Decompiled source of No Shake Spray Paint v1.0.0

NoShakeSprayPaint.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoShakeSprayPaint")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoShakeSprayPaint")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4e1cd9fe-e255-4259-a678-87c8c608c5b6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoShakeSprayPaint;

[BepInPlugin("Sombre.NoShakeSprayPaint", "No Shake Spray Paint", "1.0.0")]
public class NoShake : BaseUnityPlugin
{
	private const string PLUGIN_GUID = "Sombre.NoShakeSprayPaint";

	private const string PLUGIN_NAME = "No Shake Spray Paint";

	private const string PLUGIN_VERSION = "1.0.0";

	private readonly Harmony harmony = new Harmony("Sombre.NoShakeSprayPaint");

	private static NoShake Instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("Sombre.NoShakeSprayPaint");
		mls.LogInfo((object)"------No Shake Spray Paint done.------");
		harmony.PatchAll(typeof(SprayPaintItemPatch));
	}
}
[HarmonyPatch(typeof(SprayPaintItem))]
internal class SprayPaintItemPatch
{
	[HarmonyPatch("LateUpdate")]
	[HarmonyPostfix]
	private static void LateUpdatePatch(ref float ___sprayCanTank, ref float ___sprayCanShakeMeter)
	{
		___sprayCanTank = 1f;
		___sprayCanShakeMeter = 1f;
	}
}