You are viewing a potentially older version of this package. View all versions.
Subway-PechorskCastleMoon-2.1.1 icon

PechorskCastleMoon

A custom moon for Lethal Company, Pechorsk Castle is a moon orbiting a supermassive blackhole.

Date uploaded 2 months ago
Version 2.1.1
Download link Subway-PechorskCastleMoon-2.1.1.zip
Downloads 2142
Dependency string Subway-PechorskCastleMoon-2.1.1

This mod requires the following mods to function

Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4
AudioKnight-StarlancerAIFix-3.3.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.3.0
Hardy-LCMaxSoundsFix-1.1.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.1.0
sfDesat-ViewExtension-1.2.0 icon
sfDesat-ViewExtension

Increases the view distance

Preferred version: 1.2.0
DiFFoZ-CompanyCruiserFix-1.0.5 icon
DiFFoZ-CompanyCruiserFix

Fixes Dropship throws NullReferenceException on custom moons

Preferred version: 1.0.5

README

PECHORSK CASTLE MOON MOD


  • Difficulty : S+
  • Cost : 1300
  • Inside Power Level : 16
  • Outside Power level : 12

99 Pechorsk - POPULATION: UNKNOWN - CONDITIONS: Warm, huge black hole in the sky. Abandoned castle. - FAUNA: Mostly dead plants.

  • 2 Fire Exits
  • 5 Breakable Bridges

Possible Weathers

  • Flooded
  • Stormy
  • Rainy
  • Foggy

CHANGELOG

Pechorsk Castle Moon Mod Changelog

V2.1.1

  • I had an error with unity that caused assetbundles not to work. Assetbundles are the files that basically have everything about the moon, the scrap spawns enemy spawns and exterior. So the previous update might have done nothing. But its fixed now.
  • Fixed weather being inside the building.
  • Some more scrap spawn changes.
  • Facility is more rare.
  • It costs 1300 to land here.
  • Added light poles that lead to the main entrance.
  • Changed a small amount of terrain.
  • Changed outside power level to 12.
  • Changed inside power level to 16.

V2.1.0

  • Changed some of the terrain to make it easier to get into the ship.
  • Made the area where the item ship lands flatter and moved the rock. This makes it easier for the company cruiser.
  • Added a bit of terrain next to the magnet of the ship. This makes it easier for the Company Cruiser.
  • Fixed the music sometimes not playing.
  • Changed the facility size multiplier to 2.5
  • It now costs 1250 to land on Pechorsk.
  • Changed the loot tables allot.
  • Changed inside power count from 15 to 14.
  • Changed outside power count to 15.
  • Manticoils and roaming locusts can now spawn.
  • Masked enemies can now spawn inside.
  • Facility is more rare.
  • Updated readme.
  • (hopefully) fixed flashing light bug on mansion. I usually put a big trigger where the interior spawns. That trigger changes the lighting and also makes stuff like music silent. The mansion has its own lightning trigger and these 2 triggers collided which caused the lighting glitch. If its still not fixed then I dont really know.

V2.0.3

  • Made the custom ambient noises play more.

V2.0.2

  • Fixed the wind sounds playing inside the building.
  • There is a higher chance for a mansion to spawn.
  • Readded the music, it now doesnt play when you enter the building.

V2.0.1

  • Less dangerous.
  • Changed a bit of terrain at the main entrance.
  • Fixed a bug where exiting through the main entrance would face you towards the door.
  • Added a few custom ambient noises that have a chance to play.
  • Removed the music, i did this because i thought that the music removed a bit of the horror aspect. And even though it makes the outside of the moon really cool, when inside the building the music continues. Which i cant really figure out how to fix.
  • Facility size multiplier changed from 1.7 to 1.4
  • Day Speed Multiplier changed to 1, originally it was 0.7. What the day speed multiplier does is that it makes the day last longer or shorter. It was originally at 0.7 because it took a while to get to the main entrance, but making the day longer seemed to cause a bug that skips 2 days when you leave the moon instead of 1. Which can be really bad if your on the last day, because instead of saying 0 days left it will glitch out and say "Deadline Now". So hopefully i was able to fix this bug.

V2.0.0

  • Complete revamp of the entire exterior, 5 new bridges that slowly break. Map is a bit smaller and the terrain is different. Outside spawn rates increased. Icon changed. One fire exit removed. Music volume lowered. More scrap value/spawns.

V1.0.0

  • Release.