using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using InvincibleBridge.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InvincibleBridge")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InvincibleBridge")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("15aa5b61-cd70-4444-8aae-38d93259392e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InvincibleBridge
{
[BepInPlugin("SpiralMods.InvincibleBridge", "Invincible Bridge", "1.0.0")]
public class InvincibleBridgeBase : BaseUnityPlugin
{
private const string modGUID = "SpiralMods.InvincibleBridge";
private const string modName = "Invincible Bridge";
private const string modVersion = "1.0.0";
public static ConfigEntry<bool> ModActivated;
private readonly Harmony harmony = new Harmony("SpiralMods.InvincibleBridge");
private static InvincibleBridgeBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("SpiralMods.InvincibleBridge");
mls.LogInfo((object)"Invincible Bridge has loaded.");
SetBindings();
harmony.PatchAll(typeof(InvincibleBridgeBase));
harmony.PatchAll(typeof(BridgePatch));
harmony.PatchAll(typeof(BridgeTrigger));
}
private void SetBindings()
{
ModActivated = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings (Restart Required)", "Enable Invincible Bridge", true, "If true, the bridge on Vow will never collapse!");
}
}
}
namespace InvincibleBridge.Patches
{
[HarmonyPatch(typeof(BridgeTrigger))]
internal class BridgePatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void patchUpdate(ref float ___bridgeDurability)
{
bool flag = true;
if (InvincibleBridgeBase.ModActivated.Value)
{
___bridgeDurability = 1f;
}
}
}
}