using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using PluginMod.Behaviours;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("PluginMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PluginMod")]
[assembly: AssemblyTitle("PluginMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace PluginMod
{
[BepInPlugin("kebabsforcomp.kebabMod", "Kebabs for company", "1.0")]
public class PluginMod : BaseUnityPlugin
{
private const string GUID = "kebabsforcomp.kebabMod";
private const string NAME = "Kebabs for company";
private const string VERSION = "1.0";
public static PluginMod instance;
private Kebab_Behaviour Kebab_Script;
public AssetBundle bundle;
public AudioClip KebabEat;
public Item Kebab;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "kebabmod");
bundle = AssetBundle.LoadFromFile(text);
Item val = bundle.LoadAsset<Item>("Assets/Kebab_LAVASH/KebabLavash.asset");
Kebab_Script = val.spawnPrefab.AddComponent<Kebab_Behaviour>();
((GrabbableObject)Kebab_Script).grabbable = true;
((GrabbableObject)Kebab_Script).grabbableToEnemies = true;
((GrabbableObject)Kebab_Script).itemProperties = val;
KebabEat = bundle.LoadAsset<AudioClip>("Assets/Kebab_LAVASH/EatSFX.mp3");
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Utilities.FixMixerGroups(val.spawnPrefab);
Items.RegisterScrap(val, 20, (LevelTypes)(-1));
TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
val2.clearPreviousText = true;
val2.displayText = "Great snack for the average worker!";
Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, 25);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Meals preped!");
}
}
}
namespace PluginMod.Behaviours
{
internal class Kebab_Behaviour : PhysicsProp
{
private PluginMod PluginMod = global::PluginMod.PluginMod.instance;
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
if (((GrabbableObject)this).playerHeldBy.health != 100)
{
if (((GrabbableObject)this).playerHeldBy.health <= 80)
{
((GrabbableObject)this).playerHeldBy.health = ((GrabbableObject)this).playerHeldBy.health + 20;
}
else
{
((GrabbableObject)this).playerHeldBy.health = ((GrabbableObject)this).playerHeldBy.health + (100 - ((GrabbableObject)this).playerHeldBy.health);
}
((GrabbableObject)this).playerHeldBy.sprintMeter = ((GrabbableObject)this).playerHeldBy.sprintMeter + 50f;
((GrabbableObject)this).playerHeldBy.itemAudio.PlayOneShot(PluginMod.KebabEat);
((MonoBehaviour)this).StartCoroutine(KEBABTIMER());
}
else
{
((GrabbableObject)this).playerHeldBy.sprintMeter = ((GrabbableObject)this).playerHeldBy.sprintMeter + 50f;
((GrabbableObject)this).playerHeldBy.itemAudio.PlayOneShot(PluginMod.KebabEat);
((MonoBehaviour)this).StartCoroutine(KEBABTIMER());
}
}
private IEnumerator KEBABTIMER()
{
((GrabbableObject)this).itemProperties.twoHanded = true;
((GrabbableObject)this).itemProperties.positionOffset = new Vector3(0.1f, -0.14f, -0.25f);
((GrabbableObject)this).itemProperties.rotationOffset = new Vector3(45f, 150f, 195f);
yield return (object)new WaitForSeconds(3f);
((GrabbableObject)this).playerHeldBy.DespawnHeldObject();
((GrabbableObject)this).itemProperties.rotationOffset = new Vector3(0f, 90f, 195f);
((GrabbableObject)this).itemProperties.positionOffset = new Vector3(0.1f, 0.07f, -0.05f);
((GrabbableObject)this).itemProperties.twoHanded = false;
}
}
}