FacelessStalker
Adds Slenderman as a unique enemy to Lethal Company, as well as haunted pages to collect!
Date uploaded | 8 months ago |
Version | 1.0.9 |
Download link | Sparble-FacelessStalker-1.0.9.zip |
Downloads | 55990 |
Dependency string | Sparble-FacelessStalker-1.0.9 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
The Faceless Stalker
Adds the famous Slenderman as well as collectable pages to Lethal Company!
Mysterious pages have appeared inside the facility... They depict what seems like a tall humanoid entity - Weirdly enough, the creature appears to be lacking any facial features. According to the employer, these pages are highly valuable, but any employees collecting them are advised to 'regularily check behind their backs'.
Why? No one knows, but there seems to be more to them than meets the eye.
Anyways, what could possibly go wrong?
Config
Note that this mod does have some config options, such as the spawn rarity of pages and various elements about the Slenderman.
Enemy AI (Spoilers!)
!!! It is highly recommended to NOT check this section and rather explore this mod by yourselves, as the pages already hint at the behaviour of the Faceless Stalker !!!
The enemy AI has four behaviour stages, and, in short, works like this: As soon as any player picks up a page, the Faceless Stalker (Slenderman) will spawn on the map. First of all, it will choose a player to haunt, after which it will regularily search for spots on the map with eye contact to the haunted player, but outside of their FOV. As soon as it has found a spot, a deep bass sound may or may not be heard, indicating the presence of the Stalker. During its stalking phase, only the haunted player will be able to see the Stalker; while everybody will be able to see it during a chase. If not looked at, it will creep closer towards the haunted player in intervals - when looking at the Stalker, depending on the distance to the player, it will either vanish, or start chasing the player. The closer the Stalker is to the player, the higher the chances of initiating a chase are, so regularily check your back to keep him distant. During a chase, any non-haunted player fast enough can try to intercept the Stalker, which will result in the entity disappearing and haunting the intercepting player instead.
Credits
The slenderman sounds are from Parsec Productions' Slender: The Eight Pages.
Special Thanks to:
Max - for the LC Modding Wiki.
Evaisa - for LethalLib and HookGenPatcher.
Hamunii - for the LC Enemy mod template as well as helping me fixing most bugs.
DarthFigo - for helping me understand how the Server - Client System works as well helping me fixing most bugs.
As well as the Lethal Company Modding Discord for helping me with my questions.
CHANGELOG 🕗
Join the Lethal Company Modding Discord to report bugs or incompatibilities.
- v1.0.9:
- Slenderman will now always vanish the first time he's seen (for balancing reasons)
- Increased minimum spawn distance to the player inside the facility by 10 meters (previously 15, now 25)
- Fixed a bug where Slenderman's chance to start a chase with the player wouldn't increase with the times seen by the player
- v1.0.8:
- Added config option to toggle if Slenderman flips the lights breaker after being seen the first time
- v1.0.7:
- New improved Slenderman model
- Four new Slenderman animations
- Slightly decreased creeping closer-timer when there's no LOS to the haunted player
- New config option: Chase Duration
- New config option: Spawn Cooldown Duration
- Slenderman now flips the light breaker when he's seen the first time
- Bugfix: The chase noise now stops correctly after the chase has ended
- v1.0.6:
- Decreased interval time of haunting position searches inside the facility by 50%
- v1.0.5:
- New config options
- v1.0.4:
- New config option: Stalking Interval Duration
- Slightly decreased the cooldown after the Vanishing state (before: 50 seconds, now: 45 seconds)
- Slightly increased chances of Slenderman spawning inside the facility
- Fixed a bug where picking up pages would not spawn the Slenderman
- v1.0.3:
- Decreased base spawn interval duration from 25 to 20 seconds
- Added a config option to allow custom interval duration
- Added a config option to allow natural spawning of Slenderman
- Pages will be "depleted" upon collection, removing the ability to spawn Slenderman with them on later days
- Bugfix: Chase audio won't be heard by players far away from Slenderman anymore
- Bugfix: Slenderman won't spawn on Gordion anymore
- v1.0.2:
- Increased Slenderman chase speed & acceleration during chases by a bit
- Added a way for Slenderman to change targets outside of a chase
- Fixed a bug where you could not collect pages from the ship locker due to their grab-colliders being too small.
- Removed unnecessary console debug logs
- Fixed a bug where multiple Slenderman enemies could spawn after pages had been picked up
- v1.0.1:
- Description Fix (duh...)
- v1.0.0:
- Initial release