Decompiled source of LC Enhanced Movements v1.0.0

BepInEx/plugins/LC Enhanced Movements Demo/LC Enhanced Movements.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LC_Enhanced_Movements.Patchers;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LC Enhanced Movements")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LC Enhanced Movements")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("88de18e6-72cf-4b23-9e59-0611b36dbeb5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LC_Enhanced_Movements
{
	[BepInPlugin("Studio_A.LC_Enhanced_MovementsBase", "LC Enhanced", "1.0.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class LC_Enhanced_MovementsBase : BaseUnityPlugin
	{
		private const string modGUID = "Studio_A.LC_Enhanced_MovementsBase";

		private const string modName = "LC Enhanced";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Studio_A.LC_Enhanced_MovementsBase");

		public static ConfigEntry<bool> useInsanity;

		public static ConfigEntry<bool> canRegenerate;

		public static ConfigEntry<bool> useResistance;

		public static ConfigEntry<bool> canRegenerateWhilstMoving;

		public static ConfigEntry<bool> canRegenerateWhilstSprinting;

		public static ConfigEntry<float> speedInsanityMultiplier;

		public static ConfigEntry<int> regenerateAmount;

		public static ConfigEntry<int> regenerateSpeed;

		public static ConfigEntry<int> maxResistance;

		public static ConfigEntry<int> resistanceAmount;

		private static LC_Enhanced_MovementsBase Instance;

		public static ManualLogSource mls;

