You are viewing a potentially older version of this package. View all versions.
Spantle-ThrowEverything-0.2.0 icon

ThrowEverything

Adds the ability to throw (almost) any item. Throw items to deal damage, distract enemies, trigger landmines, and more with this new mechanic!

Date uploaded 10 months ago
Version 0.2.0
Download link Spantle-ThrowEverything-0.2.0.zip
Downloads 1212
Dependency string Spantle-ThrowEverything-0.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Rune580-LethalCompany_InputUtils-0.6.3 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.6.3

README

ThrowEverything

Adds a new ability to throw (almost) any item in Lethal Company. Throw items to deal damage, distract enemies, trigger landmines, and more with this new mechanic!

Known issues

  • Not all items can be thrown, mainly specific special items with custom behaviour that interferes with the mod.
  • There is no configuration for the mod currently, I'm hoping to add some soon.
  • The mod is in BETA! Testing has not been extensive and there may be issues.

Contact

You can find me (@Spantle) in the Lethal Company Modding Discord server or the Unofficial Lethal Company Discord server.

The mod has a thread in their #mod-releases channels.

CHANGELOG

ThrowEverything Changelog

v0.4.1

  • Fixed a bug causing ThrowEverything to sometimes not appear in the "Remap Controls" menu
  • Updated InputUtils to v0.6.3

v0.4.0

  • Fixed a bug causing missing tooltips when some (poorly implemented) modded scrap did not have tooltips
  • Fixed a bug preventing some items from being able to be switched from
  • Fixed a bug causing an inconsistency where items would be slightly offset when colliding with a surface (as opposed to not colliding with a surface)
  • Improved the logic for throwing an item to prevent items from clipping into surfaces
  • Made the throw tooltip not appear when an item already has the maximum amount of tooltips
  • Made items have a minimum and maximum hitbox size to prevent items from being too small or too large (and also to prevent small items from clipping into surfaces)
  • Updated InputUtils to v0.6.1

v0.3.0

  • Added a preview of where the item will land
  • Added a proper way to cancel throwing an item (scrolling the mouse wheel/switching items)
  • Fixed a bug where items could be thrown when they shouldn't be (e.g. when the player is in a menu or the terminal)
  • Updated the logic to make it so charging a throw means you cannot perform some actions (such as picking up other items, using emotes, etc.) until you stop charging your throw

v0.2.1

  • Fix the animation of the item travelling through the air not playing for other players

v0.2.0

  • Clean up and refactor the code
  • Fix various bugs and issues
  • Make the mod open source on GitHub

v0.1.0

  • Initial release (in beta)