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Decompiled source of Cirno Model v0.5.0
BepInEx/plugins/Cirno.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("TouhouPlayerModels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TouhouPlayerModels")] [assembly: AssemblyTitle("TouhouPlayerModels")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace TouhouModels { public class MRURUMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Urumi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMOMOYO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Momoyo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREISEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Reisen"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFUTO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Futo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSHION : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shion"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joon"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOISHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Koishi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFLANDRE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Flandre"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHIMATA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Chimata"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKANAKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kanako"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSEIJA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Seija"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTSUKASA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tsukasa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREIMU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Reimu"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMARISA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Marisa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRREMILIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Remilia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSANAE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sanae"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSATORI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Satori"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSUMIREKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sumireko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOGASA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kogasa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMOMIJI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Momiji"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNUE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nue"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYOSHIKA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yoshika"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAUNN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Aunn"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUUGI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yuugi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKAGEROU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kagerou"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKYOUKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kyouko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMOKOU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mokou"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPARSEE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Parsee"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRUMIA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Rumia"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCIRNO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Cirno"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDAIYOUSEI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Daiyousei"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Shen.TouhouModels", "Touhou Player Models", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Momoyo", typeof(MRMOMOYO)); ModelReplacementAPI.RegisterSuitModelReplacement("Reisen", typeof(MRREISEN)); ModelReplacementAPI.RegisterSuitModelReplacement("Urumi", typeof(MRURUMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Shion", typeof(MRSHION)); ModelReplacementAPI.RegisterSuitModelReplacement("Joon", typeof(MRJOON)); ModelReplacementAPI.RegisterSuitModelReplacement("Futo", typeof(MRFUTO)); ModelReplacementAPI.RegisterSuitModelReplacement("Flandre", typeof(MRFLANDRE)); ModelReplacementAPI.RegisterSuitModelReplacement("Koishi", typeof(MRKOISHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Chimata", typeof(MRCHIMATA)); ModelReplacementAPI.RegisterSuitModelReplacement("Kanako", typeof(MRKANAKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Seija", typeof(MRSEIJA)); ModelReplacementAPI.RegisterSuitModelReplacement("Tsukasa", typeof(MRTSUKASA)); ModelReplacementAPI.RegisterSuitModelReplacement("Reimu", typeof(MRREIMU)); ModelReplacementAPI.RegisterSuitModelReplacement("Marisa", typeof(MRMARISA)); ModelReplacementAPI.RegisterSuitModelReplacement("Remilia", typeof(MRREMILIA)); ModelReplacementAPI.RegisterSuitModelReplacement("Sanae", typeof(MRSANAE)); ModelReplacementAPI.RegisterSuitModelReplacement("Satori", typeof(MRSATORI)); ModelReplacementAPI.RegisterSuitModelReplacement("Sumireko", typeof(MRSUMIREKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Kogasa", typeof(MRKOGASA)); ModelReplacementAPI.RegisterSuitModelReplacement("Nue", typeof(MRNUE)); ModelReplacementAPI.RegisterSuitModelReplacement("Momiji", typeof(MRMOMIJI)); ModelReplacementAPI.RegisterSuitModelReplacement("Yoshika", typeof(MRYOSHIKA)); ModelReplacementAPI.RegisterSuitModelReplacement("Aunn", typeof(MRAUNN)); ModelReplacementAPI.RegisterSuitModelReplacement("Yuugi", typeof(MRYUUGI)); ModelReplacementAPI.RegisterSuitModelReplacement("Kyouko", typeof(MRKYOUKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Mokou", typeof(MRMOKOU)); ModelReplacementAPI.RegisterSuitModelReplacement("Kagerou", typeof(MRKAGEROU)); ModelReplacementAPI.RegisterSuitModelReplacement("Parsee", typeof(MRPARSEE)); ModelReplacementAPI.RegisterSuitModelReplacement("Rumia", typeof(MRRUMIA)); ModelReplacementAPI.RegisterSuitModelReplacement("Cirno", typeof(MRCIRNO)); ModelReplacementAPI.RegisterSuitModelReplacement("Daiyousei", typeof(MRDAIYOUSEI)); Harmony val = new Harmony("Shen.TouhouModels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Shen.TouhouModels is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "TouhouModels"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }