Decompiled source of ShutThatDoor v1.0.0

BepInEx/plugins/InfiniteShutDoor.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using InfiniteShutDoor.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InfiniteShutDoor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteShutDoor")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fbcea44b-d2e8-4743-b61a-082bb85da840")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InfiniteShutDoor
{
	[BepInPlugin("Yehaw.InfiniteShutDoor", "InfiniteShutDoor", "1.0.0.0")]
	public class InfiniteShutDoorBase : BaseUnityPlugin
	{
		private const string modGUID = "Yehaw.InfiniteShutDoor";

		private const string modName = "InfiniteShutDoor";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Yehaw.InfiniteShutDoor");

		private static InfiniteShutDoorBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Yehaw.InfiniteShutDoor");
			mls.LogInfo((object)"Door is never gonna open hehe");
			harmony.PatchAll(typeof(InfiniteShutDoorBase));
			harmony.PatchAll(typeof(HangarShipDoorPatch));
		}
	}
}
namespace InfiniteShutDoor.Patches
{
	[HarmonyPatch(typeof(HangarShipDoor))]
	internal class HangarShipDoorPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void infiniteShutDoorPatch(ref float ___doorPower)
		{
			___doorPower = 1f;
		}
	}
}