Decompiled source of ShockwaveDroneEnemy v0.6.3

DroneEnemy.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DroneEnemy.NetcodePatcher;
using GameNetcodeStuff;
using Microsoft.CodeAnalysis;
using SolidLib.Registry;
using SolidLib.Utils;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DroneEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Drone Enemy for Lethal Company.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DroneEnemy")]
[assembly: AssemblyTitle("DroneEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DroneEnemy
{
	internal class DroneEnemyAI : EnemyAI
	{
		private enum State
		{
			IdleRoaming,
			Scanning
		}

		public Transform scanArea;

		public AISearchRoutine scoutingSearchRoutine;

		public AudioSource mineAudio;

		public AudioSource mineFarAudio;

		public AudioSource scanAudio;

		public AudioSource idleSound;

		public AudioClip antennaBeep;

		public AudioClip beginScanSound;

		public AudioClip scanSound;

		public AudioClip mineDetonate;

		public AudioClip mineTrigger;

		public AudioClip mineDetonateFar;

		public ParticleSystem shockwaveParticle;

		public Light antennaLight;

		public BoxCollider enemyCollider;

		public Material[] antennaMats;

		public GameObject droneScrapPrefab;

		private float timeSincePrevScan;

		private int randomScanInterval = PluginConfig.minAttackTime.Value;

		private bool isDeadAnimationDone;

		private bool stunnedAnimation;

		private Random enemyRandom;

		private List<PlayerControllerB> playersToSlow = new List<PlayerControllerB>();

		private int hitCount = 0;

		private bool hasHitCondition = false;

		private Coroutine explodeCoroutine;

		public override void Start()
		{
			((EnemyAI)this).Start();
			timeSincePrevScan = 0f;
			((Collider)enemyCollider).isTrigger = !PluginConfig.hasCollision.Value;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			((MonoBehaviour)this).StartCoroutine(AntennaCoroutine());
			base.currentBehaviourStateIndex = 0;
		}

		public override void Update()
		{
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
				return;
			}
			if (((NetworkBehaviour)this).IsServer && base.stunNormalizedTimer <= 0f)
			{
				timeSincePrevScan += Time.deltaTime;
			}
			if (base.stunNormalizedTimer > 0f && !stunnedAnimation)
			{
				base.agent.speed = 0f;
				base.creatureAnimator.SetBool("stunned", true);
				stunnedAnimation = true;
			}
			else if (stunnedAnimation && base.stunNormalizedTimer <= 0f)
			{
				base.creatureAnimator.SetBool("stunned", false);
				stunnedAnimation = false;
			}
		}

		public IEnumerator AntennaCoroutine()
		{
			while (true)
			{
				((Renderer)base.skinnedMeshRenderers[0]).materials[2] = antennaMats[1];
				((Behaviour)antennaLight).enabled = true;
				idleSound.PlayOneShot(antennaBeep);
				yield return (object)new WaitForSeconds(0.3f);
				((Renderer)base.skinnedMeshRenderers[0]).materials[2] = antennaMats[0];
				((Behaviour)antennaLight).enabled = false;
				yield return (object)new WaitForSeconds(3f);
			}
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
			{
				ScanningUpdate(ref scoutingSearchRoutine);
				switch (base.currentBehaviourStateIndex)
				{
				case 0:
					base.agent.speed = PluginConfig.moveSpeed.Value;
					break;
				case 1:
					base.agent.speed = PluginConfig.idleSpeed.Value;
					break;
				default:
					Debug.Log((object)"This Behavior State doesn't exist!");
					break;
				}
			}
		}

		private void ScanningUpdate(ref AISearchRoutine routine)
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)this).IsServer)
			{
				int num = (int)(timeSincePrevScan % 60f);
				if (num > randomScanInterval)
				{
					randomScanInterval = enemyRandom.Next(PluginConfig.minAttackTime.Value, PluginConfig.maxAttackTime.Value);
					timeSincePrevScan = 0f;
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
					TriggerScanOnClientsServerRpc();
				}
			}
			if (!routine.inProgress)
			{
				Debug.Log((object)"Roam");
				((EnemyAI)this).StartSearch(((Component)this).transform.position, routine);
			}
		}