		private void Awake()
		{
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Expected O, but got Unknown
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			//IL_021f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_0231: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_024c: Expected O, but got Unknown
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0269: Unknown result type (might be due to invalid IL or missing references)
			//IL_0274: Unknown result type (might be due to invalid IL or missing references)
			//IL_0284: Expected O, but got Unknown
			//IL_027f: Unknown result type (might be due to invalid IL or missing references)
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0296: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Expected O, but got Unknown
			//IL_02b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f4: Expected O, but got Unknown
			//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0306: Unknown result type (might be due to invalid IL or missing references)
			//IL_0311: Unknown result type (might be due to invalid IL or missing references)
			//IL_031c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0327: Unknown result type (might be due to invalid IL or missing references)
			//IL_0332: Expected O, but got Unknown
			//IL_0332: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Expected O, but got Unknown
			//IL_0342: Expected O, but got Unknown
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0348: Unknown result type (might be due to invalid IL or missing references)
			//IL_034d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0354: Unknown result type (might be due to invalid IL or missing references)
			//IL_035f: Unknown result type (might be due to invalid IL or missing references)
			//IL_036a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0375: Unknown result type (might be due to invalid IL or missing references)
			//IL_037c: Expected O, but got Unknown
			//IL_037c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0383: Expected O, but got Unknown
			//IL_0388: Expected O, but got Unknown
			//IL_0383: Unknown result type (might be due to invalid IL or missing references)
			//IL_038e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Unknown result type (might be due to invalid IL or missing references)
			//IL_039a: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c3: Expected O, but got Unknown
			//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ce: Expected O, but got Unknown
			//IL_03d3: Expected O, but got Unknown
			//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03de: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0406: Unknown result type (might be due to invalid IL or missing references)
			//IL_040e: Expected O, but got Unknown
			//IL_040e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0419: Expected O, but got Unknown
			//IL_041e: Expected O, but got Unknown
			//IL_0419: Unknown result type (might be due to invalid IL or missing references)
			//IL_0424: Unknown result type (might be due to invalid IL or missing references)
			//IL_0429: Unknown result type (might be due to invalid IL or missing references)
			//IL_0430: Unknown result type (might be due to invalid IL or missing references)
			//IL_043b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0446: Unknown result type (might be due to invalid IL or missing references)
			//IL_0451: Unknown result type (might be due to invalid IL or missing references)
			//IL_0458: Expected O, but got Unknown
			//IL_0458: Unknown result type (might be due to invalid IL or missing references)
			//IL_0460: Expected O, but got Unknown
			//IL_0465: Expected O, but got Unknown
			//IL_0460: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Studio_A.LC_Enhanced_MovementsBase");
			mls.LogInfo((object)"LC Enhanced is awaken");
			mls.LogInfo((object)"Patching Mod.base...");
			harmony.PatchAll(typeof(LC_Enhanced_MovementsBase));
			mls.LogInfo((object)"Mod.base has been patched!");
			mls.LogInfo((object)"Patching Mod.PlayerControllerBPatch");
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			mls.LogInfo((object)"Mod.PlayerControllerBPatch has been patched!");
			useInsanity = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "useInsanity", true, "If insanity will enhance sprinting/moving");
			canRegenerate = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "canRegenerate", true, "If the player can regenerate health");
			useResistance = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "useResistance", true, "If the player can grow resistance over time (only if [canRegenerate]");
			canRegenerateWhilstMoving = ((BaseUnityPlugin)this).Config.Bind<bool>("Movement", "canRegenerateWhilstMoving", true, "If the player can regenerate while moving");
			canRegenerateWhilstSprinting = ((BaseUnityPlugin)this).Config.Bind<bool>("Movement", "canRegenerateWhilstSprinting", false, "If the player can regenerate while sprinting");
			speedInsanityMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Movement", "speedInsanityMultiplier", 1.5f, "The amount of extra speed the player gets (if 1, nothing will change)");
			regenerateAmount = ((BaseUnityPlugin)this).Config.Bind<int>("Health", "regenerateAmount", 2, "The amount of health you regenerate over time");
