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Ssencipe-Overhaul_Moons-0.1.0 icon

Overhaul Moons

This is a WIP beta build for currently just 1 moon: Mycordytum - a mushroom moon.

Date uploaded 5 days ago
Version 0.1.0
Download link Ssencipe-Overhaul_Moons-0.1.0.zip
Downloads 184
Dependency string Ssencipe-Overhaul_Moons-0.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.1.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.

Preferred version: 1.1.6
AudioKnight-StarlancerAIFix-3.3.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.3.0
Evaisa-LethalLib-0.14.4 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.14.4

README

This is currently still just a beta build. Will update and add more details as I get more feedback, but until then screenshots, map details, and similar information will not yet be included as it is subject to change. This mod currently contains Mycordytum, a mushroom themed map. There is a thread in the Lethal Company Modding Discord dedicated to discussing the moon and feedback.

CHANGELOG

Version 0.2.1:

  • Reduced the local fog
  • Made entrance off mesh links one-way so that enemies can get down from entrances but cannot go up to them
  • Tweaked scale of effect volume attached to [REDACTED] across the river

Version 0.2.0:

  • Added emissive textures to Glowagarics, Bacillipads, Chanteregallia, Stranglemolds, and Moonshrooms
  • Tweaked the light emitted by Glowagarics and added a bloom volume that applies to a short range around it
  • Increased variance in all mushroom sizes and added slight random skews to Sungi, Moonshrooms, Nightcaps, and Stranglemolds
  • Made lighting overall much darker and shifted it to a light cyan for a more gloomy, mysterious feel
  • Made the local fog thicker
  • Decreased the amount of enemy spawns during the first quarter of the day
  • Made Stranglemold footstep noises in line with other mushrooms
  • Tweaked terrain and added rock and dry grass textures that apply to steep and flat regions of the terrain respectively
  • Added off mesh links from the entrances so that enemies like Masked can roam the map
  • Slightly offset the teleporter point from the entrances to help with the above links
  • Tweaked main entrance scan node
  • Added a WIP secret across the river to get initial testing and feedback on

Version 0.1.0:

Initial Release