		[ClientRpc]
		private void UpdateScanNodeClientRpc(NetworkObjectReference objRef, int value)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2549252628u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref objRef, default(ForNetworkSerializable));
				BytePacker.WriteValueBitPacked(val2, value);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2549252628u, val, (RpcDelivery)0);
			}
			NetworkObject val3 = default(NetworkObject);
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && ((NetworkObjectReference)(ref objRef)).TryGet(ref val3, (NetworkManager)null))
			{
				ScanNodeProperties componentInChildren = ((Component)val3).gameObject.GetComponentInChildren<ScanNodeProperties>();
				if ((Object)(object)componentInChildren != (Object)null)
				{
					componentInChildren.scrapValue = value;
					componentInChildren.subText = $"Value: ${value}";
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		private void TriggerScanOnClientsServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(555519031u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 555519031u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					ScanOnAllClientsClientRpc();
				}
			}
		}

		[ClientRpc]
		private void ScanOnAllClientsClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4128408083u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4128408083u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					((MonoBehaviour)this).StartCoroutine(Scan());
				}
			}
		}

		private IEnumerator Scan()
		{
			if (base.isEnemyDead)
			{
				yield break;
			}
			if (playersToSlow.Count > 0)
			{
				foreach (PlayerControllerB player in playersToSlow)
				{
					player.isMovementHindered--;
					player.hinderedMultiplier *= 0.4f;
					playersToSlow.Remove(player);
				}
			}
			scanAudio.PlayOneShot(beginScanSound);
			WalkieTalkie.TransmitOneShotAudio(scanAudio, beginScanSound, 1f);
			yield return (object)new WaitForSeconds(3f);
			DoAnimationTriggerClientRpc("scan");
			yield return (object)new WaitForSeconds(0.5f);
			scanAudio.PlayOneShot(scanSound);
			WalkieTalkie.TransmitOneShotAudio(scanAudio, scanSound, 1f);
			if (PluginConfig.screenShake.Value)
			{
				float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, ((Component)this).transform.position);
				if (num < 14f)
				{
					HUDManager.Instance.ShakeCamera((ScreenShakeType)3);
				}
				else if (num < 24f)
				{
					HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
				}
			}
			shockwaveParticle.Emit(1);
			int defaultLayer = 1;
			int playerLayer = 8;
			int roomLayer = 256;
			int combinedLayer = defaultLayer | playerLayer | roomLayer;
			Collider[] hitColliders = Physics.OverlapBox(scanArea.position, scanArea.localScale, Quaternion.identity, playerLayer);
			if (hitColliders.Length != 0)
			{
				Collider[] array = hitColliders;
				RaycastHit hit = default(RaycastHit);
				foreach (Collider playerCollider in array)
				{
					Vector3 position = ((Component)this).transform.position;
					Bounds bounds = playerCollider.bounds;
					if (!Physics.Linecast(position, ((Bounds)(ref bounds)).center, ref hit, combinedLayer) || !((Object)(object)((RaycastHit)(ref hit)).collider != (Object)(object)playerCollider) || PluginConfig.hitThroughWalls.Value)
					{
						PlayerControllerB playerControllerB = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(playerCollider, false, false);
						if ((Object)(object)playerControllerB != (Object)null)
						{
							playerControllerB.DamagePlayer(enemyRandom.Next(10, 25), true, true, (CauseOfDeath)0, 0, false, default(Vector3));
							playerControllerB.isMovementHindered++;
							playerControllerB.hinderedMultiplier *= 2f;
							playersToSlow.Add(playerControllerB);
						}
						hit = default(RaycastHit);
					}
				}
				yield return (object)new WaitForSeconds((float)enemyRandom.Next(1, 4));
				foreach (PlayerControllerB player2 in playersToSlow)
				{
					player2.isMovementHindered--;
					player2.hinderedMultiplier *= 0.4f;
					playersToSlow.Remove(player2);
				}
			}
			yield return (object)new WaitForSeconds(2f);
			((EnemyAI)this).SwitchToBehaviourClientRpc(0);
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			base.creatureAnimator.SetTrigger("HitEnemy");
			if (base.isEnemyDead)
			{
				return;
			}
			hitCount++;
			int num = enemyRandom.Next(1, 8);
			bool flag = num < hitCount;
			Plugin.Logger.LogInfo((object)$"Drone Hit: {hitCount}, Random Hit Value: {num}, Condition Met: {flag}");
			if (!flag || hasHitCondition)
			{
				return;
			}
			hasHitCondition = true;
			hitCount = 0;
			((MonoBehaviour)this).StopCoroutine(Scan());
			foreach (PlayerControllerB item in playersToSlow)
			{
				item.isMovementHindered--;
				item.hinderedMultiplier *= 0.4f;
				playersToSlow.Remove(item);
			}
			((MonoBehaviour)this).StartCoroutine(KillDroneDelay());
		}

