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Decompiled source of HostPermissions v1.0.2
HostPermissions.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Unity.Netcode; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("HostPermissions")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HostPermissions")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d5de1d1a-86a6-483e-afee-ff3ddf8168d6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HostPermissions; public static class Constants { public const string GUID = "SomethingGemstone.HostPermissions"; public const string NAME = "Host Permissions"; public const string VERSION = "1.0.2.0"; } [BepInPlugin("SomethingGemstone.HostPermissions", "Host Permissions", "1.0.2.0")] public class Base : BaseUnityPlugin { private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) Harmony val = new Harmony("SomethingGemstone.HostPermissions"); Logger.CreateLogSource("SomethingGemstone.HostPermissions").LogInfo((object)"Commencing Operation Obstruction of Chaos..."); val.PatchAll(typeof(BuildPatch)); val.PatchAll(typeof(LightSwitchPatch)); } } [HarmonyPatch(typeof(ShipLights))] internal class LightSwitchPatch { [HarmonyPatch("ToggleShipLights")] [HarmonyPrefix] private static bool patchLightSwitchPermissions(ShipLights __instance) { if (!((NetworkBehaviour)__instance).NetworkManager.IsHost) { return !__instance.areLightsOn; } return true; } } [HarmonyPatch(typeof(ShipBuildModeManager))] internal class BuildPatch { [HarmonyPatch("PlayerMeetsConditionsToBuild")] [HarmonyPostfix] private static bool patchBuildPermissions(bool __result, ref PlayerControllerB ___player) { return ___player.isHostPlayerObject && __result; } }