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SpookyBuddy-MapImprovements-0.9.4 icon

MapImprovements

Improvements to the various Moons. Can be used as a tool to create improvements for custom moons too.

Date uploaded 2 days ago
Version 0.9.4
Download link SpookyBuddy-MapImprovements-0.9.4.zip
Downloads 2688
Dependency string SpookyBuddy-MapImprovements-0.9.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.13

README

Map Improvements - BETA

Spice up the boring moons with these edits! Random improvements applied to the moon when you land can change up the environment. Ranging from simple environmental details, to completely new areas and even Fire Exits! The system even allows for edits to Custom Moons!
Customizable Configs allow for control of which Improvements can spawn and how!

Report issues/suggestions:
Github
Discord post

Support me and my mods: https://ko-fi.com/spookybuddy

Currently a work in progress, and accepting suggestions for the other moons over on the Github and the LC-Modding Discord post.

Screenshots:

Experimentation
A
The interior offices The new Main entrance's large room Main entrance is the elevator
Old Main entrance is now a doorway to the new Main entrance Spooky interior hallways
B
Both Fire exits in the alleyway New Fire exit is further back View from the pipes The new Fire exit in the afternoon lighting
C
Large hill up to the facility View from Main entrance Cruiser driving up to the facility Cruiser driving up to Main entrance
Assurance
A
The Main entrance building is heavily modified View from Main entrance of the modified building Modified Main entrance building as seen from the top
B
More environmental details by the Ship The new Fire exit building View of both from above
C
The rocky hill for the cruiser to drive on The Cruiser driving up the hill The modified rocky canyon
Vow
A
The alleyway to the new Fire Exit The secret grotto with the new Fire exit View from the top down
New Fire exit and some graffiti Grotto and the alleyway with nice lighting
B
The dried up river The dam has been replaced by another bridge The barren and dry river
Fire exit has been relocated to the right side of the facility Batter lighting of the Fire exit
C
New facility with an underwater Fire exit New underwater Fire exit Valley to the new Fire exit Facility behind the Ship
Adamance
A
Mineshaft motif at Main entrance Mineshaft exit decoration Mineshaft motif at Fire exit Decoration provides a way up to the Fire exit
B
Improved Fire exit New pathway to Fire exit Fire exit building has been moved to the left Fire exit building has been moved to the left
C
New building on the hilltop View to main from the new Fire exit Path to the new building New building to the left of Ship
Dine
A
Main entrance's new building The inside of the building The other side of the building
B
Pipe and fence on top of the facility New Fire exit on top Pipe's path to the new Fire exit
C
Bridge to new Fire exit behind Ship The safe Fire exit behind Ship Peaceful area around the new Fire exit The view of the back of Ship
Artifice
A
The doors to the 4th warehouse are open now The inside of the 4th warehouse
B
The ship lands within a warehouse On the catwalk in the landing warehouse Dropship landed on the warehouse runway Backside of the landing warehouse
C
Dams keeping a massive reservoir Fire exit on the reservoir building The reservoir building The fence has a hole for easy access to the building
Better view of the reservoir building Betterer view of the reservoir building Better view of the hole in the fence The dam and reservoir building
Company Building
A
Shipping containers on the right Shipping containers on the left Stacked containers with a tunnel View from inside a container
B
Containers removed for the Cruiser Dropship all alone Wide open area Cruiser has lots of room now
C
The drill is drilling Powered and breaking through The wall will break soon All according to plan

Tutorial for creating your own Map Improvements can be found on the Github page here.

Recommended Config Settings:

The defaults are the settings that I personally use. However you can set them however you like, as all of them are non-conflicting. Read their descriptions and play around with them until they are to your liking.

CHANGELOG

0.9.4

New

  • Added RandomAll config setting
  • Added Chameleon compatibility
  • Added Experimentation Improvements
    • Access the original building interior
    • Patch that pesky hole in the wall with a second Fire Exit
    • New hill to allow the Cruiser and enemies up to the building
  • Added Company C
    • Adds small details to the Company Building

Fixes

  • Each Improvement now has preset default configs following my recommended settings
  • Config Basics now ! Basics ! to be first in alphabetical listing for tutorial
  • Fixed small details on Artifice
  • Modified Dine to be compatible with TonightWeDine
  • Fixed Dine issue with RebalancedMoons compatibility
  • Fixed small details on Dine
  • Removed some useless logging

Custom Moon Improvements

  • Added default config setting
  • Fixed error when moving fire exits

0.9.3

Fixes

  • Renamed all improvements from 0 1 2 to A B C for parity with Config settings
  • Searches all plugins folders for improvement files
  • Added error catch when unable to find an untagged object
  • Modified Adamance to be compatible with Rebalanced Moons
  • Modified Dine to be compatible with Rebalanced Moons
  • Modified Company Building to be compatible with Lethal Casino

Custom Moon Improvements

  • Added in reverb trigger adjustment option
  • Added in global option for applying transforms
  • Fixed issue reading in rotation and scale from custom moon improvements

0.9.2

  • Fixed Config desync

0.9.1

  • Added LethalLevelLoader as dependency for multiple fire exits
  • Moved spawning forward in execution to ensure Lethal Level Loader can always detect added fire exits

0.9.0

  • Public Beta Release
  • Improvements for:
    • Adamance
    • Artifice
    • Assurance
    • Company Building
    • Dine
    • Vow