Decompiled source of LethalLadderMusic v1.0.0

Spantle.LethalLadderMusic.dll

Decompiled 4 hours ago
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Spantle.LethalLadderMusic")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod for Lethal Company that plays fitting music when you climb a ladder.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalLadderMusic")]
[assembly: AssemblyTitle("Spantle.LethalLadderMusic")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalLadderMusic
{
	[BepInPlugin("Spantle.LethalLadderMusic", "LethalLadderMusic", "1.0.0")]
	public class LethalLadderMusicPlugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("Spantle.LethalLadderMusic");

		public static ManualLogSource logger;

		public static ConfigEntry<int> volume;

		public static ConfigEntry<bool> allPlayers;

		public static ConfigEntry<bool> music0Enable;

		public static ConfigEntry<bool> music1Enable;

		public static ConfigEntry<float> music1DownPitch;

		public static List<AudioClip> ladderMusic = new List<AudioClip>();

		public static int ladderMusicIndex = 0;

		public static int music1Index = 1;

		private void Awake()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Expected O, but got Unknown
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Expected O, but got Unknown
			logger = ((BaseUnityPlugin)this).Logger;
			volume = ((BaseUnityPlugin)this).Config.Bind<int>("Main settings", "Volume", 50, new ConfigDescription("The volume percentage that the music will play at.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			allPlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Main settings", "Applies to other players", true, new ConfigDescription("If set to true, then all players will play music when they are climbing a ladder. If set to false, only you will play music. This only affects your perspective.", (AcceptableValueBase)null, Array.Empty<object>()));
			music0Enable = ((BaseUnityPlugin)this).Config.Bind<bool>("Snake Eater", "Can be randomly chosen", true, new ConfigDescription("If set to true, then \"Snake Eater\" has a chance to play while climbing a ladder. (Randomly picked every time you land on a moon)", (AcceptableValueBase)null, Array.Empty<object>()));
			music1Enable = ((BaseUnityPlugin)this).Config.Bind<bool>("Can we get much higher? (Dark Fantasy)", "Can be randomly chosen", true, new ConfigDescription("If set to true, then \"Can we get much higher? (Dark Fantasy)\" has a chance to play while climbing a ladder. (Randomly picked every time you land on a moon)", (AcceptableValueBase)null, Array.Empty<object>()));
			music1DownPitch = ((BaseUnityPlugin)this).Config.Bind<float>("Can we get much higher? (Dark Fantasy)", "Going down pitch", 0.8f, new ConfigDescription("The pitch of the music while going down a ladder.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			AssetBundle val = AssetBundle.LoadFromMemory(Resources.Music);
			if (music0Enable.Value)
			{
				ladderMusic.Add(val.LoadAsset<AudioClip>("assets/snake eater.ogg"));
			}
			if (music1Enable.Value)
			{
				ladderMusic.Add(val.LoadAsset<AudioClip>("assets/higher.ogg"));
				music1Index = ladderMusic.Count - 1;
			}
			harmony.PatchAll(typeof(PlayerControllerB_Patch));
			harmony.PatchAll(typeof(RoundManager_Patch));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Spantle.LethalLadderMusic is loaded!");
		}
	}
	public class SnakeEater
	{
		private readonly PlayerControllerB player;

		private readonly AudioSource audioSource;

		private bool isPlaying;

		private bool isClimbingUp;

		private int isMoving;

		private float oldY;

		public SnakeEater(PlayerControllerB player)
		{
			audioSource = player.itemAudio;
			this.player = player;
			RefreshClip();
		}

		public void RefreshClip()
		{
			if ((Object)(object)audioSource == (Object)null)
			{
				LethalLadderMusicPlugin.logger.LogWarning((object)"We've got an undefined audioSource on a player here! This isn't ideal but should be OK...");
				return;
			}
			audioSource.clip = LethalLadderMusicPlugin.ladderMusic[LethalLadderMusicPlugin.ladderMusicIndex];
			audioSource.loop = true;
			audioSource.volume = (float)LethalLadderMusicPlugin.volume.Value / 100f;
		}

		public void Update()
		{
			if (player.isClimbingLadder)
			{
				float y = player.oldPlayerPosition.y;
				float num = oldY - y;
				if ((double)Mathf.Abs(num) > 0.1)
				{
					isClimbingUp = Mathf.Sign(num) < 0f;
					isMoving = 10;
				}
				isMoving--;
				if (isMoving > 0)
				{
					IsClimbing();
				}
				else
				{
					IsNotClimbing();
				}
				oldY = y;
			}
			else
			{
				IsNotClimbing();
				isMoving = 0;
			}
		}

		private void AdditionalMusicLogic()
		{
			if (LethalLadderMusicPlugin.ladderMusicIndex == LethalLadderMusicPlugin.music1Index)
			{
				if (isClimbingUp)
				{
					audioSource.pitch = 1f;
				}
				else
				{
					audioSource.pitch = 0.8f;
				}
			}
		}

		private void IsClimbing()
		{
			AdditionalMusicLogic();
			if (!isPlaying)
			{
				isPlaying = true;
				audioSource.Play();
			}
		}

		private void IsNotClimbing()
		{
			if (isPlaying)
			{
				isPlaying = false;
				audioSource.Pause();
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerControllerB_Patch
	{
		public static Dictionary<PlayerControllerB, SnakeEater> snakeEaters = new Dictionary<PlayerControllerB, SnakeEater>();

		private static SnakeEater Solidify(PlayerControllerB __instance)
		{
			if (!snakeEaters.TryGetValue(__instance, out var value))
			{
				value = new SnakeEater(__instance);
				snakeEaters.Add(__instance, value);
			}
			return value;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "Start")]
		private static void Start(PlayerControllerB __instance)
		{
			Solidify(__instance);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "OnDestroy")]
		private static void OnDestroy(PlayerControllerB __instance)
		{
			snakeEaters.Remove(__instance);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		private static void Update(PlayerControllerB __instance)
		{
			Solidify(__instance).Update();
		}
	}
	[HarmonyPatch(typeof(RoundManager))]
	public static class RoundManager_Patch
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(RoundManager), "InitializeRandomNumberGenerators")]
		private static void StartGame(RoundManager __instance)
		{
			LethalLadderMusicPlugin.ladderMusicIndex = __instance.LevelRandom.Next(0, LethalLadderMusicPlugin.ladderMusic.Count);
			LethalLadderMusicPlugin.logger.LogInfo((object)$"Random ladder music set to: {LethalLadderMusicPlugin.ladderMusicIndex}");
			foreach (KeyValuePair<PlayerControllerB, SnakeEater> snakeEater in PlayerControllerB_Patch.snakeEaters)
			{
				snakeEater.Value.RefreshClip();
			}
		}
	}
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					resourceMan = new ResourceManager("LethalLadderMusic.Resources", typeof(Resources).Assembly);
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static byte[] Music => (byte[])ResourceManager.GetObject("Music", resourceCulture);

		internal Resources()
		{
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Spantle.LethalLadderMusic";

		public const string PLUGIN_NAME = "LethalLadderMusic";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}