		public IEnumerator KillDroneDelay()
		{
			mineAudio.PlayOneShot(mineTrigger, 1f);
			yield return (object)new WaitForSeconds(PluginConfig.explosionSpeed.Value);
			if (((NetworkBehaviour)this).IsOwner && !base.isEnemyDead)
			{
				((EnemyAI)this).KillEnemyOnOwnerClient(false);
			}
			yield return (object)new WaitUntil((Func<bool>)(() => base.isEnemyDead));
			DestroyDroneServerRpc();
		}

		public override void KillEnemy(bool destroy = false)
		{
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).KillEnemy(destroy);
			if (((NetworkBehaviour)this).IsHost)
			{
				int num = enemyRandom.Next(1, 100);
				if (num <= PluginConfig.scrapChance.Value || PluginConfig.scrapChance.Value == 100)
				{
					Plugin.Logger.LogInfo((object)("Scrap Chance on random was " + num + "of Config value " + PluginConfig.scrapChance.Value));
					Plugin.Logger.LogInfo((object)"Spawning Drone Scrap ");
					Vector3 val = ((Component)this).transform.position + Vector3.up * 0.6f;
					val += new Vector3(Random.Range(-0.8f, 0.8f), 0f, Random.Range(-0.8f, 0.8f));
					SolidLibUtils.Instance.SpawnItem("DroneScrap", val, (Action<GameObject>)delegate
					{
					});
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void DestroyDroneServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3970229352u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3970229352u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).IsServer)
				{
					SetOffMineAnimation();
				}
				DestroyDroneClientRpc();
			}
		}

		[ClientRpc]
		public void DestroyDroneClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1405841301u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1405841301u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !((NetworkBehaviour)this).IsServer)
				{
					SetOffMineAnimation();
				}
			}
		}

		public override void OnDestroy()
		{
			((EnemyAI)this).OnDestroy();
			foreach (PlayerControllerB item in playersToSlow)
			{
				item.isMovementHindered--;
				item.hinderedMultiplier *= 0.4f;
				playersToSlow.Remove(item);
			}
		}

		public void SetOffMineAnimation()
		{
			if (explodeCoroutine == null)
			{
				Plugin.Logger.LogInfo((object)"Start Explosion Coroutine");
				explodeCoroutine = ((MonoBehaviour)this).StartCoroutine(detonateMineDelayed());
			}
			else
			{
				Plugin.Logger.LogInfo((object)"Explosion already started");
			}
		}

		private IEnumerator detonateMineDelayed()
		{
			Detonate();
			yield return (object)new WaitForSeconds(0.2f);
			if (((NetworkBehaviour)this).IsServer)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		public void Detonate()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			mineAudio.pitch = Random.Range(0.93f, 1.07f);
			Plugin.Logger.LogInfo((object)"Detonating");
			CreateExplosion(((Component)this).transform.position + Vector3.up, spawnExplosionEffect: true, PluginConfig.explosionDamage.Value, 5.7f, 6.4f, 6, (CauseOfDeath)3);
		}

		[ClientRpc]
		public void DoAnimationTriggerClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(945943318u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 945943318u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void DoAnimationFloatClientRpc(string animationName, float value)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3014858118u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref value, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3014858118u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.creatureAnimator.SetFloat(animationName, value);
			}
		}

		public void CreateExplosion(Vector3 explosionPosition, bool spawnExplosionEffect = false, int damage = 20, float minDamageRange = 0f, float maxDamageRange = 1f, int enemyHitForce = 6, CauseOfDeath causeOfDeath = 3, PlayerControllerB attacker = null)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_032d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0362: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)$"Spawning explosion at pos: {explosionPosition}");
			Transform val = null;
			if ((Object)(object)RoundManager.Instance != (Object)null && (Object)(object)RoundManager.Instance.mapPropsContainer != (Object)null && (Object)(object)RoundManager.Instance.mapPropsContainer.transform != (Object)null)
			{
				val = RoundManager.Instance.mapPropsContainer.transform;
			}
			if (spawnExplosionEffect)
			{
				Object.Instantiate<GameObject>(StartOfRound.Instance.explosionPrefab, explosionPosition, Quaternion.Euler(-90f, 0f, 0f), val).SetActive(true);
			}
			float num = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, explosionPosition);
			if (num < 14f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			else if (num < 25f)
			{
				HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
			}
			Collider[] array = Physics.OverlapSphere(explosionPosition, maxDamageRange, 2621448, (QueryTriggerInteraction)2);
			PlayerControllerB val2 = null;
			for (int i = 0; i < array.Length; i++)
			{
				float num2 = Vector3.Distance(explosionPosition, ((Component)array[i]).transform.position);
				if (num2 > 4f && Physics.Linecast(explosionPosition, ((Component)array[i]).transform.position + Vector3.up * 0.3f, 256, (QueryTriggerInteraction)1))
				{
					continue;
				}
				if (((Component)array[i]).gameObject.layer == 3)
				{
					val2 = ((Component)array[i]).gameObject.GetComponent<PlayerControllerB>();
					if ((Object)(object)val2 != (Object)null && ((NetworkBehaviour)val2).IsOwner)
					{
						float num3 = 1f - Mathf.Clamp01((num2 - minDamageRange) / (maxDamageRange - minDamageRange));
						val2.DamagePlayer((int)((float)damage * num3), true, true, causeOfDeath, 0, false, default(Vector3));
					}
				}
				else if (((Component)array[i]).gameObject.layer == 21)
				{
					Landmine componentInChildren = ((Component)array[i]).gameObject.GetComponentInChildren<Landmine>();
					if ((Object)(object)componentInChildren != (Object)null && !componentInChildren.hasExploded && num2 < 6f)
					{
						Debug.Log((object)"Setting off other mine");
						((MonoBehaviour)componentInChildren).StartCoroutine(componentInChildren.TriggerOtherMineDelayed(componentInChildren));
					}
				}
				else if (((Component)array[i]).gameObject.layer == 19)
				{
					EnemyAICollisionDetect component = ((Component)enemyCollider).gameObject.GetComponent<EnemyAICollisionDetect>();
					EnemyAICollisionDetect componentInChildren2 = ((Component)array[i]).gameObject.GetComponentInChildren<EnemyAICollisionDetect>();
					if ((Object)(object)componentInChildren2 != (Object)null && (Object)(object)componentInChildren2 != (Object)(object)component && ((NetworkBehaviour)componentInChildren2.mainScript).IsOwner && num2 < 4.5f)
					{
						componentInChildren2.mainScript.HitEnemyOnLocalClient(enemyHitForce, default(Vector3), attacker, false, -1);
					}
				}
			}
			int num4 = ~LayerMask.GetMask(new string[1] { "Room" });
			num4 = ~LayerMask.GetMask(new string[1] { "Colliders" });
			array = Physics.OverlapSphere(explosionPosition, 10f, num4);
			for (int j = 0; j < array.Length; j++)
			{
				Rigidbody component2 = ((Component)array[j]).GetComponent<Rigidbody>();
				if ((Object)(object)component2 != (Object)null)
				{
					component2.AddExplosionForce(70f, explosionPosition, 10f);
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_DroneEnemyAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2549252628u, new RpcReceiveHandler(__rpc_handler_2549252628));
			NetworkManager.__rpc_func_table.Add(555519031u, new RpcReceiveHandler(__rpc_handler_555519031));
			NetworkManager.__rpc_func_table.Add(4128408083u, new RpcReceiveHandler(__rpc_handler_4128408083));
			NetworkManager.__rpc_func_table.Add(3970229352u, new RpcReceiveHandler(__rpc_handler_3970229352));
			NetworkManager.__rpc_func_table.Add(1405841301u, new RpcReceiveHandler(__rpc_handler_1405841301));
			NetworkManager.__rpc_func_table.Add(945943318u, new RpcReceiveHandler(__rpc_handler_945943318));
			NetworkManager.__rpc_func_table.Add(3014858118u, new RpcReceiveHandler(__rpc_handler_3014858118));
		}

