Decompiled source of InfiniteSprint v1.0.1

InfiniteSprint.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using InfiniteSprint.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("InfiniteSprint")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteSprint")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2170b4ed-28c2-4a63-abf4-c06af3a0cdd7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InfiniteSprint
{
	[BepInPlugin("SteveModders.InfiniteSprintMod", "InfiniteSprint", "1.0.0.0")]
	public class InfiniteSprintMod : BaseUnityPlugin
	{
		private const string modGUID = "SteveModders.InfiniteSprintMod";

		private const string modName = "InfiniteSprint";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("SteveModders.InfiniteSprintMod");

		private static InfiniteSprintMod instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("SteveModders.InfiniteSprintMod");
			mls.LogInfo((object)"Awake() for InfiniteSprint called!");
			harmony.PatchAll(typeof(InfiniteSprintMod));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace InfiniteSprint.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void inifiniteSprintPatch(ref float ___sprintMeter)
		{
			___sprintMeter = 1f;
		}
	}
}