Decompiled source of MoreJesterSound v1.0.6

MoreJesterSound.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreJesterSound")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.6.0")]
[assembly: AssemblyInformationalVersion("1.0.6")]
[assembly: AssemblyProduct("MoreJesterSound")]
[assembly: AssemblyTitle("MoreJesterSound")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCompanyTemplate
{
	[BepInPlugin("MoreJesterSound", "MoreJesterSound", "1.0.6")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private ConfigEntry<bool> configSecondSound;

		private ConfigEntry<bool> configFirstSound;

		private ConfigEntry<string> configFirstName;

		private ConfigEntry<string> configSecondName;

		public static bool usingSecondSound;

		public static AudioClip firstSound;

		public static AudioClip secondSound;

		public static bool usingFirstSound;

		private void Awake()
		{
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogMessage((object)"Enhanced Sound for Jester loaded");
			configFirstSound = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableFirst", true, "Enable a sound during the crank animation");
			configSecondSound = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableSecond", false, "Enable a sound during the walk animation");
			configFirstName = ((BaseUnityPlugin)this).Config.Bind<string>("General", "firstSound", "firstsound.wav", "The name of the sound file to replace the default crank music");
			configSecondName = ((BaseUnityPlugin)this).Config.Bind<string>("General", "secondSound", "", "The name of the second sound during the walk animation, leave empty if none");
			usingFirstSound = configFirstSound.Value;
			usingSecondSound = configSecondSound.Value;
			if (usingFirstSound)
			{
				firstSound = SoundTool.GetAudioClip("SpyPlayer-MoreJesterSound", configFirstName.Value);
			}
			if (usingSecondSound)
			{
				secondSound = SoundTool.GetAudioClip("SpyPlayer-MoreJesterSound", configSecondName.Value);
			}
			Harmony val = new Harmony("MoreJesterSound");
			val.PatchAll();
		}
	}
	[HarmonyPatch(typeof(JesterAI), "Update")]
	public class JesterPatch
	{
		private static void Prefix(out int __state, ref int ___previousState)
		{
			__state = ___previousState;
		}

		private static void Postfix(JesterAI __instance, int __state)
		{
			if (Plugin.usingSecondSound)
			{
				if (((EnemyAI)__instance).currentBehaviourStateIndex == 2 && __state != 2)
				{
					__instance.farAudio.clip = Plugin.secondSound;
					__instance.farAudio.Play();
				}
				else if (((EnemyAI)__instance).currentBehaviourStateIndex == 0 && __state != 0)
				{
					__instance.farAudio.Stop();
				}
			}
		}
	}
	[HarmonyPatch(typeof(JesterAI), "Start")]
	public class JesterPatch2
	{
		private static void Postfix(JesterAI __instance)
		{
			if (Plugin.usingFirstSound)
			{
				__instance.popGoesTheWeaselTheme = Plugin.firstSound;
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "MoreJesterSound";

		public const string PLUGIN_NAME = "MoreJesterSound";

		public const string PLUGIN_VERSION = "1.0.6";
	}
}