Decompiled source of AudioLogger v1.0.0

BepInEx/plugins/AudioLogger.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SoulWithMae")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+baa4b8edc3a25a899520149443b1032fbd9a9b6f")]
[assembly: AssemblyProduct("AudioLogger")]
[assembly: AssemblyTitle("AudioLogger")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AudioLogger
{
	[BepInPlugin("AudioLogger", "AudioLogger", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource StaticLogger;

		private readonly Harmony _harmony = new Harmony("AudioLogger");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin AudioLogger is loaded!");
			StaticLogger = ((BaseUnityPlugin)this).Logger;
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "AudioLogger";

		public const string PLUGIN_NAME = "AudioLogger";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace AudioLogger.Patching
{
	public static class AudioPatches
	{
		[HarmonyPatch(typeof(AudioSource))]
		internal static class PlayClipAtPointPatch
		{
			[HarmonyPatch("PlayClipAtPoint", new Type[]
			{
				typeof(AudioClip),
				typeof(Vector3),
				typeof(float)
			})]
			[HarmonyPostfix]
			public static void Postfix(AudioClip clip, ref Vector3 position, float volume)
			{
				string name = ((Object)clip).name;
				string text = ((object)(Vector3)(ref position)).ToString();
				Plugin.StaticLogger.LogInfo((object)("Playing " + name + " at position " + text));
			}
		}

		[HarmonyPatch(typeof(AudioSource))]
		internal static class PlayOneShotPatch
		{
			[HarmonyPatch("PlayOneShotHelper", new Type[]
			{
				typeof(AudioSource),
				typeof(AudioClip),
				typeof(float)
			})]
			[HarmonyPostfix]
			public static void Postfix(AudioSource source, ref AudioClip clip, float volumeScale)
			{
				string name = ((Object)clip).name;
				string name2 = ((Object)((Component)source).gameObject).name;
				Plugin.StaticLogger.LogInfo((object)("Playing one-shot " + name + " from " + name2));
			}
		}

		[HarmonyPatch(typeof(AudioSource))]
		internal static class PlayPatch
		{
			[HarmonyPostfix]
			[HarmonyPatch("Play", new Type[] { })]
			public static void Postfix(AudioSource __instance)
			{
				string name = ((Object)__instance.clip).name;
				string name2 = ((Object)((Component)__instance).gameObject).name;
				Plugin.StaticLogger.LogInfo((object)("Playing " + name + " from " + name2));
			}
		}

		[HarmonyPatch(typeof(AudioSource))]
		internal static class PlayDoublePatch
		{
			[HarmonyPostfix]
			[HarmonyPatch("Play", new Type[] { typeof(ulong) })]
			public static void Postfix(AudioSource __instance)
			{
				string name = ((Object)__instance.clip).name;
				string name2 = ((Object)((Component)__instance).gameObject).name;
				Plugin.StaticLogger.LogInfo((object)("Playing " + name + " from " + name2));
			}
		}
	}
}