			regenerateSpeed = ((BaseUnityPlugin)this).Config.Bind<int>("Health", "regenerateSpeed", 120, "The amount of update/frame calls it has to wait before regenerating");
			maxResistance = ((BaseUnityPlugin)this).Config.Bind<int>("Health", "maxResistance", 50, "The max amount of extra health");
			resistanceAmount = ((BaseUnityPlugin)this).Config.Bind<int>("Health", "resistanceAmount", 1, "The amount of extra health you get over time");
			new BoolCheckBoxConfigItem(useInsanity, new BoolCheckBoxOptions
			{
				RequiresRestart = false,
				Section = "General",
				Name = "Use Insanity",
				Description = "When enabled, insanity changes the amount of speed you get"
			});
			new BoolCheckBoxConfigItem(canRegenerate, new BoolCheckBoxOptions
			{
				RequiresRestart = false,
				Section = "General",
				Name = "Regenerate health",
				Description = "If the player can regenerate health"
			});
			new BoolCheckBoxConfigItem(useResistance, new BoolCheckBoxOptions
			{
				RequiresRestart = false,
				Section = "General",
				Name = "Grow Resistance",
				Description = "If the player can grow resistance over time (only if canRegenerate)"
			});
			new BoolCheckBoxConfigItem(canRegenerateWhilstMoving, new BoolCheckBoxOptions
			{
				RequiresRestart = false,
				Section = "Movement",
				Name = "Regenerate Whilst Moving",
				Description = "If the player can regenerate while moving"
			});
			new BoolCheckBoxConfigItem(canRegenerateWhilstSprinting, new BoolCheckBoxOptions
			{
				RequiresRestart = false,
				Section = "Movement",
				Name = "Regenerate Whilst Sprinting",
				Description = "If the player can regenerate while sprinting"
			});
			ConfigEntry<float> obj = speedInsanityMultiplier;
			FloatSliderOptions val = new FloatSliderOptions
			{
				RequiresRestart = false,
				Section = "Movement",
				Name = "Speed Multiplier",
				Description = "Change the amount of speed you get with Insanity"
			};
			((BaseRangeOptions<float>)val).Min = 1f;
			((BaseRangeOptions<float>)val).Max = 100f;
			new FloatSliderConfigItem(obj, val);
			ConfigEntry<int> obj2 = regenerateAmount;
			IntSliderOptions val2 = new IntSliderOptions
			{
				RequiresRestart = false,
				Section = "Health",
				Name = "Regenerate Amount",
				Description = "How much the health player will regenerate"
			};
			((BaseRangeOptions<int>)val2).Min = 1;
			((BaseRangeOptions<int>)val2).Max = 5;
			new IntSliderConfigItem(obj2, val2);
			ConfigEntry<int> obj3 = regenerateSpeed;
			IntSliderOptions val3 = new IntSliderOptions
			{
				RequiresRestart = false,
				Section = "Health",
				Name = "Regenerate Speed",
				Description = "The number of update/frame calls before regenerating"
			};
			((BaseRangeOptions<int>)val3).Min = 60;
			((BaseRangeOptions<int>)val3).Max = 420;
			new IntSliderConfigItem(obj3, val3);
			ConfigEntry<int> obj4 = maxResistance;
			IntSliderOptions val4 = new IntSliderOptions
			{
				RequiresRestart = false,
				Section = "Health",
				Name = "Max Resistance",
				Description = "The maximum amount of extra health"
			};
			((BaseRangeOptions<int>)val4).Min = 10;
			((BaseRangeOptions<int>)val4).Max = 250;
			new IntSliderConfigItem(obj4, val4);
			ConfigEntry<int> obj5 = resistanceAmount;
			IntSliderOptions val5 = new IntSliderOptions
			{
				RequiresRestart = false,
				Section = "Health",
				Name = "Resistance Amount",
				Description = "The amount of extra health gained over time"
			};
			((BaseRangeOptions<int>)val5).Min = 1;
			((BaseRangeOptions<int>)val5).Max = 25;
			new IntSliderConfigItem(obj5, val5);
			mls.LogInfo((object)"Mod.version: 1.0.0.0");
			mls.LogWarning((object)"Copyright, Studio A productions, you have been granted the right to use the mod 'LC Enhanced', but not modify it.");
		}
	}
}
namespace LC_Enhanced_Movements.Patchers
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		internal static int timepassed;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void clientPatch(ref float ___sprintMeter, ref float ___sprintMultiplier, ref float ___insanityLevel, ref float ___maxInsanityLevel, ref bool ___isSprinting, ref float ___sprintTime, ref float ___movementSpeed, ref float ___healthRegenerateTimer, ref int ___health, ref bool ___isWalking)
		{
			if (___isSprinting)
			{
				if (LC_Enhanced_MovementsBase.useInsanity.Value)
				{
					___movementSpeed = 5f + ___insanityLevel * LC_Enhanced_MovementsBase.speedInsanityMultiplier.Value / ___maxInsanityLevel;
				}
				timepassed = 0;
			}
			if ((!___isSprinting || !LC_Enhanced_MovementsBase.canRegenerateWhilstSprinting.Value) && (!___isWalking || !LC_Enhanced_MovementsBase.canRegenerateWhilstMoving.Value) && (___isWalking || ___isSprinting))
			{
				return;
			}
			if (timepassed == LC_Enhanced_MovementsBase.regenerateSpeed.Value)
			{
				timepassed = 0;
				if (___health < 100)
				{
					___health += LC_Enhanced_MovementsBase.regenerateAmount.Value;
				}
				else if (LC_Enhanced_MovementsBase.useResistance.Value)
				{
					if (___health > LC_Enhanced_MovementsBase.maxResistance.Value)
					{
						___health += LC_Enhanced_MovementsBase.resistanceAmount.Value;
						if (___health > LC_Enhanced_MovementsBase.maxResistance.Value)
						{
							___health = LC_Enhanced_MovementsBase.maxResistance.Value;
						}
					}
				}
				else
				{
					___health = 100;
				}
			}
			else
			{
				timepassed++;
			}
		}
	}
}