using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("TouhouPlayerModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TouhouPlayerModels")]
[assembly: AssemblyTitle("TouhouPlayerModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace TouhouModels
{
public class MRURUMI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Urumi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMOMOYO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Momoyo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRREISEN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Reisen";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFUTO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Futo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHION : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shion";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJOON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Joon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKOISHI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Koishi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFLANDRE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Flandre";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCHIMATA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Chimata";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKANAKO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kanako";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSEIJA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Seija";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTSUKASA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Tsukasa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRREIMU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Reimu";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMARISA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Marisa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRREMILIA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Remilia";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSANAE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sanae";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSATORI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Satori";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSUMIREKO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sumireko";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKOGASA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kogasa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMOMIJI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Momiji";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNUE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nue";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYOSHIKA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yoshika";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRAUNN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Aunn";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYUUGI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yuugi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKAGEROU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kagerou";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKYOUKO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kyouko";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMOKOU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mokou";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPARSEE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Parsee";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRUMIA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rumia";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCIRNO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cirno";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDAIYOUSEI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Daiyousei";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("Shen.TouhouModels", "Touhou Player Models", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Momoyo", typeof(MRMOMOYO));
ModelReplacementAPI.RegisterSuitModelReplacement("Reisen", typeof(MRREISEN));
ModelReplacementAPI.RegisterSuitModelReplacement("Urumi", typeof(MRURUMI));
ModelReplacementAPI.RegisterSuitModelReplacement("Shion", typeof(MRSHION));
ModelReplacementAPI.RegisterSuitModelReplacement("Joon", typeof(MRJOON));
ModelReplacementAPI.RegisterSuitModelReplacement("Futo", typeof(MRFUTO));
ModelReplacementAPI.RegisterSuitModelReplacement("Flandre", typeof(MRFLANDRE));
ModelReplacementAPI.RegisterSuitModelReplacement("Koishi", typeof(MRKOISHI));
ModelReplacementAPI.RegisterSuitModelReplacement("Chimata", typeof(MRCHIMATA));
ModelReplacementAPI.RegisterSuitModelReplacement("Kanako", typeof(MRKANAKO));
ModelReplacementAPI.RegisterSuitModelReplacement("Seija", typeof(MRSEIJA));
ModelReplacementAPI.RegisterSuitModelReplacement("Tsukasa", typeof(MRTSUKASA));
ModelReplacementAPI.RegisterSuitModelReplacement("Reimu", typeof(MRREIMU));
ModelReplacementAPI.RegisterSuitModelReplacement("Marisa", typeof(MRMARISA));
ModelReplacementAPI.RegisterSuitModelReplacement("Remilia", typeof(MRREMILIA));
ModelReplacementAPI.RegisterSuitModelReplacement("Sanae", typeof(MRSANAE));
ModelReplacementAPI.RegisterSuitModelReplacement("Satori", typeof(MRSATORI));
ModelReplacementAPI.RegisterSuitModelReplacement("Sumireko", typeof(MRSUMIREKO));
ModelReplacementAPI.RegisterSuitModelReplacement("Kogasa", typeof(MRKOGASA));
ModelReplacementAPI.RegisterSuitModelReplacement("Nue", typeof(MRNUE));
ModelReplacementAPI.RegisterSuitModelReplacement("Momiji", typeof(MRMOMIJI));
ModelReplacementAPI.RegisterSuitModelReplacement("Yoshika", typeof(MRYOSHIKA));
ModelReplacementAPI.RegisterSuitModelReplacement("Aunn", typeof(MRAUNN));
ModelReplacementAPI.RegisterSuitModelReplacement("Yuugi", typeof(MRYUUGI));
ModelReplacementAPI.RegisterSuitModelReplacement("Kyouko", typeof(MRKYOUKO));
ModelReplacementAPI.RegisterSuitModelReplacement("Mokou", typeof(MRMOKOU));
ModelReplacementAPI.RegisterSuitModelReplacement("Kagerou", typeof(MRKAGEROU));
ModelReplacementAPI.RegisterSuitModelReplacement("Parsee", typeof(MRPARSEE));
ModelReplacementAPI.RegisterSuitModelReplacement("Rumia", typeof(MRRUMIA));
ModelReplacementAPI.RegisterSuitModelReplacement("Cirno", typeof(MRCIRNO));
ModelReplacementAPI.RegisterSuitModelReplacement("Daiyousei", typeof(MRDAIYOUSEI));
Harmony val = new Harmony("Shen.TouhouModels");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Shen.TouhouModels is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "TouhouModels";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}