Decompiled source of Cirno Model v0.5.0

BepInEx/plugins/Cirno.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("TouhouPlayerModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TouhouPlayerModels")]
[assembly: AssemblyTitle("TouhouPlayerModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace TouhouModels
{
	public class MRURUMI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Urumi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMOMOYO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Momoyo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRREISEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Reisen";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFUTO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Futo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSHION : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shion";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRJOON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Joon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKOISHI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Koishi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFLANDRE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Flandre";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCHIMATA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Chimata";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKANAKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kanako";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSEIJA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Seija";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRTSUKASA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Tsukasa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRREIMU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Reimu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMARISA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Marisa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRREMILIA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Remilia";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSANAE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sanae";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSATORI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Satori";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSUMIREKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sumireko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKOGASA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kogasa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMOMIJI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Momiji";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNUE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nue";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYOSHIKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yoshika";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAUNN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aunn";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYUUGI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yuugi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKAGEROU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kagerou";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKYOUKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kyouko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMOKOU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Mokou";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPARSEE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Parsee";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRUMIA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rumia";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCIRNO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Cirno";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRDAIYOUSEI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Daiyousei";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("Shen.TouhouModels", "Touhou Player Models", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Momoyo", typeof(MRMOMOYO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Reisen", typeof(MRREISEN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Urumi", typeof(MRURUMI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Shion", typeof(MRSHION));
			ModelReplacementAPI.RegisterSuitModelReplacement("Joon", typeof(MRJOON));
			ModelReplacementAPI.RegisterSuitModelReplacement("Futo", typeof(MRFUTO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Flandre", typeof(MRFLANDRE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Koishi", typeof(MRKOISHI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Chimata", typeof(MRCHIMATA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kanako", typeof(MRKANAKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Seija", typeof(MRSEIJA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tsukasa", typeof(MRTSUKASA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Reimu", typeof(MRREIMU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Marisa", typeof(MRMARISA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Remilia", typeof(MRREMILIA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sanae", typeof(MRSANAE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Satori", typeof(MRSATORI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sumireko", typeof(MRSUMIREKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kogasa", typeof(MRKOGASA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nue", typeof(MRNUE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Momiji", typeof(MRMOMIJI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yoshika", typeof(MRYOSHIKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Aunn", typeof(MRAUNN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yuugi", typeof(MRYUUGI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kyouko", typeof(MRKYOUKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Mokou", typeof(MRMOKOU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kagerou", typeof(MRKAGEROU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Parsee", typeof(MRPARSEE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rumia", typeof(MRRUMIA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Cirno", typeof(MRCIRNO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Daiyousei", typeof(MRDAIYOUSEI));
			Harmony val = new Harmony("Shen.TouhouModels");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Shen.TouhouModels is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "TouhouModels";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}