		private static void __rpc_handler_2549252628(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				NetworkObjectReference objRef = default(NetworkObjectReference);
				((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref objRef, default(ForNetworkSerializable));
				int value = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref value);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((DroneEnemyAI)(object)target).UpdateScanNodeClientRpc(objRef, value);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_555519031(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((DroneEnemyAI)(object)target).TriggerScanOnClientsServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4128408083(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((DroneEnemyAI)(object)target).ScanOnAllClientsClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3970229352(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((DroneEnemyAI)(object)target).DestroyDroneServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1405841301(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((DroneEnemyAI)(object)target).DestroyDroneClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_945943318(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((DroneEnemyAI)(object)target).DoAnimationTriggerClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3014858118(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				float value = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref value, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((DroneEnemyAI)(object)target).DoAnimationFloatClientRpc(animationName, value);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "DroneEnemyAI";
		}
	}
	public static class PluginInformation
	{
		public const string PLUGIN_GUID = "droneenemy";

		public const string PLUGIN_NAME = "Shockwave Drone";

		public const string PLUGIN_VERSION = "0.6.1";
	}
	[BepInPlugin("droneenemy", "Shockwave Drone", "0.6.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Expected O, but got Unknown
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			string text = "droneenemyassets";
			CoolBootUpThingy();
			List<ItemConfig> list = new List<ItemConfig>
			{
				new ItemConfig
				{
					Name = "DroneScrap",
					AssetName = "DroneScrapAsset",
					Enabled = false,
					IsShopItem = false
				}
			};
			List<EnemyConfig> list2 = new List<EnemyConfig>
			{
				new EnemyConfig
				{
					Name = "ShockwaveDrone",
					AssetName = "DroneEnemyAsset",
					Enabled = true,
					TerminalKeywordAsset = "DroneEnemyTK",
					TerminalNodeAsset = "DroneEnemyTN",
					MaxSpawnCount = 2,
					PowerLevel = 1f,
					SpawnWeights = PluginConfig.spawnWeight.Value
				}
			};
			ItemInitializer.Initialize(text, list);
			EnemyInitializer.Initialize(text, list2);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			Logger.LogInfo((object)"Drone Bootup Sequence complete. Ready for operation.");
		}

