CHANGELOG

v1.1.0

  • Added new config options for scaling enemy count with player count count = count * playerCountScaling * numberOfPlayers
  • Improved the config of enemy type selection. Can now be left blank to select all enemies, including modded enemies, and will also check for invalid IDs and ignore them to continue functioning properly.
  • Fixed bug where enemies would not spawn if certain mods were being used

v1.0.3

  • Fix minor AI bugs

v1.0.2

  • Actually works in multiplayer

v1.0.1

  • Fix bug where spawn locations could not be found after day 1