Decompiled source of HerobrineMod v1.0.0

HerobrineMod.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using HerobrineMod.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HerobrineMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod which adds herobrine to the game")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HerobrineMod")]
[assembly: AssemblyTitle("HerobrineMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HerobrineMod
{
	public class HerobrineEntity : MonoBehaviour
	{
		public PlayerControllerB player;

		private bool coroutineRunning = false;

		private float time = 0f;

		private void Awake()
		{
			Plugin.Instance.GetLogger().LogInfo((object)"Herobrine Added");
		}

		private void Update()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).transform.LookAt(((Component)player).transform);
			((Component)this).transform.eulerAngles = new Vector3(0f, ((Component)this).transform.eulerAngles.y, 0f);
			time += Time.deltaTime;
			if (IsInSight() && !coroutineRunning)
			{
				((MonoBehaviour)this).StartCoroutine(HerobrineSeen());
				coroutineRunning = true;
			}
			if (time > 20f)
			{
				Plugin.Instance.GetLogger().LogInfo((object)"Herobrine Removed");
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		private IEnumerator HerobrineSeen()
		{
			for (int i = 0; i < 6; i++)
			{
				if (!IsInSight())
				{
					((MonoBehaviour)this).StopAllCoroutines();
					coroutineRunning = false;
				}
				yield return (object)new WaitForSeconds(0.1f);
			}
			Plugin.Instance.GetLogger().LogInfo((object)"Herobrine Seen");
			Plugin.Instance.HerobrineSpawner.PlayCaveNoise(player);
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}

		private bool IsInSight()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			return player.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.4f, 60f, 100, 5f) && Vector3.Distance(((Component)this).transform.position, ((Component)player).transform.position) < 35f;
		}
	}
	public class HerobrineSpawner
	{
		private GameObject herobrinePrefab;

		private GameObject caveNoisePlayerPrefab;

		private AudioClip[] caveNoises;

		private HerobrineEntity herobrineEntity;

		public HerobrineSpawner()
		{
			herobrinePrefab = Plugin.Instance.ModAssets.LoadAsset<GameObject>("Assets/Prefabs/Herobrine.prefab");
			caveNoises = Plugin.Instance.ModAssets.LoadAllAssets<AudioClip>();
			caveNoisePlayerPrefab = Plugin.Instance.ModAssets.LoadAsset<GameObject>("Assets/Prefabs/Cave Noise Sound.prefab");
		}

		public void TrySpawnHerobrine(PlayerControllerB player)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)herobrineEntity != (Object)null))
			{
				Vector3 val = FindHerobrineSpawnPoint(player);
				if (!(val == Vector3.zero))
				{
					GameObject val2 = Object.Instantiate<GameObject>(herobrinePrefab, val, Quaternion.identity);
					herobrineEntity = val2.AddComponent<HerobrineEntity>();
					herobrineEntity.player = player;
				}
			}
		}

		private Vector3 FindHerobrineSpawnPoint(PlayerControllerB player)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] array = (player.isInsideFactory ? RoundManager.Instance.insideAINodes : RoundManager.Instance.outsideAINodes);
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				if (!Physics.Linecast(((Component)player.gameplayCamera).transform.position, val.transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && !player.HasLineOfSightToPosition(val.transform.position, 80f, 100, 8f))
				{
					return val.transform.position;
				}
			}
			return Vector3.zero;
		}

		public void PlayCaveNoise(PlayerControllerB player)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			AudioClip clip = caveNoises[Random.Range(0, caveNoises.Length)];
			GameObject val = Object.Instantiate<GameObject>(caveNoisePlayerPrefab, ((Component)player).transform.position, Quaternion.identity);
			AudioSource component = val.GetComponent<AudioSource>();
			component.clip = clip;
			component.Play();
		}
	}
	[BepInPlugin("StefanDeSterke.herobrinemod", "Herobrine Mod", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string MOD_GUID = "StefanDeSterke.herobrinemod";

		private const string MOD_NAME = "Herobrine Mod";

		private const string MOD_VERSION = "1.0.0";

		private readonly Harmony harmony = new Harmony("StefanDeSterke.herobrinemod");

		public static Plugin Instance { get; private set; }

		public AssetBundle ModAssets { get; private set; }

		public HerobrineSpawner HerobrineSpawner { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance != (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Plugin instance already exists! Overriding singleton..");
			}
			Instance = this;
			LoadAssets();
			LoadPatches();
			HerobrineSpawner = new HerobrineSpawner();
		}

		private void LoadAssets()
		{
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "modassets");
			ModAssets = AssetBundle.LoadFromFile(text);
		}

		private void LoadPatches()
		{
			harmony.PatchAll(typeof(PlayerControllerPatch));
		}

		public ManualLogSource GetLogger()
		{
			return ((BaseUnityPlugin)this).Logger;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "HerobrineMod";

		public const string PLUGIN_NAME = "HerobrineMod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace HerobrineMod.Patches
{
	public static class PlayerControllerPatch
	{
		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPrefix]
		private static void OnPlayerUpdate(PlayerControllerB __instance)
		{
			if ((((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject)) || __instance.isTestingPlayer)
			{
				float num = 0.01f;
				float num2 = 1f - Mathf.Pow(1f - num, Time.deltaTime);
				if (Random.Range(0f, 1f) <= num2)
				{
					Plugin.Instance.HerobrineSpawner.TrySpawnHerobrine(__instance);
				}
			}
		}
	}
	public static class StartOfRoundPatch
	{
		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPostfix]
		private static void OnStartOfRoundAwakePatch()
		{
		}
	}
}