		public void CoolBootUpThingy()
		{
			Logger.LogInfo((object)"Drone Bootup Sequence Activated. Please wait...\n                                                                                                         \r\n                                                                                                         \r\n                                                        @@@                                              \r\n                                                        @                                                \r\n                                                         @@                                              \r\n                                                                                                         \r\n                                                         @ @                                             \r\n                                                         @ @                                             \r\n                                                         @ @                                             \r\n                                                           @                                             \r\n                                                @@@@@@@@@@                                               \r\n                                                     @  @@@                                              \r\n                                                @@@@      @@@@@                                          \r\n                                          @@@@ @@@  @  @      @@@@@         @@@@@@@@@@@@@                \r\n                                         @@@@@@@@@@@@            @@     @@@@@@    @@@@@@@@@@             \r\n                                         @@         @@@@   @@@@    @@@@@@@@@@   @          @@@           \r\n                                         @@     @@    @@@@@@@ @@@@@@@@@@     @@      @@@@@@@@@@@@        \r\n                      @@@@@@@@@@@@@@@@   @  @                                    @@@@@@@@@@@  @@@@       \r\n                   @@@@@@@@@@@@@@@@ @@@@@@      @@@@@@@       @   @ @@ @@@@@@@@                 @@       \r\n                @@  @@            @@   @ @  @@@@@  @@@@@@@@        @@@           @@@@@@@@@@@@@@@  @      \r\n             @@@@@@@          @@        @  @              @@@@@ @@ @  @ @@    @@@@  @@@@@@@@   @@@@      \r\n           @@@@  @@   @@@@@@     @@@@   @@@  @@@     @ @@@@    @@@   @@   @@@@@             @@@          \r\n          @@@@    @@          @@      @@@ @ @  @@@@    @@ @@@@@  @  @  @@@    @@  @@@    @               \r\n          @@   @   @@@@@@@@@@@@@@@@@@@@@@  @@       @@@@      @@@  @@ @@      @  @@                      \r\n          @@            @@@@@   @@@@@        @@ @@@             @ @   @      @@  @@                      \r\n          @   @@@@                          @@@ @@ @@@@@        @ @  @@   @@ @   @@                      \r\n         @@@@@@@@@@@@              @@ @@@   @   @     @@@@@     @ @  @@     @@ @@@                       \r\n          @@@     @@@@@@@@@@@@@   @@@@@@@@@    @@       @@@@@@   @@   @@@@@@  @@@                        \r\n                @@           @@@@@@       @@@@@@            @@@@     @    @@                             \r\n             @@@@@                 @@@    @@@@           @@   @@@@@@@@@    @@                            \r\n                 @@@@@@@@@@@@@@@@ @@@@@@@@                       @@@@@@@@@@@                             \r\n                              @@@@@                                    @@@                               \r\n                                                                                                         ");
		}
	}
	public class PluginConfig
	{
		public static ConfigEntry<string> spawnWeight;

		public static ConfigEntry<int> minAttackTime;

		public static ConfigEntry<int> maxAttackTime;

		public static ConfigEntry<int> scrapChance;

		public static ConfigEntry<int> explosionDamage;

		public static ConfigEntry<float> explosionSpeed;

		public static ConfigEntry<bool> hitThroughWalls;

		public static ConfigEntry<bool> hasCollision;

		public static ConfigEntry<bool> screenShake;

		public static ConfigEntry<float> moveSpeed;

		public static ConfigEntry<float> idleSpeed;

		public PluginConfig(ConfigFile cfg)
		{
			spawnWeight = cfg.Bind<string>("General", "SpawnWeight", "Modded:60,ExperimentationLevel:40,AssuranceLevel:50,VowLevel:60,OffenseLevel:50,MarchLevel:60,RendLevel:30,DineLevel:30,TitanLevel:70,Adamance:65,Embrion:80,Artifice:95", "The spawn chance weights for the Shockwave Drone 0 - 100 for both modded and vanilla");
			minAttackTime = cfg.Bind<int>("General", "MinAttackTime", 15, "Minimum Attack Time Interval (Actual Seconds)");
			maxAttackTime = cfg.Bind<int>("General", "MaxAttackTime", 60, "Maximum Attack Time Interval (Actual Seconds)");
			scrapChance = cfg.Bind<int>("General", "ScrapChance", 85, "Percentage whether the drone will drop scrap when destroyed 1 - 100%");
			explosionDamage = cfg.Bind<int>("General", "ExplosionDamage", 100, "The Amount of damage you take from the drone exploding");
			explosionSpeed = cfg.Bind<float>("General", "ExplosionSpeed", 0.5f, "Time it takes for the drone to explode after being hit");
			moveSpeed = cfg.Bind<float>("Speed", "MoveSpeed", 2.3f, "The Movement speed of the drone");
			idleSpeed = cfg.Bind<float>("Speed", "IdleSpeed", 0f, "Set this higher than 0 if you want the drone to move while doing an attack");
			screenShake = cfg.Bind<bool>("Other", "ScreenShake", true, "Toggle the screenshake on the drone");
			hitThroughWalls = cfg.Bind<bool>("Other", "HitThroughWalls", false, "If the Drones attacks can hit through walls");
			hasCollision = cfg.Bind<bool>("Other", "HasCollision", true, "If the Drone can collide with the player");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "DroneEnemy";

		public const string PLUGIN_NAME = "DroneEnemy";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace DroneEnemy.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}