--=== NOT FOUND ===--");
}
else
{
mls.LogInfo((object)"--=== FOUND ===--");
}
((Renderer)((Component)((Component)__instance).gameObject.transform.Find("HoarderBugModel").Find("Cube")).gameObject.GetComponent<SkinnedMeshRenderer>()).enabled = false;
((Renderer)((Component)((Component)__instance).gameObject.transform.Find("HoarderBugModel").Find("Cube.001")).gameObject.GetComponent<SkinnedMeshRenderer>()).enabled = false;
((Renderer)((Component)((Component)__instance).gameObject.transform.Find("HoarderBugModel").Find("AnimContainer").Find("Armature")
.Find("Abdomen")
.Find("Chest")
.Find("Head")
.Find("LeftWing")).gameObject.GetComponent<MeshRenderer>()).enabled = false;
((Renderer)((Component)((Component)__instance).gameObject.transform.Find("HoarderBugModel").Find("AnimContainer").Find("Armature")
.Find("Abdomen")
.Find("Chest")
.Find("Head")
.Find("RightWing")).gameObject.GetComponent<MeshRenderer>()).enabled = false;
((Component)((Component)__instance).gameObject.transform.Find("ScanNode")).gameObject.GetComponent<ScanNodeProperties>().headerText = "Tiny Soft";
NecoArcObject = Object.Instantiate<GameObject>(TinySoftPrefab);
NecoArcObject.transform.SetParent(((Component)__instance).transform);
NecoArcObject.transform.localPosition = Vector3.zero;
NecoArcObject.transform.localRotation = Quaternion.identity;
((EnemyAI)__instance).creatureAnimator = ((Component)NecoArcObject.transform).GetComponent<Animator>();
}
[HarmonyPatch(typeof(HoarderBugAI), "CalculateAnimationDirection")]
[HarmonyPostfix]
public static void OnCalculateAnimationDirection(HoarderBugAI __instance, float maxSpeed, ref float ___velX, ref float ___velZ)
{
Animator component = ((Component)((Component)__instance).gameObject.transform.Find("HoarderBugModel").Find("AnimContainer")).gameObject.GetComponent<Animator>();
if (!((Object)(object)component == (Object)null))
{
component.SetFloat("VelocityX", Mathf.Clamp(___velX, 0f - maxSpeed, maxSpeed));
component.SetFloat("VelocityZ", Mathf.Clamp(___velZ, 0f - maxSpeed, maxSpeed));
}
}
[HarmonyPatch(typeof(HoarderBugAI), "KillEnemy")]
[HarmonyPrefix]
public static void OnKillEnemy(HoarderBugAI __instance, ref float ___velX, ref float ___velZ)
{
Animator component = ((Component)((Component)__instance).gameObject.transform.Find("HoarderBugModel").Find("AnimContainer")).gameObject.GetComponent<Animator>();
if (!((Object)(object)component == (Object)null))
{
component.SetFloat("VelocityX", Mathf.Clamp(___velX, 0f, 0f));
component.SetFloat("VelocityZ", Mathf.Clamp(___velZ, 0f, 0f));
}
}
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
[HarmonyPrefix]
private static bool ModifiedLoad(ref SelectableLevel newLevel)
{
mls.LogInfo((object)("Client is host: " + ((NetworkBehaviour)RoundManager.Instance).IsHost));
if (!((NetworkBehaviour)RoundManager.Instance).IsHost)
{
return true;
}
if (newLevel.levelID == 3)
{
mls.LogInfo((object)"Level is company, skipping");
DaysPassed = 0;
return true;
}
DaysPassed++;
mls.LogInfo((object)$"Days passed: {DaysPassed}");
SelectableLevel val = newLevel;
Dictionary<Type, int> dictionary = new Dictionary<Type, int>();
dictionary.Clear();
if (configIncreaseTinySoftSpawns.Value && (configNecoArcDay.Value == -1 || configNecoArcDay.Value == DaysPassed))
{
val.maxEnemyPowerCount = configMaxEnemyPowerCount.Value;
dictionary.Add(typeof(HoarderBugAI), configNecoArcRarityWeight.Value);
UpdateRarity(newLevel.Enemies, dictionary);
mls.LogInfo((object)"Increased Max Power Counter and Hoarder Bug Spawns");
}
else
{
mls.LogInfo((object)"Using default spawn rate settings");
}
newLevel = val;
return true;
}
private static void UpdateRarity(List<SpawnableEnemyWithRarity> enemies, Dictionary<Type, int> componentRarity)
{
if (componentRarity.Count <= 0)
{
return;
}
foreach (SpawnableEnemyWithRarity enemy in enemies)
{
foreach (KeyValuePair<Type, int> item in componentRarity)
{
if (!((Object)(object)enemy.enemyType.enemyPrefab.GetComponent(item.Key) == (Object)null))
{
enemy.rarity = item.Value;
componentRarity.Remove(item.Key);
break;
}
}
}
}
public static bool Dummy(string code)
{
return true;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SoftDiamondHoarderBug";
public const string PLUGIN_NAME = "SoftDiamond's Tiny Soft Hoarder Bug Mod";
public const string PLUGIN_VERSION = "1.0.8";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}