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| Date uploaded | 2 weeks ago |
| Version | 1.1.2 |
| Download link | Soul_Rayner-Site112-1.1.2.zip |
| Downloads | 2231 |
| Dependency string | Soul_Rayner-Site112-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.4.1README
Site 112
- SCP like interior
- More common on Rend, Dine and Titan
Issues
Issues will be added here if someone tells me the problem via my discord (Feedback section)
Feedback
To contact me, here is my discord : soul_rayner
Roadmap
- Add a second floor (like HCZ with a checkpoint)
- Add more props
- Make better tiles, i know some of my tile connections are bad
Thanks to
- Zeekerss for making Lethal Company
- IAmBatby for creating LethalLevelLoader
- Alice for creating DungeonGenerationPlus ( very good dungeon generation )
- giosuel for creating Imperium
- Thunderstore for hosting my mod
- MrKixcat for helping me make this interior, without him I would surely have abandoned this mod
- Azrod_Sama for playing the role of radio by playing Osu!
CHANGELOG
1.1.2
- Fixed missing doorway in the large lootroom (locker room)
1.1.1
- Another little change to the main to generate the dungeon better
1.1.0
- Reworked the main to generate the dungeon better (just a small change, you won’t notice the change in the main)
- All wall as been changed to plane instead of block
- Ennemies should walk in the dungeon without stuck un a wall
- You should see correctly all tiles in the map
- Although the dungeon is supposed to be larger, there is a significant loss of FPS, so I reduced the light and switched to spot.
1.0.4
- Reduce light range because its too bright
1.0.3
- Bug fixes :
fixed the shelf had no collisions
fixed the items on the shelves that could not be grabbed
fixed the enemies that could pass through the walls
1.0.0
- Initial release