using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CustomScrollSpeed.Patches;
using GameNetcodeStuff;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FastScrolling")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FastScrolling")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8d060420-bc91-44d4-8aeb-9c4ef14230b7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CustomScrollSpeed
{
[BepInPlugin("CustomScrollSpeed", "Custom Scroll Speed", "1.0.0")]
public class ModBase : BaseUnityPlugin
{
private const string modGUID = "CustomScrollSpeed";
private const string modName = "Custom Scroll Speed";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("CustomScrollSpeed");
internal ManualLogSource mls;
public static ConfigEntry<float> ScrollSpeedConfig { get; private set; }
private void Awake()
{
ScrollSpeedConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ScrollSpeed", 0.3f, "To change the speed when you scroll through the hotbar");
mls = Logger.CreateLogSource("CustomScrollSpeed");
mls.LogInfo((object)"The mod is working!");
harmony.PatchAll(typeof(ModBase));
harmony.PatchAll(typeof(ScrollBPatch));
}
}
}
namespace CustomScrollSpeed.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
[HarmonyPatch("SwitchItem_performed")]
internal class ScrollBPatch
{
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_R4 && (float)instruction.operand == 0.3f)
{
instruction.operand = ModBase.ScrollSpeedConfig.Value;
}
yield return instruction;
}
}
}
}