using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Unity.Netcode;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ShowAmmoCount")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Show Ammo Count")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("ShowAmmoCount")]
[assembly: AssemblyTitle("ShowAmmoCount")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
namespace ShowAmmoCount
{
[BepInPlugin("ShowAmmoCount", "ShowAmmoCount", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource logger;
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
logger.LogInfo((object)"Plugin ShowAmmoCount is loaded!");
Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShotgunItem), "SetControlTipsForItem")]
private static bool SetControlTipsForItem(ShotgunItem __instance)
{
string[] toolTips = ((GrabbableObject)__instance).itemProperties.toolTips;
if (toolTips.Length <= 2)
{
logger.LogError((object)"Shotgun control tips array length is too short to set tips!");
return false;
}
if (__instance.safetyOn)
{
toolTips[2] = $"Turn safety off ({__instance.shellsLoaded}/0): [Q]";
}
else
{
toolTips[2] = $"Turn safety on ({__instance.shellsLoaded}/2): [Q]";
}
HUDManager.Instance.ChangeControlTipMultiple(toolTips, true, ((GrabbableObject)__instance).itemProperties);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShotgunItem), "SetSafetyControlTip")]
private static bool SetSafetyControlTip(ShotgunItem __instance)
{
string text = ((!__instance.safetyOn) ? $"Turn safety on ({__instance.shellsLoaded}/2): [Q]" : $"Turn safety off ({__instance.shellsLoaded}/0): [Q]");
if (((NetworkBehaviour)__instance).IsOwner)
{
HUDManager.Instance.ChangeControlTip(3, text, false);
}
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ShotgunItem), "ShootGun")]
[HarmonyPatch(typeof(ShotgunItem), "ReloadGunEffectsClientRpc")]
private static void UpdateControlTips(ShotgunItem __instance)
{
__instance.SetSafetyControlTip();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ShowAmmoCount";
public const string PLUGIN_NAME = "ShowAmmoCount";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}