Overhaul Moons
This is a WIP beta build for currently just 1 moon: Mycordytum - a mushroom moon.
| Date uploaded | 5 days ago |
| Version | 0.1.0 |
| Download link | Ssencipe-Overhaul_Moons-0.1.0.zip |
| Downloads | 184 |
| Dependency string | Ssencipe-Overhaul_Moons-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.6AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.3.0README
This is currently still just a beta build. Will update and add more details as I get more feedback, but until then screenshots, map details, and similar information will not yet be included as it is subject to change. This mod currently contains Mycordytum, a mushroom themed map. There is a thread in the Lethal Company Modding Discord dedicated to discussing the moon and feedback.
CHANGELOG
Version 0.2.1:
- Reduced the local fog
- Made entrance off mesh links one-way so that enemies can get down from entrances but cannot go up to them
- Tweaked scale of effect volume attached to [REDACTED] across the river
Version 0.2.0:
- Added emissive textures to Glowagarics, Bacillipads, Chanteregallia, Stranglemolds, and Moonshrooms
- Tweaked the light emitted by Glowagarics and added a bloom volume that applies to a short range around it
- Increased variance in all mushroom sizes and added slight random skews to Sungi, Moonshrooms, Nightcaps, and Stranglemolds
- Made lighting overall much darker and shifted it to a light cyan for a more gloomy, mysterious feel
- Made the local fog thicker
- Decreased the amount of enemy spawns during the first quarter of the day
- Made Stranglemold footstep noises in line with other mushrooms
- Tweaked terrain and added rock and dry grass textures that apply to steep and flat regions of the terrain respectively
- Added off mesh links from the entrances so that enemies like Masked can roam the map
- Slightly offset the teleporter point from the entrances to help with the above links
- Tweaked main entrance scan node
- Added a WIP secret across the river to get initial testing and feedback on
Version 0.1.0:
Initial Release